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maybe it's because I'm sick but I'm feeling particularly unhinged today vertex light ... indirect bounces ...

25,700 次观看 • 1 年前 •via X (Twitter)

11 条评论

heinn 的头像
heinn1 年前

why have one vertex light when every vertex light could be 256 vertex lights

heinn 的头像
heinn1 年前

figured out a way to make it look smoother AND just use the initial ray, this just went from meme tech to actual tech wtf

Deals Finder 的头像
Deals Finder1 年前

Huge deals dropping daily, just like this one 🚨 Follow for more & turn on alerts.... they go fast!

Almar | REPUNK 的头像
Almar | REPUNK1 年前

I'd love to know more details, looks awesome!

heinn 的头像
heinn1 年前

it's actually suspiciously simple : I raycast in a sphere, bounce the rays, then tell the shader there's a tiny vertex light at every hit position lol (with some basic distance, ndotl attenuation along the way) but also just figured out that I don't even need the bounce lol

goba 的头像
goba1 年前

Yoooooo

CynicatPro🎃 的头像
CynicatPro🎃1 年前

oooh that softens the lighting a lot, I love the vibe

Obuqwe (comms open!) 的头像
Obuqwe (comms open!)1 年前

THIS IS MY FAVOURITR STUFF YOURE AWSOME. WHAT ENGINE?? OR SOFTWARE?

Sam Dutter 的头像
Sam Dutter1 年前

Interesting! Wonder how scalable this is? Do you plan on selling an asset for this?

heinn 的头像
heinn1 年前

probably don't want to support it as an asset, but I'll see not quite sure about performance, I don't have a good intuition for how "heavy" a shader is, and I guess a lot of bad code can run in a simple scene

Jerry Howell 的头像
Jerry Howell1 年前

like the light, not the fog

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