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Milled Shapes 101 A little beginner tutorial on how to model basic hard surface. How 90% of stuff is just very primitive cuts.

29,935 次观看 • 1 年前 •via X (Twitter)

9 条评论

Purp | Former child 的头像
Purp | Former child1 年前

this is essentially stuff i was taught for practical CAD modeling, very cool!

Arnold 的头像
Arnold1 年前

I've done nearly 20,000 workouts in my life, and I've seen what works for all levels. I created a free workout guide to show you what works, whether you're a beginner or advanced.

Luca Boechat 的头像
Luca Boechat1 年前

Question, how do you deal with topology later? I haven't messed with CAD yet, but I assume that when you turn this into polygons, it's gonna be a bit of a mess at first, right? Do you retopologize or do something else?

munsplit 🇺🇦 的头像
munsplit 🇺🇦1 年前

A good way to start would be to either use pixyz, or use unreal engine datasmith to import .step files (unreal variant is free). or you can just use the default exporter but the result will require a bit more manual work. Btw plasticity has a free trial.

Shel Inanis 的头像
Shel Inanis1 年前

How you get all view picture of a gun 0.o ?

munsplit 🇺🇦 的头像
munsplit 🇺🇦1 年前

official beretta website

Rion_47 的头像
Rion_471 年前

🔥🔥🔥

Robert Bylyk 的头像
Robert Bylyk1 年前

Modeling is fun

Zsky 的头像
Zsky1 年前

Topology will suffer later but still there ways to get better results.

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