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Matchup Tip: Little Mac K.O. Punch doesn’t kill Shield art Shulk until around 80%. Both DI and rage don’t really change the percents too much either! This lets you use Shield art to perform safe mixups to get rid of his meter.

16,523 views • 7 months ago •via X (Twitter)

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Hood tips: Use moon knight team up 99% of the time unless you have good awareness and can be aggressive without overextending. With mk team up: start fights with the shield in front to boost demonic energy. Use it to block off heals to tanks pushing up and MELT them. Swing angles on tanks that are slow if you see the backline playing too close. If the dps aren’t right there to immediately punish, you can usually roast both healers or the very least 1 and force the 2nd to scatter and waste resources while their frontline panics. Limit testing helps you determine how much you can get away with. (Video example of swinging past a slower dps or tank when the healers are close.) Mk shield can be thrown mid fight in support ults to give your team the advantage. Same with teams backing up if they’re grouped. Pay attention to off angle dps and don’t let them go unchallenged. You can burst longer range enemies in half demon form if you alternate fire to control the bloom. He excels close to mid range and you want to maximize your uptime. Utilize the block to get max value by being aggressive and choosing when YOU want to use it. IMO his ult is best used with your team so position near them. He’s excellent when the enemy team pops a gambit ult and/or has committed to the push. You’ll be proving bonus health to nearby allies while in your ult and if positioned and timed well the enemy will have a hard time getting away even if you don’t kill all with your ult, your team is there and has an advantage. Use his void walk either defensively or offensively, you can force them to back up if you push past the frontline and drop your shield. Hes viable in almost any situation and the only thing ive had trouble dealing with is Black Cat but there’s not much you can do with that. (Team died in the clip womp womp)

Boxy

47,216 views • 18 days ago

Taste is invisible until you try to write it down. This is probably my biggest lesson with AI building as of late. At Sundial, I get to work with really friggin' amazing analysts who know the art, and I see how much of our collective time now is now spent turning that art into playbooks or skills for an LLM. Encoding things like: "How would a great analyst actually look at this metric move?" or "What is ACTUALLY the interesting signal in this story versus noise?" or "How can we know if a product change actually moved the needle?" It's really humbling work! You write an instruction set. The LLM misses. You add more context. It still misses. You add even more. Now it's confused. You strip it back. Now it's too vague. You try a different framing. Better, but inconsistent. Works on Monday, fails on Tuesday. You go again. I've come to realize the gap between 70% quality and 95% quality is not 3 or 4 big things. It's more like 100s of small things. Which is exactly why you can't write an article about it, or copy it, or shortcut it! This gap *is* taste, quantified. The accumulated weight of a thousand small judgments you don't notice you're making, until you sit down to externalize them and realize you can't. Being good at something is not the same as being able to articulate why you're good at it. I now see two bottlenecks to making something better than today's generic AI: 1. Can you *see* what better looks like in the first place? 2. Even if you can see, can you *articulate* what that is in a way that the LLM can understand and systemize? #2 is now a new craft, the art of distilling the art. The people who can do it well are the ones building standout products.

Julie Zhuo

17,582 views • 3 months ago

⚾️ Why shouldn’t we use feet to measure intensity? Have you seen somebody throw 90 MPH from 90’? Have you seen somebody throw 65 MPH from 90’? Yes and Yes! Ok, Bad metric for our goals ⚾️ Why shouldn’t we use Perceived % intensity? We have all seen Little Johnny throw his 50% bullpen at 80 MPH. No, he does not Sit 160 MPH in games last we checked. Too subjective of a metric With all the technology and advancements in the game, there is no way we should be measuring build up throwing intensities with “Feet Thrown” or a “Subjective %” We need to be able to quantify the single most important component of a Rehab or Build Up throwing Progression: INTENSITY HERES WHY: ⚾️ For any throwing progression, the goal is to introduce a slightly higher stress to the arm, then let their body adapt to the new stress, making it their new baseline. Then, make another small increase in the stresses and repeating this process until they have returned to their normal Freqs, Intensities, and Volumes ⚾️ Too big of a Spike which could occur from both errors in being too aggressive or too conservative then having to ramp up to return to a game can be a cause a failed Return to Play Here’s a simple fix: Use A Radar Gun ✅ Instant Feedback for Athletes to stay in a Goal Velo Range ✅ Very digestible metric for Athletes to comprehend and understand ✅ Avoids the flaws at both ends of either overstressing or understressing the arm

Armored Heat

10,261 views • 11 months ago