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82,962 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Pimeine / Niels
Pimeine / Nielsvor 1 Jahr

Nice 😯 Have you tried adding more samples when dropping a pile of plates to simulate a chain reaction of the plate's collisions from the dropping pile?

Profilbild von Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMPvor 1 Jahr

I didn't and that's a good point! But it will do for now eheh

Profilbild von majinfreecell
majinfreecellvor 1 Jahr

So you are saying they recorded real dinosaurs for Dino Crisis?!?!

Profilbild von Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMPvor 1 Jahr

They did, they put them on sofas and just placed the mic like that

Profilbild von Respawnn
Respawnnvor 1 Jahr

Chef's kiss 🤌🤌🤌 Satisfying...

Profilbild von Rythillian
Rythillianvor 1 Jahr

That's a interesting looking recorder, what is it? I have a tiny little sony pcm a10, but it was an odd way of adjusting gain.

Profilbild von Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMPvor 1 Jahr

This one is the ZOOM H1!

Profilbild von hombo
hombovor 1 Jahr

do u think randomizing the pitch a bit would give more variety to the sounds or just ruin it?

Profilbild von Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMPvor 1 Jahr

I always do the regular unreal modulator params which are randomizing between 0.95 and 1.05! I also change the pitch depending on the objects' mass. What's really cool is that when I attach the plates, their mass gets automatically additioned and the pitch evolves accordingly!

Profilbild von BT Abyss
BT Abyssvor 1 Jahr

so relaxing. thanks

Profilbild von Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMPvor 1 Jahr

Anytime!

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