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maybe it's because I'm sick but I'm feeling particularly unhinged today vertex light ... indirect bounces ...

25,700 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von heinn
heinnvor 1 Jahr

why have one vertex light when every vertex light could be 256 vertex lights

Profilbild von heinn
heinnvor 1 Jahr

figured out a way to make it look smoother AND just use the initial ray, this just went from meme tech to actual tech wtf

Profilbild von Deals Finder
Deals Findervor 1 Jahr

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Profilbild von Almar | REPUNK
Almar | REPUNKvor 1 Jahr

I'd love to know more details, looks awesome!

Profilbild von heinn
heinnvor 1 Jahr

it's actually suspiciously simple : I raycast in a sphere, bounce the rays, then tell the shader there's a tiny vertex light at every hit position lol (with some basic distance, ndotl attenuation along the way) but also just figured out that I don't even need the bounce lol

Profilbild von goba
gobavor 1 Jahr

Yoooooo

Profilbild von CynicatPro🎃
CynicatPro🎃vor 1 Jahr

oooh that softens the lighting a lot, I love the vibe

Profilbild von Obuqwe (comms open!)
Obuqwe (comms open!)vor 1 Jahr

THIS IS MY FAVOURITR STUFF YOURE AWSOME. WHAT ENGINE?? OR SOFTWARE?

Profilbild von Sam Dutter
Sam Duttervor 1 Jahr

Interesting! Wonder how scalable this is? Do you plan on selling an asset for this?

Profilbild von heinn
heinnvor 1 Jahr

probably don't want to support it as an asset, but I'll see not quite sure about performance, I don't have a good intuition for how "heavy" a shader is, and I guess a lot of bad code can run in a simple scene

Profilbild von Jerry Howell
Jerry Howellvor 1 Jahr

like the light, not the fog

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