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Making more progress on enemy waves and base defense in my game. (It uses a roguelike structure combining mining and base defense, with destruction / world modification as a big aspect of both.)
29,104 просмотров • 19 дней назад •via X (Twitter)
Комментарии: 12

m0zrat19 дней назад
I would love to see a main mechanic here be sculpting moats / mazes / walls that the enemies have to traverse a la some classic tower defense games.

Mike Turitzin19 дней назад
I do have some ideas regarding that! I'm probably going to keep enemy pathfinding pretty simplistic, but at least stuff that slows down/damages enemies

Khaelis19 дней назад
I seriously enjoy SDFs, they are such an interesting way of rendering an editable world.

nanimoの🍂🌧️19 дней назад
It's pretty great even the live ones can roll and tumble around

Mattia Merenda19 дней назад
I would play this

Rasul Seidagul18 дней назад
King of the hill 👑

STiKMAN19 дней назад
Looks super cool

Feud of Crowns19 дней назад
Looks like a fun concept

Brian Jordan18 дней назад
Awesome high level concept

Studio JKMR / ゲーム個人開発 / 10月&11月連続リリース予定18 дней назад
何故か敵を応援したくなっちゃう

-Ncap19 дней назад
Almost looks like that PS1 game called "team buddies"

Mike Turitzin18 дней назад
Funny, that is definitely a game I had never heard of

