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Marvel Rivals white rim light effect in blender Eevee from this weekend. Simple camera based with geo nodes and shader editor no lighting involved. Then comped with some chromatic aberration Was doing some render ended up trying that out Nodes screen in thread below🧵
103,737 görüntüleme • 1 yıl önce •via X (Twitter)
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Simple dot product with camera x angle that I expose as an attribute to use in shader editor

Comping it in shader and exposing the rim like with app output for the compositing editor

Adding fake chromatic aberration with the rim mask translated and colored Nothing fancy here

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If its of any use, the dot product can also be done without the extra geometry nodes so you can keep everything in the shader editor

Making things cleaner! Thanks a lot for sharing <3

Looks beautiful - thank you for sharing your setup!

Killer! Nice work!!!

amazing, thanks for sharing the nodes!

Awesome!

Ty for posting the nodes
