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Marvel Rivals features DLSS 4 with Multi Frame Generation and NVIDIA Reflex, accelerating frame rates beyond 300 FPS for a fast and responsive experience on GeForce RTX 5060. Learn More:

46,608 views • 1 year ago •via X (Twitter)

10 Comments

Woozy 𝕏's profile picture
Woozy 𝕏1 year ago

We can’t even use frame generation on the newer driver versions because it crashes marvel rivals

Divine Conqueror🇵🇷's profile picture
Divine Conqueror🇵🇷1 year ago

Wouldn’t this put you at a disadvantage in competitive play?

Mitch the Skeleton's profile picture
Mitch the Skeleton1 year ago

This is how it would run by default if the game wasn't developed on Unreal Engine 5.

Sound of Sarcasm's profile picture
Sound of Sarcasm1 year ago

Why is this anti-consumer giant advertising AI generated frames that increase frame response latency in a competitive game?🥴 If nvidia is really hiring such ignorant marketers, I'm available for hire and won't let you down, guarantee.

1holtei's profile picture
1holtei1 year ago

Impressive, nice, now show me the latency

Gato? 彡 ゴゴ's profile picture
Gato? 彡 ゴゴ1 year ago

for a hyper input lag? no thanks, but nice try

Michowski's profile picture
Michowski1 year ago

Fake frames

Sonriah's profile picture
Sonriah1 year ago

Or, you could leave that useless, latency increasing frame gen bs off, use the existing real fps, and take advantage of the lower latency provided by the real frames. Also, taking advantage of DLSS, the only thing you have done right in recent years. Keep your AI Fgen snake oil.

Dragunnitum's profile picture
Dragunnitum1 year ago

Nah bro the latency is awful and very felt in this game with dlss, especially when playing jeff or invisible woman

Vex's profile picture
Vex1 year ago

Framegen is the exact opposite of responsiveness lol, total misinformation from ngreedia.

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