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Many 3D generators output Gaussian Splats (3DGS) for fast rendering, flexible deployment, and high visual fidelity. Static 3DGS aren't world models (no dynamics/semantics) but a true world model must allow distilling 3D-consistent representations for any given time step (3DGS/meshes). This post-distillation serves a dual purpose: 1) validates physical consistency...

26,226 Aufrufe • vor 4 Monaten •via X (Twitter)

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