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Meet Kimi K3.1 Pro, our most capable 3T-class model.

2,889,702 次观看 • 6 天前 •via X (Twitter)

32 条评论

Leon Lin 的头像
Leon Lin6 天前

dude this benchmark result is INSANE

E 的头像
E6 天前

Sir, they did it again.

M 的头像
M6 天前

honestly insane

Anupam 的头像
Anupam6 天前

just for info here are the stats guys, it's insane

buzzberg.ai 的头像
buzzberg.ai6 天前

i ❤️ Kimi K3.1 Pro

MIKE 的头像
MIKE6 天前

sir, kimi is about to break the internet again

Daniel White 的头像
Daniel White6 天前

let's welcome one of the best open weight models out there guys

Canopy Wave 的头像
Canopy Wave6 天前

51.7 on SWE Marathon caught our eye👀

Ben 的头像
Ben6 天前

Never touching a Kimi model again.

morluto 的头像
morluto6 天前

rea

日常焦虑帝 的头像
日常焦虑帝6 天前

Yes, we game developers are cooked.

Coffee and Compute 的头像
Coffee and Compute6 天前

The 3D and full game demos interest me way more than the benchmark charts.

WhereIsTheLie 的头像
WhereIsTheLie6 天前

@OpenAI is pissing their pants rn

Elshayib 的头像
Elshayib6 天前

It's clearly the gaming model lol, I'm in

Costin Raiu 的头像
Costin Raiu6 天前

@sickcodes You might want to revise your subscription plans guys, at the moment they are worthless, 5 prompts and the 5 hours limit is gone. 🤷

Qwen AI Fans 的头像
Qwen AI Fans6 天前

Congrats and Qwen 4 is next!

atomic.chat 的头像
atomic.chat6 天前

congrats on the release 🔥 can't wait to try this baby out :)

Hassan 的头像
Hassan6 天前

You gott be kidding i hope itz not benchmaxxed

John Lussier 的头像
John Lussier6 天前

Already quota limited on $99 plan -

Patel Meet 的头像
Patel Meet6 天前

this is absolutely insane!!! huge congrats!!!

Codeminer 的头像
Codeminer6 天前

Let's gooo kimi is back!!!!!

芋头 Leohearts🔮 的头像
芋头 Leohearts🔮6 天前

tl;dr: no longer fully open-weight just use claude

gptgraham 的头像
gptgraham6 天前

I wonder why this is only a .1 increment 👀 Must be some very good models coming early next year

Άντιpacman🪽 的头像
Άντιpacman🪽6 天前

Please fix the way you calculate usage. I could not case less if I basically cannot use your product because it uses up all 5h usage in 4 minutes!!!! If you cannot fix it, then I want a refund as you product is unusable due to absurd pricing.

jaimin 的头像
jaimin6 天前

literally GOATED.

Aditya 的头像
Aditya6 天前

PACE THE CHINESE MODELS DAMM 🤏🐐

Paulius 🏴‍☠️ 的头像
Paulius 🏴‍☠️6 天前

wtf did i just watch

Vishal Singh 的头像
Vishal Singh6 天前

the story has been "Chinese labs have much less compute but they still stay close to the frontier through distillation." these results, especially with large-scale RL post-training, seem impossible to explain through distillation alone.

oluwasefunmi. 的头像
oluwasefunmi.6 天前

@threepointone say the line!

Dheepan Ratnam 的头像
Dheepan Ratnam6 天前

Kimik3.1 pro high prompt given - took 24 mins delivered 3 aspect ratios - no extenal tools or resources used <role> You are Kimi K3.1 Pro, launched today. You are also the motion designer. Make your own 30-second launch film. Treat it like the showreel that gets you hired. Go all out. </role> <facts> Use ONLY these facts. No invented numbers, quotes, reviews or comparisons. If you want another fact, fetch kimi. ai/blog/kimi-k3-1-pro and note the source in README. - Kimi K3.1 Pro: first model in the K3.1 series, launched 23 Oct 2026 - 2.8T total / 104B active parameters (MoE), multimodal - 1M-token context window - Open weights by 4 Nov 2026 - K3.1 Pro Highspeed: 2–3× faster - Builds full game projects in Unreal, Unity and Godot - Parametric 3D in Blender and CAD; BenchCAD 92.7% with tools - Finance work: hallucination down 65%; OfficeQA Pro v2: 64.4 - Live on Kimi. ai, Kimi Work, Kimi Code and the Kimi API Pick 3–4. Fewer facts, bigger type. </facts> <direction> - First write 3 one-line concepts. Each must be ONE continuous idea, not a slideshow. Pick the strongest, say why in one line, commit. - Optional seed: "one shape, never cut": one element morphs through every beat (cursor → context window → Blender wireframe → game scene → logo), and the last frame matches the first so it loops. - Brand: real Kimi colours, fonts and logo from kimi. ai. Never redraw the logo. If you can't fetch it, set "Kimi" in the brand font and flag it in README. - One display face, one UI face, one accent colour. Type big enough to read on a phone at 360 px wide. - Something new every 2–4 s. Hook readable in the first 2 s. - Banned: centred title on a gradient, everything fading in, glowing brains/robots/neural meshes/rockets, generic particle bursts, glow on UI, corner labels, frame borders, linear motion, cut-off typewriter text. </direction> <structure> 30.0 s at 120 BPM = 15 bars of 2 s. Start on a downbeat. - 0–2 s HOOK: ≤5 words of kinetic type that stops the scroll. - 2–8 s REVEAL: "Kimi K3.1 Pro" lands on a downbeat. - 8–22 s THREE MOMENTS: show, don't tell (e.g. a CAD part built from code, a game scene assembling, a 1M-token scroll). Max one number each. - 22–26 s PROOF: one big number. - 26–30 s LOCKUP: logo + "Live now on Kimi. ai · API" + "Open weights by 4 Nov". Last frame = first frame. </structure> <sound> - No licensed music. Compose the score in code: 120 BPM, kick/bass/pad, riser into the name reveal, drop at the proof number. - Synthesised SFX (click, pop, thump, whoosh) on the beat grid, 0.03 s before each visual hit. - Master −14 LUFS, true peak ≤ −1 dBTP. No silent stretches. </sound> <build> - One index.html, canvas 1080×1920, window. seek(t). Every frame is a pure function of time. No CSS transitions, setTimeout, requestAnimationFrame or Date during render. Seeded random (mulberry32). rAF preview only when !navigator.webdriver. - Closed-form springs (default k=170, d=26), one spring per change, summed. Tiny overshoot on UI, none on type. - Text inside a morphing shape enters after the morph starts and leaves before the next. - A layout function with safe zones, so the same timeline renders 9:16, 16:9 and 1:1. Re-lay each format, never crop. - render.mjs: Playwright Chromium, wait for document.fonts.ready, 60 fps with 4 subframes motion blur, pipe to ffmpeg, libx264 CRF 16, yuv420p, AAC 192k. - Free tools only: Node 22, Playwright, ffmpeg, Python + numpy. Optional: HyperFrames, GSAP. No paid APIs. - If you need a tool you don't have, tell me in one line what and why, then carry on with the free route. If you can't run code, give me the complete files and ONE command to render. </build> <critique> Before showing me anything: 1. Render a contact sheet (one frame per beat, 6 across) and a phone test (1 fps at 360 px wide). Look at them. 2. Score 1–10: hook, phone readability, motion, variety, brand accuracy, fact accuracy, sound sync. 3. Fix the 3 worst with timestamps. Re-render only those seconds. 4. Repeat until all scores are 8+ or 4 rounds pass. Be honest about anything still under 8. 5. Render frame 900 twice; the hashes must match. Play the loop twice and check the seam. </critique> <gotchas> - Frame 0 is never empty. Exactly 30.0 s; audio and picture the same length. - No text overlapping during morphs. No blurry scaled text. - Spell-check everything on screen. Always write "Kimi K3.1 Pro" in full. </gotchas> <deliver> kimi-k3.1-pro_9x16.mp4, _16x9.mp4, _1x1.mp4 · poster.png · contact_sheet.png · scores.md (every round) · clean source folder + README (render command, facts used with sources, tools you wished you had) </deliver> <start> Go: concepts → pick one → build → critique loop → deliver. Don't wait for my approval between steps. </start>

Matin SenPai 的头像
Matin SenPai6 天前

این چی بود اون وسط😂😂 فکر میکردم فقط ما قالیچه سلیمان داریم

Will Dobrev → criticalthinker.dev 的头像
Will Dobrev → criticalthinker.dev6 天前

Se isso for verdade, bizarro...

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