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METAL GEAR SOLID: MASTER COLLECTION Vol.2 【System Specifications】 Regarding the specifications for each platform, including required storage space, resolution settings, internal resolution, maximum internal upscaling, and high-resolution support, please refer to the tables below for details. Website

14,509 次观看 • 2 个月前 •via X (Twitter)

7 条评论

nicko 的头像
nicko2 个月前

36 Gb on Nintendo Switch 1 ? More than any other version ? WTF ?

Snake 的头像
Snake2 个月前

Please, fix the fucking game, bro. Delta has been broken since Day 1 on PS5 Pro.

MGTOW ANONYMOUS 的头像
MGTOW ANONYMOUS2 个月前

ALL PHYSICAL. NO OWN NOTHING AND BE HAPPY FUK AZZ DOWNLOADS. OR GTFO

Azuris 的头像
Azuris2 个月前

Please bring it to Gog.

mark 的头像
mark2 个月前

Can't wait to see pazz in her panties

La Isla de Avan 的头像
La Isla de Avan2 个月前

Please clarify what game regions are available in every territory version, Ghost Babel included. Im waiting to that to preorder it. Thanks.

DillonPrestige 的头像
DillonPrestige2 个月前

#BoycottSony #BoycottPlayStation #SavePhysicalMedia #NoDiscNoBuy #CancelPSPlus

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Wuthering Waves PS5 Performance Test • Test Setup PS5 Slim (brand new, clean, no dust) Room temperature: 22°C with AC • Map Issue Yes, it's real. The new map is locked to around 2 FPS when opened from the menu, making it extremely laggy. • Stuttering Problems The game has severe stuttering. In some areas, it even freezes for 4–5 seconds, making the experience frustrating. • My Observation From my testing, the game appears to be running at a very high internal resolution on PS5 instead of relying on aggressive upscaling. For example, DLSS Quality at 1440p renders the game internally at approximately 1707×960 before upscaling it to 2560×1440. On PS5, however, it looks like the game is rendering at or near 2560×1440 internally and then upscaling to 4K. If that's true, it's an extremely demanding target for a base PS5. • Is This Fixable? Yes. If the game is indeed using such a high internal resolution, lowering it and using better reconstruction or dynamic resolution scaling could significantly improve performance. Running at such a high internal resolution on a base PS5 doesn't make much sense, and the game has suffered from performance issues for nearly 12 months. • Final Thoughts Kuro Games needs to address this. At this point, we can't keep blaming players, their hardware, or the engine. If the high internal resolution is the cause, it should be adjusted. If it isn't, then something else in the game's optimization is seriously wrong. #WutheringWaves #Gacha

Kaito

50,500 次观看 • 2 个月前