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Marek Bakalarczuk shared some recent achievements with Quark Multiplayer, pushing Unity's capabilities to support up to 300,000 players, with the potential to reach 1 million. Learn more and sign up to try:

38,719 次观看 • 1 年前 •via X (Twitter)

11 条评论

Big Serge 的头像
Big Serge1 年前

Guaranteed no serious game would ever use such a thing.

Rainmaker 的头像
Rainmaker2 年前

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

X Dissenter 的头像
X Dissenter1 年前

Never ever going to have any practical application. also, doubt it works under the actual stress of 300k players (theres no way they found that many testers, the 300k is simulated somehow)

Nick Mastroianni 的头像
Nick Mastroianni1 年前

M.A.G.2 Confirmed!

The Horrid Honk 的头像
The Horrid Honk1 年前

I wonder how many unique assets can be loaded until performance drops, or if any instancing is used

Ian Keller 的头像
Ian Keller1 年前

Ian Keller 的头像
Ian Keller1 年前

🤝

SpacemanJupiter 的头像
SpacemanJupiter1 年前

Why? Imagine trying to grind resources with 100k players getting in your way and consistently raping the game world. Imagine the amount of trolling possible.

RealityBeholder (STANDBOX GAME) 的头像
RealityBeholder (STANDBOX GAME)1 年前

I'm sorry what?

bohalaa 的头像
bohalaa1 年前

Wow this is gonna be crazy 😲, imagine GTA6 with million real player 😆.

Poison 的头像
Poison1 年前

Wasn't Planetside 2 a thing already?

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