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Marek Bakalarczuk shared some recent achievements with Quark Multiplayer, pushing Unity's capabilities to support up to 300,000 players, with the potential to reach 1 million. Learn more and sign up to try:

38,739 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Big Serge
Big Sergevor 1 Jahr

Guaranteed no serious game would ever use such a thing.

Profilbild von Rainmaker
Rainmakervor 2 Jahren

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Profilbild von X Dissenter
X Dissentervor 1 Jahr

Never ever going to have any practical application. also, doubt it works under the actual stress of 300k players (theres no way they found that many testers, the 300k is simulated somehow)

Profilbild von Nick Mastroianni
Nick Mastroiannivor 1 Jahr

M.A.G.2 Confirmed!

Profilbild von The Horrid Honk
The Horrid Honkvor 1 Jahr

I wonder how many unique assets can be loaded until performance drops, or if any instancing is used

Profilbild von Ian Keller
Ian Kellervor 1 Jahr

Profilbild von Ian Keller
Ian Kellervor 1 Jahr

🤝

Profilbild von SpacemanJupiter
SpacemanJupitervor 1 Jahr

Why? Imagine trying to grind resources with 100k players getting in your way and consistently raping the game world. Imagine the amount of trolling possible.

Profilbild von RealityBeholder (STANDBOX GAME)
RealityBeholder (STANDBOX GAME)vor 1 Jahr

I'm sorry what?

Profilbild von bohalaa
bohalaavor 1 Jahr

Wow this is gonna be crazy 😲, imagine GTA6 with million real player 😆.

Profilbild von Poison
Poisonvor 1 Jahr

Wasn't Planetside 2 a thing already?

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