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Milled Shapes 101 A little beginner tutorial on how to model basic hard surface. How 90% of stuff is just very primitive cuts.

29,935 Aufrufe โ€ข vor 1 Jahr โ€ขvia X (Twitter)

9 Kommentare

Profilbild von Purp | Former child
Purp | Former childvor 1 Jahr

this is essentially stuff i was taught for practical CAD modeling, very cool!

Profilbild von Arnold
Arnoldvor 1 Jahr

I've done nearly 20,000 workouts in my life, and I've seen what works for all levels. I created a free workout guide to show you what works, whether you're a beginner or advanced.

Profilbild von Luca Boechat
Luca Boechatvor 1 Jahr

Question, how do you deal with topology later? I haven't messed with CAD yet, but I assume that when you turn this into polygons, it's gonna be a bit of a mess at first, right? Do you retopologize or do something else?

Profilbild von munsplit ๐Ÿ‡บ๐Ÿ‡ฆ
munsplit ๐Ÿ‡บ๐Ÿ‡ฆvor 1 Jahr

A good way to start would be to either use pixyz, or use unreal engine datasmith to import .step files (unreal variant is free). or you can just use the default exporter but the result will require a bit more manual work. Btw plasticity has a free trial.

Profilbild von Shel Inanis
Shel Inanisvor 1 Jahr

How you get all view picture of a gun 0.o ?

Profilbild von munsplit ๐Ÿ‡บ๐Ÿ‡ฆ
munsplit ๐Ÿ‡บ๐Ÿ‡ฆvor 1 Jahr

official beretta website

Profilbild von Rion_47
Rion_47vor 1 Jahr

๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

Profilbild von Robert Bylyk
Robert Bylykvor 1 Jahr

Modeling is fun

Profilbild von Zsky
Zskyvor 1 Jahr

Topology will suffer later but still there ways to get better results.

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