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82,962 次观看 • 1 年前 •via X (Twitter)

11 条评论

Pimeine / Niels 的头像
Pimeine / Niels1 年前

Nice 😯 Have you tried adding more samples when dropping a pile of plates to simulate a chain reaction of the plate's collisions from the dropping pile?

Julien Eveillé 🔜 GAMECAMP 的头像
Julien Eveillé 🔜 GAMECAMP1 年前

I didn't and that's a good point! But it will do for now eheh

majinfreecell 的头像
majinfreecell1 年前

So you are saying they recorded real dinosaurs for Dino Crisis?!?!

Julien Eveillé 🔜 GAMECAMP 的头像
Julien Eveillé 🔜 GAMECAMP1 年前

They did, they put them on sofas and just placed the mic like that

Respawnn 的头像
Respawnn1 年前

Chef's kiss 🤌🤌🤌 Satisfying...

Rythillian 的头像
Rythillian1 年前

That's a interesting looking recorder, what is it? I have a tiny little sony pcm a10, but it was an odd way of adjusting gain.

Julien Eveillé 🔜 GAMECAMP 的头像
Julien Eveillé 🔜 GAMECAMP1 年前

This one is the ZOOM H1!

hombo 的头像
hombo1 年前

do u think randomizing the pitch a bit would give more variety to the sounds or just ruin it?

Julien Eveillé 🔜 GAMECAMP 的头像
Julien Eveillé 🔜 GAMECAMP1 年前

I always do the regular unreal modulator params which are randomizing between 0.95 and 1.05! I also change the pitch depending on the objects' mass. What's really cool is that when I attach the plates, their mass gets automatically additioned and the pitch evolves accordingly!

BT Abyss 的头像
BT Abyss1 年前

so relaxing. thanks

Julien Eveillé 🔜 GAMECAMP 的头像
Julien Eveillé 🔜 GAMECAMP1 年前

Anytime!

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