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Making more progress on enemy waves and base defense in my game. (It uses a roguelike structure combining mining and base defense, with destruction / world modification as a big aspect of both.)
29,170 views • 23 days ago •via X (Twitter)
12 Comments

m0zrat23 days ago
I would love to see a main mechanic here be sculpting moats / mazes / walls that the enemies have to traverse a la some classic tower defense games.

Mike Turitzin23 days ago
I do have some ideas regarding that! I'm probably going to keep enemy pathfinding pretty simplistic, but at least stuff that slows down/damages enemies

Khaelis23 days ago
I seriously enjoy SDFs, they are such an interesting way of rendering an editable world.

nanimoの🍂🌧️23 days ago
It's pretty great even the live ones can roll and tumble around

Mattia Merenda23 days ago
I would play this

Rasul Seidagul22 days ago
King of the hill 👑

STiKMAN23 days ago
Looks super cool

Feud of Crowns23 days ago
Looks like a fun concept

Brian Jordan22 days ago
Awesome high level concept

Studio JKMR / ゲーム個人開発 / 10月&11月連続リリース予定22 days ago
何故か敵を応援したくなっちゃう

-Ncap23 days ago
Almost looks like that PS1 game called "team buddies"

Mike Turitzin22 days ago
Funny, that is definitely a game I had never heard of

