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Milled Shapes 101 A little beginner tutorial on how to model basic hard surface. How 90% of stuff is just very primitive cuts.
9 条评论

this is essentially stuff i was taught for practical CAD modeling, very cool!

I've done nearly 20,000 workouts in my life, and I've seen what works for all levels. I created a free workout guide to show you what works, whether you're a beginner or advanced.

Question, how do you deal with topology later? I haven't messed with CAD yet, but I assume that when you turn this into polygons, it's gonna be a bit of a mess at first, right? Do you retopologize or do something else?

A good way to start would be to either use pixyz, or use unreal engine datasmith to import .step files (unreal variant is free). or you can just use the default exporter but the result will require a bit more manual work. Btw plasticity has a free trial.

How you get all view picture of a gun 0.o ?

official beretta website

🔥🔥🔥

Modeling is fun

Topology will suffer later but still there ways to get better results.
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Hannah babe.. thanks for a very useful tutorial on how to roll a joint.
klaudia 💫 hacks era
162,713 次观看 • 1 年前
