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Meshy MCP is LIVE 🦞 We take your AI Agent beyond 3D generation. Rigging · Retexture · Remesh · Animation · 3D Print Others give you a model. Meshy gives you the full workflow.
120,055 次观看 • 6 个月前 •via X (Twitter)
22 条评论

📷 Level up your AI Agent with 3D superpowers today! npx skills add meshy-dev/meshy-3d-agent

🦞 Openclaw users can find our meshy-3d-agent on ClawHub, we'll update the meshy-3d-printing subskill as soon as our multi-color api is released!

😎 Meshy MCP is already live on Codex! You can start using it right away.

Finally! The best model generator creates an MCP server for animations. Its so over!

Full pipeline in one tool changes the economics completely

MCPs should be opensource and free...not this..

OMG we been WAITING FOR THIS MESHY!!!!!!!!!!!!!!

Im not paying for an entire year when i only need it for a short period of time. ill use another service.

Rigging and animation are game engines. Retexture is art. 3D Print gets you a prototype. None of those steps are assembly process planning. Who figures out the sequence, tooling, and join order for production? That gap is still PowerPoint.

uploaded an image for 3d took my credits no 3d object. scam!

real lobster🦞

This is actually insane 🔥 Meshy just dropped MCP turning simple 3D generation into a full AI agent workflow: Rigging, Retexture, Remesh, Animation & 3D Print all in one tool. Others give you a model. Meshy gives you the complete pipeline. Game changer for 3D creators 👀🦞

Next in line: HERMES...

Can you add vehicle rigging next

wow

Integrating rigging and animation into the agent workflow is a massive leap for 3D automation.

Giving me a reason to use Meshy again. Support on hermes too?

So cool

yeah cool but tested similar workflow with game dev team - complexity killed adoption. what's ur avg user onboarding time? feels like simplicity wins over feature density in ai tools right now

How detailed can it get? I have specs for an interlocking sheet with small and specific features. Please tell me this could handle it ❤️

why can't I cancel?

yeah curious about the animation workflow - have you built something that handles both humanoid and non-humanoid rigs smoothly? seen tons of tools break with weird mesh structures
