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Marco Amati, an Unreal Engine VFX Compositor, shares a powerful R&D project focused on combining Gaea terrain masks with procedural logic for asset placement. See how he makes the procedural feel art-directed, driven by Quixel Megascans assets.

15,917 次观看 • 11 个月前 •via X (Twitter)

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I built a Three.js rendering study inspired by Tiny Glade’s painterly aesthetic, and got it running at 120fps in the browser. Over the past few weeks, I’ve been studying how stylized games achieve that soft, handcrafted look in real time. Tiny Glade was a huge inspiration, and I wanted to use the browser as a constraint: no compute shaders, no native GPU access, and single-threaded JavaScript. As part of this study, I implemented: - GPU-driven instanced brick walls with procedural noise jitter and elastic build animations - Tree, bush, and flower rendering with billboard card expansion, wind sway, and grow animations - Procedural grass with terrain conformance and interactive push deformation - Animated water with layered noise, interactive ripples, and Fresnel-based reflections - Procedural terrain with slope-aware triplanar materials, dirt paths, and rocks - A 7-pass post-processing stack with TAA, bloom, depth of field, painterly filtering, ACES tonemapping, 3D LUT color grading, and film grain The hardest part wasn’t writing any single shader. It was making all of these systems work together at high frame rates inside WebGL, where every millisecond counts and performance problems compound quickly across animation, materials, post-processing, and scene management. Some techniques in this study were inspired by analyzing Tiny Glade’s rendering approach, while others were original implementations built from scratch from visual reference. That contrast taught me a lot: recreating an effect is one challenge, but designing your own shaders and systems to achieve a similar feel is a very different one. This is a private educational rendering study. Some temporary placeholder content is being used during the research phase, and any public or production version would use original or properly licensed assets. Huge credit to Pounce Light for the incredible art direction and rendering work in Tiny Glade: Three.js #gamedev #webgl #threejs #rendering #graphics #realtimerendering #shaderdev

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At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

AVALON

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What if you could npm install 3D models? Introducing Vibe3D - the shadcn for threejs Starting with the scifi asset kit, over 180+ models, all free and oss (MIT licensed) and two reference terrain meshes. All models are installed directly into your codebase instead of pre-packaged as code imports or worse yet, FBX files 🤮 Docs: This means, a simple "bunx vibe3d add Artificial Intelligence Papers-kit/pressure-gauge" will install the fully procedural code Want to change something? just tell your ai to do it It uses some shared helper code to produce the topology and at least per kit all items reuse and share the same materials, so technically performance should be better than letting your ai run wild on its own. Also releasing with it two skills: - Vibe model skill to produce your own models and kits, just "bunx vibe-model --global" and tell your ai to vibe model some 3d assets with a reference photo, you'll see it works - Vibe terrain "bunx vibe-terrain" installs the terrain mesh modeler, yea just try it out, best results with opus 5 ngl Everything is MIT licensed, i was just joking, no hate for unreal or unity Threejs still the best tho 🖕🏻 If you just want to see all 3D models up close: Yea, you can also just vampire it and download all modes as .glb files, good luck fixing some of them then though Big thanks to ThreeJS Assets for contributing 50 assets to the scifi kit! Everyone who spends some tokens on it will be added to the contributor list Oh and before i forget fuck you kenney, we roll our own kits now

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A case study from 2025 on Fauci's chosen method of prevarication. Scene: A appearance by Anthony Fauci at the New Orleans book festival, where he explains why "masks worked". In this clip, he starts by declaring: "masks worked". Applause follows. We should ask how applause is appropriate. Whether masks work is a scientific problem. It is not a moral or political position. Should a scientist be applauded for giving his or her scientific opinion? If they are, then it's not being treated as a scientific opinion anymore. The applause shows just how ideological the whole discussion on masking became--and remains. But what follows is remarkable. The interviewer pushes back and questions whether masks really worked, whether scientific evidence really supports that position. Fauci yields and pivots: "there's the rub, Walter, a proper mask, an N95 or KN95." In other words, the implication is that the cloth and surgical masks that he recommended during the pandemic didn't work, but N95s do. Which somehow still allows Fauci to say, "masks worked". Isn't this remarkable? Fauci started with "masks worked", i.e. the masks that were widely recommended and worn. And for this he was applauded. But now, without conceding the mistake of surgical and cloth recommendations, he maintains that "masks worked" but only "N95s or KN95s". It gets richer. Then Fauci digs in deeper: N95s and KN95s work, yes. But, but, but! Only if the N95 and KN95 is "properly worn, all the time". That is, the mask has to be properly fitted (and that requires professional assistance) with a proper seal, and worn all the time. Ergo, "masks worked". We've gone from cloth and surgical mask recommendations to properly fitted N95 and KN95 masks worn all the time. This is why "masks worked". Then Fauci digs in even deeper: but you cannot take the mask off to eat! People complain that they took the mask off to eat and got COVID. You can't do normal things and say masks don't work! The only way masks work if you live entirely abnormal lives. Therefore, according to Fauci, "masks worked". Here's the thing: Fauci has just enumerated all of the arguments against masks working in the real world, all the while affirming that "masks worked". He gets his cake and eats it too: On the one hand, clinical studies show that not only do surgical and cloth masks not work for respiratory pathogens in a variety of environments, N95s haven't been shown to work to reduce the risk of infection by a respiratory pathogen when worn over the course of the day in normal working conditions either. (This is probably, as other studies show, because the seal breaks within just a few hours--something Fauci alludes to--and because people take the mask off.) On the other hand, if you mask harder, if you do it absolutely perfectly, then they DO work. Ergo, "masks worked". Does anyone else see how twisted this logic is? I mean, masks don't work under most or all real-world conditions. BUT, they do in theory. Therefore "masks worked", and therefore (by implication) surgical and cloth mask mandates were not pseudoscientific or a mistake. And for that performance Anthony Fauci is applauded and lionized, and he goes on and on. And nobody in the tribe pushes back on the ridiculousness of it. They just turn off their brains. And clap. It boggles the mind.

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