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March 19, 2009 - WORLD AT WAR The first post-launch map pack releases. Everything NEW with Map Pack 1: - ZM Map: Verrückt - ZM Perks: Quick Revive, Double Tap, Juggernog, Speed Cola - ZM: Power Switch, Traps - MP Maps: Knee Deep, Nightfire, Station #TIZH

57,577 просмотров • 4 месяцев назад •via X (Twitter)

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Battlefield 6 | Multiplayer Reveal and Details ▪️Launches on PS5, Xbox and PC on October 10 ▪️Open beta from August 9–10 and August 14–17 ▪️Gameplay designed to be more immersive, gunplay, movement etc rebuilt from the ground up ▪️9 maps at launch, including remake of Operation Firestorm from Battlefield 3 ▪️Class system returns (assault, recon, support, engineer) ▪️Assault Class: Enhanced mobility, extra primary weapon, push deep behind enemy lines ▪️Engineer: Rockets and mines, repair vehicles and equipment ▪️Support: Supply crates, heals, ammo, deployable cover, masters of the machine gun ▪️Recon: Tactical mastermind, drones to pinpoint enemy positions, C4, laser designator ▪️Vehicles that feel responsive, powerful and can change the tide of battle ▪️You can hitch rides on vehicles through expanded spaces to stay with your squad ▪️Drag and revive system lets you revive downed squadmates while dragging them ▪️Lean and peak around corners, mount weapons, crouch while sprinting, perform agile rolls while escaping enemy fire ▪️Tactical Destruction: Expanded and improved destruction for more options to navigate maps (take out floors to take out elevated enemies, destroy walls with sledgehammers, C4 etc) ▪️Map variety: Some are built for intense, close quarters combat while others are suited for large scale warfare with tanks, choppers and jets ▪️Gibraltar map: Designed for up close and personal, smaller urban areas ▪️Cairo: Infantry and land vehicles, Tajikistan boasts scale and epic setting for all out war experience ▪️Brooklyn: The best of both scale and close quarters combat ▪️Modes: Conquest, Breakthrough, Rush, Team Deathmatch, Squad Deathmatch, Domination, King of the Hill ▪️Escalation: New mode where teams are pushed towards a final climactic battle "that we think our players will love" ▪️More maps, modes and events to come in post-launch seasonal content (more info closer to release) ▪️Portal: Build, share and play your custom created experiences, updated toolset and editing tools. Modifiers allows players to set up hardcore rulesets Combat, Classes & Destruction ▶️ Maps, Modes & Portal ▶️ #Battlefield #Battlefield6

Shinobi602

73,071 просмотров • 1 год назад

One of the challenges that makes mapping from Second World War unit war diaries particularly difficult is the mapping system itself, specifically the coordinate grids and map projections used at the time. The British relied on several different map projection systems, each built on geodetic datums that were, by modern standards, imprecise. For northwest Europe, the two most relevant are Lambert Zone I, based on the Nouvelle Triangulation Française (NTF) datum and the Clarke 1880 ellipsoid, and Nord de Guerre, an older WWI-era grid based on the Ancienne Triangulation Française (ATF) datum and the Plessis 1817 ellipsoid. By 1944, Nord de Guerre was technically obsolete, but it still appeared as marginal reference ticks on many British-issued map sheets. These datums were derived from earlier triangulation surveys and predated the computational methods that would later allow for globally consistent, satellite-verified reference systems. Geodesy as a discipline was still maturing, and without computers, producing and correcting large-scale surveys was slow, laborious work, made harder by the fact that a war was actively being fought. The practical consequence for a theatre like Normandy was that available map coverage relied on conical projections, specifically Lambert Conformal Conic, rather than the narrower strip-by-strip Transverse Mercator projection that underpins the modern Military Grid Reference System (MGRS). Transverse Mercator projections perform well over narrow north-south bands but distort rapidly as you move east or west. Lambert Conic projections handle wider east-west extents better, which is why they were preferred for covering broad operational theatres. The tradeoff is that both introduce distortion of different kinds depending on where you are on the sheet, and that distortion was baked into every map issued to every unit. Layer on top of that the generalisation inherent in the most commonly available wartime maps, the GSGS 1:100,000 series. At that scale, features must be simplified: roads straightened, villages approximated, contours smoothed and errors compounded. In practice, positional inaccuracy across these sheets typically falls in the range of 100 to 200 metres, with worse outliers possible depending on the area and the source survey data. By modern standards that is significant. GPS-guided munitions rely on sub-metre accuracy, and calling close artillery fire with that margin of error would be genuinely hazardous to friendly troops. In the Second World War, those errors were real and unavoidable, and commanders and surveyors simply had to account for them operationally. When we mapped Project '44, we manually georeferenced each GSGS map sheet and stitched them together, tying the sheets to known, identifiable features on the ground. Done carefully, this process keeps positional accuracy near the lower end of that 100 to 200 metre range, but it cannot push below it. The original datum and projection errors, the generalisation of the source maps, and the inevitable human error in the georeferencing process all combine in ways that cannot be fully eliminated. There is a floor, and that floor is set by the accuracy of the original surveys. Over the last several days I have been working on a new approach to reduce that residual uncertainty and speed up the mapping workflow. It is a system of systems that brings together three reference layers in one interface. The first is the wartime grid systems, specifically the coordinate grids actually used in the war diaries, enabling direct input and plotting of grid references as they appear in the source documents. The second is the georeferenced GSGS basemaps, the original wartime maps georeferenced to a modern coordinate system, so a plotted grid reference can be visually cross-checked against the map the unit itself would have been reading. The third is a modern accurate basemap, a contemporary mapping layer using current satellite-derived data, for ground truth comparison. The idea is convergence across three independent references. Where all three agree, you have high confidence. Where they diverge, a human mapper can apply contextual judgment, drawing on terrain, road networks, and the unit narrative, to make the call on where the position actually was. The goal is faster, more efficient mapping without sacrificing interpretive rigour. Rather than automating the decision, the tool gives the mapper the best possible information to make an informed judgment about where a unit was and what they were doing.

Project '44

24,974 просмотров • 3 месяцев назад

🚨 RED STATE UTAH TAKEOVER: OBAMA’S MAP-RIGGING WARNING - MUST READ! DSA Somali Muslim “Brothers” Team Up to Conquer Utah THIS IS THE RED-GREEN AXIS EXPOSED — AND PART OF OBAMA’S LONG GAME TO FLIP AMERICA BLUE Omar Fateh (Minnesota State Senator, Somali-American DSA Marxist who just ran for Minneapolis mayor) and Liban Mohamed (27-year-old Somali immigrant son running for Congress in Utah’s new 1st District) just dropped a campaign ad proudly declaring themselves Democratic Socialists. 🔺In the video, they’re openly BRAGGING about the flip: Utah’s brand-new 1st Congressional District just went from +20 Republican to +24 Democrat thanks to court-ordered redistricting — and they’re celebrating it as “our time to lead.” Here’s exactly how Democrats stole the seat without winning a single vote: In November 2025, a judge threw out the GOP legislature’s map. She imposed a new plaintiff-drawn map that packed most of liberal Salt Lake County into the 1st District - instantly turning it deep blue. (Liban’s own Logan/Ogden hometown was moved into a still-safe Republican district.) Democrats couldn’t flip it at the ballot box… so they flipped it in the courtroom. Liban brags: “It’s time for us to get a real democratic socialist… and get more people like Omar Fateh and myself out here working and representing the ordinary people.” He continues: “It’s time for us to lead… Medicare for All, housing for everybody, investing in working-class families.” 🚨PAY ATTENTION AMERICA - THIS IS EXACTLY WHAT WE AT RAIR FOUNDATION USA HAVE BEEN WARNING ABOUT FOR YEARS. Republicans still don’t realize what’s happening. Democrats aren’t winning these seats at the ballot box. They’re conquering red states through the back door - using partisan lawsuits, activist judges, and Obama’s sophisticated redistricting machine. After he left the White House, Barack Obama made redistricting his top priority. He teamed up with his wingman Eric Holder, to create and fund two organizations whose sole mission is to redraw maps across America to benefit Democrats: ⚠️The National Democratic Redistricting Committee (NDRC) ⚠️All On The Line This is all Obama’s post-presidency infrastructure - and it’s working exactly as planned. This is precisely how Obama himself first rose to power in Chicago - by personally helping redraw his own state senate district in 2001 to pack it with wealthy donors and build his political machine. Now that same machine is being used to turn safe Republican districts into blue strongholds. Utah’s new 1st District is the latest victim. 🚨THIS IS THE EXACT SAME IMPORTED SOMALI DSA MACHINE THAT ILHAN OMAR IS RUNNING IN MINNESOTA- THE ONE TURNING MINNEAPOLIS INTO SOMALIASTAN. Now they’re coming for Utah. Utahns - especially Latter-day Saints - your state is being transformed from the inside while your leaders stay silent. Ask why your tithes are funding the construction of mosques. THIS IS DEMOGRAPHIC CONQUEST + IDEOLOGICAL COLONIZATION + CALCULATED MAP WARFARE IN AMERICA’S REDDEST STRONGHOLD. PAY ATTENTION, AMERICA. Stop the refugee flow. Protect your culture. Fight back against the map-rigging machine. Follow our work at RAIR Foundation USA - we lay it all out for you!

Amy Mek

176,631 просмотров • 3 месяцев назад

U-Net by hand ✍️ ~ 17 steps walkthrough below I consider U-Net as a key milestone in deep learning, the first image-to-image model that really worked! It came out of medical imaging, an unusual place, not from NeurIPS or CVPR or ACL. Now it is the backbone of diffusion models, which you see in almost all modern image generation models. I drew the network as a C so the matrix multiplication flows naturally down. Tilt your head to the right and it is a U again. 🤣 Goal: push a 3 x 16 image down to a 2 x 4 bottleneck and back out again, filling in every cell yourself. = 1. Given = An image of three channels, R, G and B, sixteen pixels wide, and every kernel the network will use. = 2. Convolution 1 = Let us slide the first kernel over the image. Each output is one multiply-and-add over a 2 x 3 window, and the result is the green feature map. = 3. Find the maxima = We circle the largest value in each 1 x 2 window. Circling first is worth the extra step: it is the pooling decision, made before anything is written down. = 4. Max pool 1 = Let us copy those maxima down. Sixteen columns become eight, and half the detail is gone for good. = 5. Convolution 2 = We convolve again with the second kernel, deeper into the contracting path. The feature map is blue now. = 6. Find the maxima again = Same move as step 3, on the blue map. = 7. Max pool 2 = Eight columns become four. = 8. The bottleneck = Let us convolve once more. This is the bottom of the U, a 2 x 4 block that is everything the network kept. = 9. Spread it out = We start back up. The transposed convolution writes each bottleneck value into a wider grid, leaving gaps between them. = 10. Transposed convolution 1 = Let us fill those gaps by convolving over the spread-out grid. Four columns become eight. = 11. The first skip = We copy the encoder's matching row straight across. This is the skip connection, and it is the whole reason a U-Net can recover detail that pooling threw away. = 12. Convolution with the skip = Let us convolve the upsampled features together with the copied ones. = 13. Spread it out again = Same as step 9, one level up. = 14. Transposed convolution 2 = Eight columns become sixteen, back to the width we started at. = 15. The second skip = The encoder's first feature map comes across, the one made before any pooling happened. = 16. Convolution and ReLU = We convolve, then cross out every negative and set it to zero. = 17. Output convolution = Let us apply the last kernel. Out comes R', G' and B', an image the same size as the one we started with. The outputs: R' = [3, 0, 7, 0, 7, 0, 17, 0, 3, 0, 9, 0, 2, 0, 6, 0] G' = [1, 20, 1, 10, 1, 12, 1, 19, 2, 5, 1, 11, 1, 3, 1, 7] B' = [4, 20, 8, 10, 8, 12, 18, 19, 5, 5, 10, 11, 3, 3, 7, 7] Congrats! You just calculated a U-Net by hand. 💾 Save this post!

Tom Yeh

17,416 просмотров • 12 дней назад

BEST Kowakujō High Round Strat Guide: Guns: 1911 (Shadow Rift), Cat Wonder Weapon 1911 Build Code: P07-AABSS-N7SI7-11 Necessary Augments: Stamin-up: guns up, hot foot, quarterback Quick Revive: dying wish, slow death, emergency medical kit Jugger-Nog: turtle, hardened plates, durable plates Speed Cola: classic formula, fast pitcher, Prestidigitation Vulture aid: armor-matic, picky eater, condors reach Death perception: sixth sense, birds eye view, further insight PHD Flopper: gravity md, stuntman, eod technician Mule kick: free throw, fully equipped, plate hunter Deadshot: dead head, dead break, dead heat Double tap: double standard, double time, double caliber Elemental pop: imperil peach pineapple blast, refresh mint Wisp Tea: mask of benevolence, extension, haste Fire works: Starburst, short fuse, starlight Brain Rot: Pheromone, haste, extension Shadow Rift: Gravity well, supermassive, haste Light Mend: Booster shot, mitosis, extra strength Dead wire: chain lightning, aftershock, high voltage Napalm burst: firebomb, contact burn, backdraft Cryo freeze: ice cloud, liquid nitrogen, freezer burn Shatter blast: blast repair, blast boost, blast through Important notes: - Don't S&Q at all until you get all your perma perks because tedd trials no longer spawn in after S&Q. - This strat does not need any doors closed, as all doors open once you S&Q. This is currently the fastest strat on the map by far, with all doors open. - S&Q after every assault wave in order to get drops back in your game. Drops will no longer be in your game after assault rounds. S&Q fixes this. - To get the shield bubble im using, upgrade the toy cat used to craft the wonder weapon. I'll have a full in depth guide out once I reach 999. If you guys have any questions, you can ask me on my live streams, I'll be streaming every day on YT/Twitch/Kick/Tiktok: itsDkal❤️

Dkal

30,171 просмотров • 1 месяц назад

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,424 просмотров • 1 год назад

Interesting times in the maps space, and its exciting there is so much buzz - maps are awesome :) My parents Rakesh and Rashmi Verma pioneered digital mapping in India in 1995, returning from the US after a successful career there with the passion and desire to do something unique for India. And it’s been 20 years for me personally in the mapping space, since I was a 19-year old Stanford engineering undergraduate student and got involved in starting India’s first interactive mapping portal, I realise MapmyIndia is a relatively lesser known company amidst more consumer facing global and local players, so it would be great if this post can be amplified, so that more people can be made aware 🙏 Warm regards, Rohan Verma CEO & ED, MapmyIndia *** A few thoughts on maps: 1) Accuracy and quality of maps is critical. I’d caution folks to check out quality and reliability of maps by browsing those maps in areas familiar to them, and if they notice errors in them, in terms of incorrect places marked wrongly on the map, it should serve as a reminder not to rely on such maps. I’ve personally looked at the maps of various global and local players, and find so many inaccuracies, which confirms my belief that the difficult art and science of map-making is not as easy and people may imagine or claim. 2) What’s exciting about Mappls MapmyIndia, as a home-grown indigenous deep tech digital products and platforms company, is that not just did we pioneer digital mapping in India since 1995, when there were no other digital maps available for the country, but back then, and even now, we’ve always built the most cutting-edge tech to build the most capable maps and empower our customers, users and developers with the most comprehensive and advanced solutions. Over the last 15 or so years, there have actually been many global and local players who have come into the mapping market, yet for some reason or the other, they haven’t sustained or maintained quality. On our side we have continuously innovated in our products and tech - already bringing and making the most advanced featured available into our 4D HD maps covering 360 RealViews and 3D drone and digital twin based maps, immersive views and RealVerses - and focused on solving the needs of Indian consumers and enterprises, and served customers and users with humility, passion and consistency, with a solid and sustainable business model to ensure and provide a long-term reliable mapping solution for customers and the country. 3) Here’s an explainer video of our maps, tech & APIs which focus on how developers, users and customers can leverage our solutions to get their needs solved in the best way. Do watch - you’ll be pleasantly surprised and happy at the offering. 4) To try out as a developer for yourself, visit We’re glad that tens of thousands of developers, and their hundreds of millions of users, benefit from Mappls MapmyIndia Maps & APIs everyday, using both our free plans and our commercial plans. Do try for your own needs as a developer. 5) In one sense, the quality and capability of Mappls MapmyIndia is proven to be better and more useful and valuable through our free consumer Mappls MapmyIndia app (learn more and download from which has gotten love from millions of consumers who are able to navigate safer and better. MapmyIndia Mappls Rakesh Verma @RashmiV1956

Rohan Verma

16,210 просмотров • 2 лет назад

NEW APP UPDATE! 👑 Update your apps, Kings. Release 2.5.0 is now available in app stores. This update introduces the fully revamped Destiny Attack mechanic, increases game speed, fixes numerous issues/bugs, and continues to optimize & improve the first-time user experience (FTUE). Upcoming releases will focus on further FTUE enhancement for new players, and continue to introduce new features aimed at early retention and stickiness — en route to scale as we strive to become the #1 Luck Battle game in mobile, supercharged by onchain features. NEW FEATURES — 👑 Revamped Destiny Attack: We've refreshed the Destiny Attack with updated animations, lightning effects, and improved audio for more immersive battles. 👑 Destiny Attack Multipliers: Rewards are now multiplied by your Deal Multiplier. 👑 Feature Map Widget: New animated map lets players track city progress and preview upcoming unlocks directly from the play screen. 👑 Customizable End-Of-Level Reward Chests: Complete cities to unlock bonus rewards, now delivered through a sleek new chest system that evolves with the player journey. 👑 Improved Offer Popups (Phase 1): Redesigned sales & limited-time offer popups to feature smoother transitions, cleaner visuals, and a better browsing experience. IMPROVEMENTS — ⚡️ 3-Sword Attack & Destiny Attack sequences can both now be skipped with a tap. ⚡️ City completion rewards are now configurable per city for better scaling (end-of-level rewards will be updated in the near future to better reward deeper game progression). ⚡️ Badge system & Avatar images now load faster. ⚡️ Sales popups now support multiple animation styles in higher resolution. ⚡️ Improved UI responsiveness across attacks, tutorials, and reward screens. ⚡️ Reduced app size to meet further reduce load time. BUG FIXES — 🐛 Fixed a bug where autodeal wasn't working for returning players. 🐛 Fixed a bug where Destiny Attacks were only granting coin rewards for some players. Rewards are now randomized based on the attack type. 🐛 Fixed a bug where the incorrect city was being shown during Destiny Attacks for certain existing players. 🐛 Fixed numerous minor bugs causing crashes for some players. Additionally, multiple different types of live ops have resumed for players. See you in the game, Kings!

King Of Destiny 👑

17,279 просмотров • 1 год назад

🚨 WARNING: U.S. AND IRAN ARE MANIPULATING THE STOCK MARKET... You've seen this movie before: - Two days ago attacks on ships in Hormuz. - Drone strikes on Bahrain. - Trump publicly threatening to erase Iran from the map. - $7.5 trillion wiped from global markets in a single week. And just 1 hour before futures market opens they agreed to halt strikes. Meeting is scheduled this week and everything is fine. Oil drops. Markets bounce. Retail exhales and starts buying again. That's exactly what's supposed to happen. Look at the pattern over the last few weeks. Peace deal → markets pump → Iran violates ceasefire → markets dump → new agreement → markets pump → Iran attacks again → markets dump Almost every weekend. Like clockwork. With surgical precision. Every time markets fall too deep a positive headline appears. Every time markets recover too far a new attack or provocation hits the tape. This is not diplomacy. This is a trading range with a geopolitical trigger. Someone is buying the panic bottom and selling the optimism pump every single cycle. Over and over, while retail is trying to figure out whether there's going to be a war or not. That's the wrong question. The right question is who knows the next headline before the market does. Because whoever knows the sequence isn't guessing. They're just executing. Today's peace deal gives you the pump. Enjoy it. The next dump is already on the calendar. This sounds SCARY, but I will keep you updated on everything here When I rotate money, I will post my moves here so my FOLLOWERS can SAVE their money Follow me and turn NOTIFICATIONS ON, as I will share my strategy soon Many will regret not following me earlier...

ᴛʀᴀᴄᴇʀ

281,310 просмотров • 1 месяц назад

Neil deGrasse Tyson just revealed that we're building a trap around Earth that could switch off the modern world. And every major country is making it worse on PURPOSE. Right now there is a land grab happening a few hundred miles above your head: SpaceX alone has already put more than 10,000 Starlink satellites into orbit. Around 5,000 objects went up in 2025, and even more are planned this year. By 2040, there could be 100,000 active satellites circling the planet. Every major nation is trying to claim its share and there are almost NO laws governing any of it. Tyson describes the current state of space as a wild west. So why should you care? The hidden trap: In 1978, a NASA scientist named Donald Kessler ran a calculation that space agencies have feared ever since. He found there is a threshold. Once you pack enough satellites into orbit, a single collision stops being an accident and becomes a chain reaction. How it works: Objects in orbit travel at roughly 17,000 miles per hour, which is FASTER than a rifle bullet. At that speed, even a fleck of paint hits with the force of a bullet. So when two satellites collide, they shatter into thousands of pieces, and every single piece becomes a hypersonic bullet of its own. Each of those pieces can strike another satellite, which explodes into thousands more. One collision becomes ten. Ten become a hundred. A hundred become a thousand. Tyson warns that within just a few orbits, this cascade could wipe out close to 100% of the satellites around Earth. Now think about what those satellites run... There is no GPS without them, which means no Google Maps, no ride-sharing, and no navigation. As Tyson put it, there is no Uber without GPS. There is no high-speed internet for ships, planes, remote towns, or entire militaries. There is no reliable weather forecasting and no global financial timing. The invisible backbone of modern life runs through a few thousand machines in orbit, and we are stacking them closer together every year with no traffic rules and no cleanup crew. And it has already begun: Four countries have already blown up their own satellites just to flex their military power. The US, China, Russia, and India have all done it, and every one of those tests scattered thousands of fresh bullets into orbit. Tyson even joked that if aliens ever came to visit, they took one look at the cloud of junk we wrapped around our own planet and decided it was not worth the risk to land. Every player already knows the danger. The problem is that the same logic that fills the sky also traps everyone inside it. Starlink is worth a fortune. Global satellite internet is worth a fortune. Military control of orbit is priceless. So everyone keeps launching, because the first one to stop simply hands the lead to a rival. No country will slow down, because no law forces them to and there is no reward for going first. So we keep running the same experiment on the one thin layer of space that every phone, map, market, and military on Earth depends on. We are simply betting that nobody triggers the first big collision. The scary part is that it only has to happen ONCE. We spent decades dreaming about everything we would build out in space but we may end up locked underneath the garbage we left there instead. This is easily the best interview Steven Bartlett has done in a while.

Ricardo

70,058 просмотров • 29 дней назад

OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1. Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discord

COD: Zombies News

81,701 просмотров • 3 месяцев назад

This new AI LEGO movie is such as masterpiece that as if Trump watched it and accepted the ceasefire literally😭😂🤣 The scenario begins in 2026 deep inside the Pentagon. Donald Trump, laughing arrogantly alongside sweating, panicked generals and colluding Gulf monarchs, recklessly orders a massive strike on Iranian civilian infrastructure. American jets take off and bomb steel plants, bridges, and power stations across Iran. But the arrogant celebration in Washington is short-lived. Iranian commanders calmly step up to their command center and press a single red button labeled "Back to the Stone Age." What follows is absolute strategic dominance. Iran unleashes a staggering swarm of advanced ballistic missiles and drones that re-enter the atmosphere like a terrifying meteor shower, completely overwhelming Israeli and US air defenses. The retaliation is surgical and devastating. Israel's Orot Rabin power station and Ben Gurion Airport in Tel Aviv are instantly obliterated. The destruction cascades across the complicit Gulf states that hosted US forces: Dubai's massive ports and Oracle tech hubs, Abu Dhabi's refineries, Qatar's industrial cities, and Saudi Arabia's massive Ras Tanura oil facilities are systematically wiped off the map. While Trump tosses and turns in a terrified cold sweat in his bed, the global economy completely collapses. The destruction of energy grids, satellite communications, and oil reserves plunges the Gulf into total darkness. The fallout hits the West instantly. Europe freezes in the dark during a brutal winter. The American public is forced into desperate breadlines, gas stations run completely dry, and US citizens are literally reduced to riding horses through the streets as the energy crisis paralyzes the nation. Meanwhile, the animation highlights Iran's incredible engineering resilience. While Dubai and Riyadh are reduced to post-apocalyptic wastelands where camels race on abandoned Formula 1 tracks and sheep graze in empty multi-billion dollar stadiums, Iranian technicians brilliantly repair their national grid. Within moments, the map of Iran glows brilliantly with electricity, standing strong, fully powered, and completely self-reliant amidst a darkened Middle East. The geopolitical tectonic plates shift permanently. A massive Islamic-Arab awakening erupts across the region. Heavily fortified US military bases are surrounded by furious crowds, forcing terrified American soldiers to raise the white flag of surrender. The corrupt Gulf monarchs who colluded with Washington are overthrown, stripped of their wealth, and thrown out by their own people holding massive signs demanding the fall of the Zionist regime and the American empire. The ultimate humiliation for Washington comes at the very end. Trump wakes up crying from his nightmare, only to look at his phone and see the terrifying reality: Washington has officially accepted Iran's ten ceasefire conditions. The video ends with a utterly defeated Trump sitting on the floor in his pajamas, sobbing uncontrollably while eating a taco, sitting right next to a white flag of surrender.

Furkan Gözükara

12,367 просмотров • 4 месяцев назад

🕵️ Project boats were born at the height of the Cold War. The US Navy wanted a way to conduct covert intelligence gathering on the ocean floor, & the perfect platform was the first nuclear powered guided missile submarine, USS Halibut (SSGN-587). Designed to launch Regulus cruise missiles, Halibut was left without a mission when the Polaris missile program made Regulus obsolete. In the mid-1960s, Halibut received extensive modifications at Mare Island Naval Shipyard & was repurposed. She was outfitted with saturation diving equipment pioneered by the SeaLab program, side thrusters to allow hovering, & advanced deep-towed search systems. Halibut proved the value of seabed espionage by executing missions such as locating sunken Soviet boat K-129 during Operation Sand Dollar & tapping a Soviet underwater communications cable in the Sea of Okhotsk during Operation Ivy Bells. The US Navy later followed by converting attack boats to carry specialized equipment, lockout chambers, & remotely operated vehicles to tap cables, & gather intelligence. Today, this legacy continues under Submarine Development Squadron 5 out of Bangor. Project Boats: ★ USS Halibut (SSN-587): The pioneer of the project boats. Converted in 1965, she laid the groundwork for deep-sea cable tapping & seabed intelligence recovery before being decommissioned in 1976. ★ USS Seawolf (SSN-575): The second nuclear-powered boat, she was modified to serve as a special projects boat, performing covert intelligence operations. ★ NR-1: The unique nuclear-powered deep submergence vehicle that was never commissioned. Much smaller than any other nuclear-powered submarine, NR-1 could drive on the ocean floor using wheels & remain submerged for extended periods to map the seabed, retrieve sensitive objects, & conduct covert research. ★ USS Richard B. Russell (SSN-687): The Sturgeon-class attack boat was overhauled in the early 1980s & underwent extensive ocean engineering modifications. She was fitted with a distinctive bustle to support tethered antennas & clandestine operations. ★ USS Parche (SSN-683): The famous Sturgeon-class boat that became the premier project boat of the late Cold War. She received major ocean engineering modifications & was later lengthened by 100 feet between 1987 & 1991 to accommodate additional “research & development” gear. Parche is the most highly decorated vessel in US history. ★ Jimmy Carter (SSN-23): The third & last Seawolf-class boat & the current successor to Parche. Unlike earlier project boats that were modified mid-career, Jimmy Carter was constructed with a 100-foot Multi-Mission Platform insert specifically designed for special operations. This unique section allows her to deploy uncrewed underwater vehicles, remotely operated vehicles, & advanced intelligence-gathering systems. But this is all just the musings of an Old Submariner because none of this ever happened... we were never there

🇺🇸𝗢𝗹𝗱 𝗦𝘂𝗯𝗺𝗮𝗿𝗶𝗻𝗲𝗿⚓️

21,905 просмотров • 21 дней назад

This Chinese guy created agents in Claude Code for landing pages and single-handedly serves 47 small businesses a month, taking $400 from each. He built a system of 7 agents on Claude Sonnet 4.6 that analyzes Google Maps in small towns, finds small businesses without websites there, and over 1 weekend takes each one to a finished mockup with video and cold message. No assistant, no sales team, no SDR. Just him, a MacBook, an iPhone, and 1 API key. And traditional web design agencies keep teams of 8 people on salary for the same order flow, while his expenses are only tokens and subscriptions to Lovable, Higgsfield, and Calendly. 7 agents work through 1 orchestrator on Claude Code Router. Usage is about 3 million tokens a day, the average API bill is about $480 a month. All 7 go through MCP servers and write shared state to the file system, without shared state in memory and without race conditions, and 1 of them lives right in the iPhone and picks up positive replies from the subway, a taxi, or on walks. And here is the system prompt he put into the orchestrator before launch: "You are the orchestrator of a solo agency that sells ready-made websites to local businesses. You delegate read-only tasks to 6 sub-agents and own all writes. sub-agents: // Scout (walks through Google Maps in selected cities, looks for narrow niches: 5+ years on the map, fewer than 50 reviews, no website or a website from 2014, but high ratings) // Diagnoser (for each lead writes a 50-word diagnosis, hero angle, tone matched to the industry, and a cold message under 70 words) // Builder (generates a landing page mockup in Lovable through MCP only for the top 5 leads per day, with the sharpest diagnoses and the biggest gap) // Filmer (pulls 5 screenshots of the mockup and through Higgsfield renders a 10-second vertical video 1080x1920 with a soft zoom) // Pitcher (sends a personalized cold message through the right channel for the niche: email to roofers, SMS to tradesmen, IG DM to salons, LinkedIn to realtors) // Checker (runs every message through evals for personalization, absence of AI markers and buzzwords before sending) // Mobile (lives in the iPhone, handles positive replies in real time, books Zoom calls in Calendly through MCP while the owner is on the go). You never let 2 sub-agents touch 1 lead. You stop and request approval from the human only when a deal exceeds $3,000 or the reply rate in a niche for the day drops below 12%." Meaning the system knows what it is and within what boundaries it is allowed to act. It knows it is supposed to find leads on its own. It knows it is supposed to take each one to a mockup, video, and cold message without intervention. It knows the human only steps in when a deal goes above $3,000 or the reply rate stops converging. → The system runs 24 hours a day → Scout goes through about 220 local businesses on Google Maps per day and leaves 30 new leads in the queue → Diagnoser outputs 30 structured diagnoses + briefs + cold messages per day → Builder assembles 3 to 5 finished landing pages in Lovable for the sharpest leads → Filmer renders a 10-second vertical video in Higgsfield for each one → Pitcher sends 30 personalized messages per day across 4 channels with a reply rate of about 14% → Checker runs every message through evals before sending And only when a deal breaks $3,000 or the reply rate for the day drops below 12% does the orchestrator wake the owner. And when the owner at that moment is sitting in the subway or a taxi, the Mobile agent in his iPhone picks up 1 move on its own: replies to a fresh positive reply from a dentist, books a Zoom through Calendly synced to the local time of the client, and puts the lead back in the queue. The owner only has to tap "approve" and in just 10 minutes join the call. Here is what the system writes in his log during 1 of the Saturdays: "scout report: 218 businesses checked in Austin, Denver, and Miami, 34 without a website, 19 with a website from 2014, 6 with an active redesign request in reviews. passing top 30 to diagnoser." "pitcher: 30 cold messages sent across 4 channels, 14 replies, 5 positive, 3 Zoom calls booked for Sunday. passing to closer." "builder: landing page for Westside Cosmetic Dentistry built in Lovable, 5 sections, mobile, soft beige. URL placed at /Users/dev/maps-agency/clients/westside/v1. filmer launching Higgsfield." "eval flag: deal with The Lotus Salon at $3,400 exceeds the approved limit of $3,000. sending for manual review." He has no server of his own and no separate backend. Just a local file sandbox at /Users/dev/maps-agency, an MCP router, 1 API key to Claude, and the same key forwarded to Claude Code on his iPhone. Out of everything I have seen this year, this is the cleanest one-person agency for selling websites to small businesses: $480 a month on the API, about $18,800 into the account, and between them 7 prompts, 1 file system, and 1 phone in the pocket.

Blaze

2,712,408 просмотров • 3 месяцев назад

Delivering the Commencement Speech at Hertie School in the heart of Europe was a true honor. Their warm welcome, generous applause, and hopeful faces made it an unforgettable experience. As they set out on their new journey, we stood together. LEAD WITH LOVE Commencement Address Hertie School 2025 By the Former President of Mongolia, ELBEGDORJ Tsakhia Thank you to the Deans, faculty, proud families, and most of all, to the graduating class of Hertie School 2025. I have come here from more than 9,000 kilometers away to say: Congratulations, Class of 2025. When I say Class of 2025, I feel your energy! In my country, when we have this kind of celebration, we shout together: “ “Uukhai! Uukhai!” It means: Yes! We are here. Let’s go! I think the whole world should know, you are here and ready. So let’s try it together: Class of 2025! “Uukhai! Uukhai!” Yes! That’s what I’m talking about. That’s the spirit! And that spirit tells us something true: You are never too young to lead. And, we are never too old to learn. What an honor it is to share this moment with you. I was born in western Mongolia, the youngest of eight children in a sheep herder’s family. I grew up in the sharp winds of socialism, but wrapped in the deep warmth of my parents’ compassion and love, as many of you are here today. Our home stood in a long valley, surrounded by mountains. When the wind picked up, and it always did, my father would rush to fasten our ger and then ride out to help the neighbors. He moved like an arrow with wings, his horse flying across the steppe. When the storm passed and no one lost their homes, people came to thank him. I still remember the quiet pride in his smile. From those days, I learned one idea: Every good thing begins with you and grows with the help of others. Now, it is your turn. You are about to begin your journey. Seeing you here, side by side with your families and loved ones, brings me joy. What a beautiful moment of reunion, of hope, and pride. I see many mothers in the audience. In my country, we have an old saying; Always listen to your mother. The mother is always right. My father was a soldier and an infantryman during the war. Amid the smoke and chaos, he taught himself to write and sent one letter home. That letter reached my mother. And she waited five long years. Five winters and five springs. Five summers and five autumns. With only that one letter in her hands and hope in her heart. One evening, from the sunset side across the dusty plain, a horseman appeared. That was my father. This story taught me never to lose hope. No matter how long or hard the road, keep going. You will meet your happiness. Your journey will continue. Dear Class of 2025, “Uukhai, Uukhai” Many of you will now enter public life and work in policy, governance, or advocacy. Let me share this truth: Public service is not about power. It is about people. It is about giving more than you take. It is about helping others rise, just as others once helped you. Imagine the people providing you with everything, including their support, hope, and vote. Now, it is your turn to give back. Give people more rights. More opportunities. More freedom. When the people succeed, you succeed. My country, Mongolia, has been the only vibrant democracy between Russia and China since 1990. Our people rose for freedom after a long, hard winter, cracking through snow and ice. We did not spill a single drop of blood in our peaceful revolution. We brought democracy to one of the world’s most remote places. Today, Mongolia’s democratic example shines like a northern star across Eurasia’s vast and uncertain skies. Thanks to my people’s trust, I became Prime Minister at thirty-five. I rushed to tell my mother, who was in her eighties. “Mom,” I said, “I became Prime Minister.” She paused. “What is a Prime Minister?” She was unfamiliar with the term. In her time, leaders were called Secretaries General or Politburo members. I tried to explain. My mother listened, then said: “Whatever it is, be grateful for your people. Work hard.” That has guided me ever since. I believe every heartbeat carries a call for freedom. God has planted in every human heart the desire to live free. Even if that desire is crushed for a while, it rises again. In Mongolia, we speak not only for our freedom but also for the freedom of others. When I was in office, I had the opportunity to lecture at Kim Il-sung University in North Korea. They agreed on one condition: I must not mention three words: “Democracy, Human Rights, Market Economy.” So I did not say those words in my lecture. Instead, I titled my talk: “No Dictatorship Lasts Forever.” That title cost me my meeting with the “Dear Leader.” But later, I was told that South Korean freedom activists had picked up my speech. They had flown it again into the North by air balloon. Words can travel farther than we imagine. You must master them. Words have more power than any other human innovation. One day, you may speak the truth in places it is forbidden. When you deal with autocrats, you must always put their people first. Dictators rarely listen to others but fear their people’s voices and awareness. Europe, too, has shown the power of humanity. When war returned to Ukraine, Europe showed the best of itself. You welcomed millions of mothers and children by opening your homes, hospitals, and schools. You even paid in advance for buses, cars, and everything else they needed. You did not wait to be asked. You helped. That is Europe at its best. Europe has become the warm heart of humanity. You are at your best when you care and share with others. This brutal war has also been harsh on ethnic minorities inside Russia. They have been sent to the frontlines as cannon fodder. When Russia announced its first mobilization, I called on young Russian men, especially minorities. I asked them to escape death through the Mongols’ embrace and come to Mongolia. Tens of thousands did. If one less man holds a gun against Ukraine, we count that as our contribution to peace in Europe. Mongolians have a saying: “The good in history is my teacher and the bad in history is my teacher.” History has taught us this: In today’s world, war has become obsolete. Every issue, no matter how difficult, can be resolved peacefully through dialogue, negotiation, and understanding. As Nelson Mandela once said, “The most powerful weapon is to sit down and talk.” Today, we are no longer voiceless. We have these tools to express our concerns, grievances, and truths. But even now, some still reach for old maps to justify new aggression. President Putin once cited a Russian imperial map to claim that Ukraine belonged to his empire. Then, I responded with a map of the Great Mongol Empire. And I wrote on Twitter: “After Putin’s talk, I found a Mongolian historical map. Don’t worry. We are a peaceful and free nation.” That single post reached more than twelve million people worldwide. (Please follow me on “X.”) Dear Class of 2025, This is the world we live in now, where words and knowledge can fly farther than missiles. We live in a new renaissance, when ideas are created and shared at a scale and speed unimaginable in any earlier age. But in this fast-moving world, the most critical battlefield you will ever face is yourself. If you want to serve, first, serve your conscience. If you want to build a better world, make a better you. Character is not a gift. It is something you practice every day. Build a ‘hope habit.’ Leadership is not a title; it is a decision you make in silence and noise, in crisis and calm. So first, become the person you would want to follow. I began today by speaking of compassion. Now, let us make this moment unforgettable. Please, close your eyes. Imagine someone who loves you deeply. See their face and feel their presence. Imagine them, they are next to you. Take a slow, deep breath. Quietly, in your heart, say to them: “I love you.” Now, open your eyes. Breathe that love in. Let it fill you. Let it stay with you. Carry that feeling into the world. Please share it. Lead with love. Congratulations. I love you. Thank you.

Mongol Tsakhia ELBEGDORJ

17,446 просмотров • 1 год назад

Unstructured Thoughts about OpenAI o3, the nature of AGI, and Post-Labor Economics AGI just crossed a threshold—here’s why that matters and what we can do with it. I’ve been hammering on OpenAI’s new o3 model for a few days, long enough to watch the hype settle into something more interesting: utility. Benchmarks suggest a polite incremental bump; lived experience says we’ve entered a qualitatively different regime. o3 is the first model that feels faster than my ability to absorb its output. My brain—not the AI—has become the bottleneck. A new ceiling for human cognition? Most discussions of “alien intelligence” forget that we share the same sandbox: mathematics, physics, code, natural language. What shifts is cognitive horizon—the totality you can mentally represent and manipulate. o3 expands that horizon in real time. In an afternoon it consolidated two years of my work on post‑labor economics, stress‑tested the logic, surfaced data sources, and offered to autogenerate the Python notebooks. The cost of insight has collapsed from years to hours. If you merely outsource thought, you’ll stagnate. If you treat the model as a sparring partner—interrogating, refining, iterating—you’ll compound your own intelligence. Exponential leverage is now a choice, not a privilege. What o3 got right about my health project? I dumped the entire history of my chronic‑fatigue recovery protocol—including the five‑axis “burnout pentagram”—into memory and asked the model where I’d gone astray. It corrected a handful of minor assumptions and, more importantly, recalibrated my timeline: six‑to‑eight months of recovery left instead of eighteen. That’s not “replace your doctor” advice; it’s proof that large‑context reasoning is finally clinically useful. Post‑Labor Economics: the sketch that o3 and I built in one sitting 1. Metric 1 – Economic Agency Index (EAI) Income decomposed into wages, property, and transfers. The higher the property share, the more “post‑labor” you already are. 2. Metric 2 – Collective Purchasing Power (CPP) How much capital a county can mobilize without taxation or new debt. Rising CPP means you are compounding local prosperity. Interventions happen at the county level (subsidiarity): solar co‑ops in Arizona, riverfront greenways in the Midwest, data‑center dividends in fiber‑rich exurbs. Ownership is local, revenue is distributed, migration equilibrates naturally, and environmental stewardship becomes self‑interest rather than moral theater. UBI morphs from last‑ditch transfer to one of several levers for raising EAI. The bigger picture: AGI isn’t an oracle descending from the sky; it’s a time‑compression engine. Every minute you spend learning how to learn with it buys you an hour you would have burned doing rote synthesis. The frontier question is no longer “Will the machines replace us?” but “How fast can we upgrade ourselves in partnership with them?” What’s next? I’m cleaning the data, building the national EAI/CPP dashboard, and pressure‑testing the whole framework. I’ll publish the notebooks (or let o3 do it) once the numbers are solid. Meanwhile, I want to hear from you: Where does o3 add the most leverage in your world? Which of the post‑labor metrics feels wrong—or dangerously right? What failure mode should falsify this thesis? Drop your critique, your data source, or your wild counter‑proposal in the comments. Let’s map the edge of this new cognitive horizon together. —Dave

David Shapiro (L/0)

45,581 просмотров • 1 год назад