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Making sounds

82,962 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Pimeine / Niels
Pimeine / Niels1 год назад

Nice 😯 Have you tried adding more samples when dropping a pile of plates to simulate a chain reaction of the plate's collisions from the dropping pile?

Фото профиля Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMP1 год назад

I didn't and that's a good point! But it will do for now eheh

Фото профиля majinfreecell
majinfreecell1 год назад

So you are saying they recorded real dinosaurs for Dino Crisis?!?!

Фото профиля Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMP1 год назад

They did, they put them on sofas and just placed the mic like that

Фото профиля Respawnn
Respawnn1 год назад

Chef's kiss 🤌🤌🤌 Satisfying...

Фото профиля Rythillian
Rythillian1 год назад

That's a interesting looking recorder, what is it? I have a tiny little sony pcm a10, but it was an odd way of adjusting gain.

Фото профиля Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMP1 год назад

This one is the ZOOM H1!

Фото профиля hombo
hombo1 год назад

do u think randomizing the pitch a bit would give more variety to the sounds or just ruin it?

Фото профиля Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMP1 год назад

I always do the regular unreal modulator params which are randomizing between 0.95 and 1.05! I also change the pitch depending on the objects' mass. What's really cool is that when I attach the plates, their mass gets automatically additioned and the pitch evolves accordingly!

Фото профиля BT Abyss
BT Abyss1 год назад

so relaxing. thanks

Фото профиля Julien Eveillé 🔜 GAMECAMP
Julien Eveillé 🔜 GAMECAMP1 год назад

Anytime!

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