Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Map screen finally getting a long awaited overhaul Since our collision is polygon based, we can auto generate a 100% accurate map of every room's geometry

17,323 Aufrufe • vor 9 Monaten •via X (Twitter)

18 Kommentare

Profilbild von ✨Ghost Hand - Follow us on Kickstarter!
✨Ghost Hand - Follow us on Kickstarter!vor 9 Monaten

It feels so nice to automate this type of thing

Profilbild von CyberKomodo
CyberKomodovor 9 Monaten

For real

Profilbild von CBM
CBMvor 9 Monaten

can the completion rate be on the map?

Profilbild von CyberKomodo
CyberKomodovor 9 Monaten

I went through a huge list of stuff to finish for the map today and actually completely forgot about this should be fairly simple to implement

Profilbild von Stevie Still Wondering
Stevie Still Wonderingvor 9 Monaten

Then scour every single polygon for secrets I shall!

Profilbild von Remnant
Remnantvor 9 Monaten

what inspired you to make a 2d shooter? flash games?

Profilbild von CyberKomodo
CyberKomodovor 9 Monaten

this project started off when i was in highschool as a romhack of super metroid that got too ambitious to finish, the switch to a modern engine and free aim was mostly inspired by the Prime 2D demo

Profilbild von Vincent Acovino
Vincent Acovinovor 9 Monaten

this game looks awesome

Profilbild von Skavenger
Skavengervor 9 Monaten

Is the free aim with the controller in this handled with the right stick, or is it more metroid dread/samus return where movement and aim are both on the left stick? Just wishlisted btw, this looks really good.

Profilbild von CyberKomodo
CyberKomodovor 9 Monaten

Current scheme for controllers is left stick to move, right stick to aim, but when you’re not holding the right stick left stick will aim as you move. We also have a button you can hold to put a cursor on screen for precise positioning

Profilbild von Skavenger
Skavengervor 9 Monaten

Thats actually pretty awesome, its kinda like a hybrid of the 2 then it seems. Definitely looking forward to this game!

Profilbild von yosh
yoshvor 9 Monaten

That is awesome, looks really good

Profilbild von DWIGHTPOWELL4MVP
DWIGHTPOWELL4MVPvor 9 Monaten

Woah What is this game? Looks quite interesting

Profilbild von LosTheRed
LosTheRedvor 9 Monaten

Impressive! I like the distortion effect. The accurate map is amazing, and I'd love if you put out a blogpost/video or discussion about how you did it

Profilbild von SPARC64 XII
SPARC64 XIIvor 9 Monaten

That’s gorgeous and I haven’t even seen anything else about the game, but I’m following now

Profilbild von Minoxidilson
Minoxidilsonvor 9 Monaten

its amazing to see each tile that is breakable on the world map, waypoints next please

Profilbild von Tholomew Plague
Tholomew Plaguevor 9 Monaten

Awesome

Profilbild von SPARC64 XII
SPARC64 XIIvor 9 Monaten

OK, I see what you’ve made now and I would play this on switch 2!

Ähnliche Videos

A map from 1531 reveals something that could rewrite all of human history. “The map maker tells us he uncovered material previously hidden in darkness … ” If you’ve never heard of the Orontius Finaeus map, this will blow your mind: Graham Hancock: “The Orontius Finaeus map shows Antarctica.” “This map was drawn in 1531.” “The problem is that our civilization didn’t discover Antarctica until 1820.” This map is a key piece of evidence that Hancock raises to support his theory of a lost, ancient civilization. “When I say a lost civilization, I do not mean a civilization like ours.” “I think they were very different civilization from ours.” “But they had conquered a number of peaks.” “One of those peaks was navigation and ocean seafaring.” “Hence the survival of maps, which show the world as it looked during the Ice Age.” “Another was astronomy.” “Another really important breakthrough evidenced by the ancient maps … is accurate relative longitudes.” “Particularly when we know that the map was based on older source maps.” “Had somebody found Antarctica long before we did and mapped it with extremely accurate relative longitudes?” “Our civilization didn’t crack the longitude problem until the mid-18th century.” “We didn’t get that until 1750, 1760s, there abouts, with Harrison’s chronometer.” “So finding good longitudes on very ancient maps is another puzzle that I don’t think archeology solved.” Graham Hancock Steven Bartlett

Holden Culotta

68,698 Aufrufe • vor 3 Monaten