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Milled Shapes 101 A little beginner tutorial on how to model basic hard surface. How 90% of stuff is just very primitive cuts.

29,935 views • 1 year ago •via X (Twitter)

9 Comments

Purp | Former child's profile picture
Purp | Former child1 year ago

this is essentially stuff i was taught for practical CAD modeling, very cool!

Arnold's profile picture
Arnold1 year ago

I've done nearly 20,000 workouts in my life, and I've seen what works for all levels. I created a free workout guide to show you what works, whether you're a beginner or advanced.

Luca Boechat's profile picture
Luca Boechat1 year ago

Question, how do you deal with topology later? I haven't messed with CAD yet, but I assume that when you turn this into polygons, it's gonna be a bit of a mess at first, right? Do you retopologize or do something else?

munsplit 🇺🇦's profile picture
munsplit 🇺🇦1 year ago

A good way to start would be to either use pixyz, or use unreal engine datasmith to import .step files (unreal variant is free). or you can just use the default exporter but the result will require a bit more manual work. Btw plasticity has a free trial.

Shel Inanis's profile picture
Shel Inanis1 year ago

How you get all view picture of a gun 0.o ?

munsplit 🇺🇦's profile picture
munsplit 🇺🇦1 year ago

official beretta website

Rion_47's profile picture
Rion_471 year ago

🔥🔥🔥

Robert Bylyk's profile picture
Robert Bylyk1 year ago

Modeling is fun

Zsky's profile picture
Zsky1 year ago

Topology will suffer later but still there ways to get better results.

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