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maybe it's because I'm sick but I'm feeling particularly unhinged today vertex light ... indirect bounces ...
25,700 次观看 • 1 年前 •via X (Twitter)
11 条评论

why have one vertex light when every vertex light could be 256 vertex lights

figured out a way to make it look smoother AND just use the initial ray, this just went from meme tech to actual tech wtf

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I'd love to know more details, looks awesome!

it's actually suspiciously simple : I raycast in a sphere, bounce the rays, then tell the shader there's a tiny vertex light at every hit position lol (with some basic distance, ndotl attenuation along the way) but also just figured out that I don't even need the bounce lol

Yoooooo

oooh that softens the lighting a lot, I love the vibe

THIS IS MY FAVOURITR STUFF YOURE AWSOME. WHAT ENGINE?? OR SOFTWARE?

Interesting! Wonder how scalable this is? Do you plan on selling an asset for this?

probably don't want to support it as an asset, but I'll see not quite sure about performance, I don't have a good intuition for how "heavy" a shader is, and I guess a lot of bad code can run in a simple scene

like the light, not the fog
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