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Mario Kart 3.JS - DEVLOG 2 Today's work : improved kart drift VFX, i'm still thinking of how will I have my trail particles, but it's in progress. Got the exact drift Shader from Mario Kart World using circle geometry. And mostly... #threejs #webGL #threejsjourney

24,041 views • 1 year ago •via X (Twitter)

11 Comments

Alex's profile picture
Alex1 year ago

Improved physics! The kart now features precise four-wheel colliders, each equipped with a damper. This setup accurately determines the body's rotation and position using damping physics. The cheap way would be to get the ground normal below the kart, but are we cheap ?

PowerBeatsVR's profile picture
PowerBeatsVR3 years ago

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

Arijit's profile picture
Arijit1 year ago

It’s hard to believe this is in the browser. I don’t have words, its too good😳

Alex's profile picture
Alex1 year ago

From you it’s an Incredible honor with your Uno project !

Alex : Subsocial's profile picture
Alex : Subsocial1 year ago

Is it live?

Alex's profile picture
Alex1 year ago

always has been

Lastraum.eth 🍕's profile picture
Lastraum.eth 🍕1 year ago

This is looking really smooth

Alex's profile picture
Alex1 year ago

That’s the goal

The Tempest's profile picture
The Tempest1 year ago

That's so smooth. Loving the particle effects. Will you add similar yellow/white particle effects during collisions or so you have a different effect planned?

Alex's profile picture
Alex1 year ago

I have a lot of effects planned, so much that it’s overwhelming, but with my friend GLSL I will make it

Ash ▵'s profile picture
Ash ▵1 year ago

That looks good

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