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Manager's Office and Jackie Chase featuring: - Completely redone lighting by me + volumetrics, fully baked for performance - Multiple QoL additions/improvements to certain areas - Misc updates to textures and other small things (1/3) #fnaf #fivenightsatfreddys #fnafsotm #mimic

52,385 次观看 • 2 天前 •via X (Twitter)

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Today marks the arrival of VERSION 1.5 - 'Master of Fate': The culmination of 30+ post-launch updates resulting in significantly improved performance, stability & optimisation, alongside rigorous difficulty balancing, and also includes our 'Advanced Game Modifier System', allowing ALL players to fully customise and adjust difficulty of future playthroughs. Please check out our new video below with intro from Head of Studio, Saul Gascon. This now concludes the Free Content Roadmap, adding the following content and quality-of-life enhancements, vastly improving the experience for all players: - Significant performance, optimisation and stability improvements - Rigorous difficulty balancing including mob density reduction & nerfed ranged attacks - Split PvP and PvE game balancing - Online multiplayer enhancements for improved matchmaking and connection stability - New questlines including Season of the Bleak, Trial of the Three Spirits, and Way of the Bucket - New armour and weapon sets - Additional secret boss weapon abilities - Improved boss encounters with additional movesets & new AI - 12 new spells including the arena-devastating Immolation - New grievous strikes: each weapon family now features two unique finishers: one for single-handed wielding and another for two-handed wielding - 3 new projectiles: Blood Vomit, Explosive Mines, and Frost Worms. - QOL updates including: inventory expansion, appearance reset, storage functionality & gamepad rebinding

LORDS OF THE FALLEN

184,993 次观看 • 2 年前

The #GTA 3 port to the Sega #Dreamcast has been progressing at an incredible pace. It's been amazing to see the whole DC community come together to tag-team this "impossible" project... Here it is running on a stock DC, no longer requiring the 32MB RAM hardware modification, only a few weeks into development. Since I finally got the time to sit down, build the codebase, and look into some of what I think is the critical path for performance, let's talk about some technical shit, and some of the future steps I think can be taken to further improve performance. First of all, I want everyone to take note that this is NOT a port of the PS2 version. This is a port of the PC version, which has extra content, increased draw distance, improved textures, and other things that have actually increased the challenge here... Whether the DC version will ultimately have these additions or not will remain to be seen, but we're running into plenty of shit that the PS2 didn't have to worry about (like these big-ass PC replay saves won't fit onto a Visual Memory Unit!) Secondly, lets talk about what is and isn't currently optimized, because it's absolutely vital that the DC's hardware is fully utilized here for the sake of performance and achieving a competitive polygon count. Unlike with modern devices, where the whole graphics pipeline is handled by the GPU, both the PS2 and Dreamcast were responsible for transforming and doing lighting calculations for each vertex BEFORE they got submitted to the GPU. The PS2 had a vector coprocessor to do this, while the Dreamcast had a few extremely important SIMD and fast math assembly instructions on its CPU to do these computations. Up until literally just a few hours ago (not shown in this footage), the Dreamcast's SH4 was doing 100% of these operations in slow-ass plain C and C++ code, which is absolutely sub-optimal and is immediately bogging down its CPU with just transforming vertices, bottlenecking the entire graphics pipeline on the fist T&L stage, and also leaving less CPU time for handling other gameplay logic... this is going to absolutely have to be addressed (and already has begun to be). Another issue that is crippling performance here is the fact that the models are all using individual triangles rather than triangle strips, which the Dreamcast's PVR GPU was designed to handle better... Converting these models to use strips rather than individual triangles will result in MANY different gainz for the DC, as you're going from 3N to N+2 vertices per triangle. Converting the models to triangle strips will 1) reduce load times, since model assets will be smaller 2) reduce the amount of video memory required to hold these vertices on the GPU 3) reduce the amount of shit that must be transferred from the CPU to the GPU and 4) give us back a bunch of CPU time, since the SH4 will be less bogged down transforming redundant vertices! TL;DR: This is still EXTREMELY suboptimal in terms of fully utilizing the graphical potential of the Dreamcast. There is going to be a LOT that can be done still to both improve performance and polygon counts, so stay tuned! FINALLY: Mad respect and love to Stefanos Kornilios Mitsis Poiitidis, for doing an amazing job leading this project, and to Frogbull , Esppiral, and everyone else who is helping us stick it to the PS2 by making this happen! #gamedev #retrogaming #cplusplus

Falco Girgis

88,356 次观看 • 2 年前

Despite their protestations and false statements to the contrary, coupled with the drumbeat of the Fake News, which is doing everything possible to make the U.S. Victory as small and insignificant as possible, Iran has fully and completely agreed to highest level Nuclear inspections long into the future (Infinity!!!). This will insure “Nuclear Honesty.” If they did not agree to this, there would be no further negotiations! Based on this and other major concessions being made by Iran, I have agreed to allow the Hormuz Strait to remain OPEN, with no further Naval Blockade. However, all ships are remaining in place should it be necessary to reinstitute the Blockade, which seems, at this point, highly unlikely. The Money and/or Sanctions that the U.S. Treasury is releasing goes into escrow, controlled by the U.S.A., and will be used for the purchase of food and medical supplies, exclusively from the United States, including Corn, Wheat, and Soybeans from our great American Farmers. These are things that are desperately needed by Iran. This is a humanitarian crisis, and I feel it is necessary to help, NOW, before it is too late. Talks are going well! Thank you for your attention to this matter. President DONALD J. TRUMP ( TS: Jun 23 2026, 7:20 AM ET )​​​‍​​‌‍​​‌‍​​​​​​​‌‍​​​​​​​​‌‍​​​​​​​​​​‌‍​​​​​​​​​​‌‍​​‌‍​​​​​​‌‍​​​​​‌‍​​‌‍​‌‍​‌‍​‌‍​​​​​​​​‌‍​​​‌‍​​‌‍​​​‌‍

Commentary Donald J. Trump Truth Social Posts On X

534,124 次观看 • 1 个月前

Perhaps, the reason SEN Natasha Uduaghan is faulted so much is because she exposes this guys at the Senate, way too much. Direct Empowerment Items (Distributed to ~2,000 Individuals) 1. Electric tricycles (Nigeria’s first constituency electric vehicle scheme) – over 100 units for sustainable transport. 2. Farming tools, seeds, and fertilizers (for rural farmers to boost agriculture). 3. Tailoring/sewing machines (for vocational training and entrepreneurship). 4. Hairdressing/barbing salon kits (skill acquisition tools). 5. Carpentry and woodworking tool sets. 6. Grinding machines (for food processing and small businesses). 7. Deep freezers and gas cookers (for traders and home-based enterprises). 8. Shoemaking kits (co-blast kits for artisans). 9. Fishery ponds and related equipment (for aquaculture startups). 10. Startup cash grants and direct financial transfers (to widows, youth, and small business owners). 11. Educational scholarships and school supplies (fees, books, and materials for students). Infrastructural Project Commissionings 1. New primary and secondary schools (brand-new facilities, including model schools specifically commissioned in Fulani settlements to promote inclusive education for nomadic communities). 2. Police officers' quarters (housing for Divisional Police Officers (DPOs) and other officers, enhancing security infrastructure). 3. Boreholes (for clean water access in underserved areas). 4. Streetlights and transformers (for improved electricity and safety). 5. Modern markets (two new markets with stalls allocated to female traders, supporting economic participation). 6. Health/maternity kits and upcoming maternity center (kits distributed; center set for commissioning in December 2025). 7. Launch of Kogi Central People’s Company Limited by Guarantee (a community-owned entity to manage assets like markets and vehicles, with profits funding scholarships, erosion control, and welfare for widows/orphans).

Ozor Ndi Ozor

111,722 次观看 • 8 个月前

🔥A Resident Evil 3 Remake mod bringing back the original game is gaining attention — here’s what we learned. Resident Evil 3: Last Escape isn’t just another gameplay or difficulty mod. Its creator aims to transform Resident Evil 3 Remake into a much more faithful recreation of the original game. 👀The story behind the project is just as interesting. The creator isn’t a game developer, he’s a professional chef. Like many Resident Evil fans, he was disappointed by the remake’s short length and how much content from the 1999 original was left out. That disappointment inspired him to begin learning how to mod the game. He spent nearly a year and a half studying tutorials, documentation, and forum guides before finally starting work on the project. He understood that another Resident Evil 3 Remake was unlikely to happen within his lifetime, so instead of waiting for something that would probably never come, he decided to build his own vision. ❗️What makes Resident Evil 3: Last Escape stand out is the sheer scale of the project. The mod is expected to expand Resident Evil 3 Remake by more than 60%, largely through new playable locations. During development, the creator learned how to import virtually any location from any RE Engine game and make it fully functional with lighting, collision, doors, locks, items, resources, puzzles, enemies, and music. The project will also introduce new Nemesis encounters and boss fights, redesigned item placement and progression, brand-new puzzles and gameplay mechanics, and a reworked crafting system featuring multiple new gunpowder types. Everything has already been successfully implemented and confirmed to work reliably. 🧐He also learned how to create completely original locations that don’t exist in any RE Engine title. This will allow him to recreate several streets from the original Resident Evil 3 by transforming its classic pre-rendered backgrounds into fully explorable 3D environments. Everything described above has already been tested and confirmed to work. The long-term goal is to restore much of the original game's storyline through new cutscenes recreating events from Resident Evil 3 (1999). Confirmed additions include the fully playable Uptown, Clock Tower, Park, Cemetery, Dead Factory, and R.P.D., along with a working Ink Ribbon save system and other content cut from the remake. 👍One detail many fans will appreciate is that Resident Evil 3: Last Escape is planned to be released completely free of charge. The growing interest in the project once again shows how many fans remain dissatisfied with Resident Evil 3 Remake. Each new YouTube update draws thousands of views, while the comments are filled with fans supporting the creator and praising the project's vision. ❤️For many fans, it remains their favorite game in the series, and they continue to hope that one day it will receive the faithful, ambitious remake they believe it deserves. If Resident Evil 3 Remake were ever given a more faithful and ambitious reimagining on the level of Resident Evil 2 and Resident Evil 4, many players would likely be happy to buy it again. The next major development update is expected in about a week, with a new YouTube video showcasing the project's latest progress.

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595,704 次观看 • 25 天前