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Man, this is actually sick, turned out way better than I expected. Currently around 1.4 mil tris, Im sure I could reduce it to around 150-300k and it would look almost the same No-UV, triplanar workflow with layered materials, decimated dynamesh
29,444 views • 1 year ago •via X (Twitter)
10 Comments

help me im scare

Ok this sloppy approach finally backfired and it looks hilarious in animation. Can you spot the problem? 😅

triplanar mapping doesn’t follow animated model, is this a fundamental limitation?

Rig in progress Everything is slow af with this polycount but still manageable!

Iconic pose

can't believe I made it this far with half-assed quicksculpt model

unmatched precision and quality as always! i didnt know nightmare had a face!

Ty! Idea here is early stage of corruption, he still mostly human Siegfried. More grounded take on this character

Looks nice! i do the same shaders on blender for some armor parts when i'm bored with retopo, it's a great update but idk if we can make some texture in triplanar like this but with cavity/edges mask to push texturing, would be awesome!

Blender should be able to do the same, with better looking mask, also probably can paint RGB channels independently, this is something Zbrush is lacking
