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Milled Shapes 101 A little beginner tutorial on how to model basic hard surface. How 90% of stuff is just very primitive cuts.

29,935 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля Purp | Former child
Purp | Former child1 год назад

this is essentially stuff i was taught for practical CAD modeling, very cool!

Фото профиля Arnold
Arnold1 год назад

I've done nearly 20,000 workouts in my life, and I've seen what works for all levels. I created a free workout guide to show you what works, whether you're a beginner or advanced.

Фото профиля Luca Boechat
Luca Boechat1 год назад

Question, how do you deal with topology later? I haven't messed with CAD yet, but I assume that when you turn this into polygons, it's gonna be a bit of a mess at first, right? Do you retopologize or do something else?

Фото профиля munsplit 🇺🇦
munsplit 🇺🇦1 год назад

A good way to start would be to either use pixyz, or use unreal engine datasmith to import .step files (unreal variant is free). or you can just use the default exporter but the result will require a bit more manual work. Btw plasticity has a free trial.

Фото профиля Shel Inanis
Shel Inanis1 год назад

How you get all view picture of a gun 0.o ?

Фото профиля munsplit 🇺🇦
munsplit 🇺🇦1 год назад

official beretta website

Фото профиля Rion_47
Rion_471 год назад

🔥🔥🔥

Фото профиля Robert Bylyk
Robert Bylyk1 год назад

Modeling is fun

Фото профиля Zsky
Zsky1 год назад

Topology will suffer later but still there ways to get better results.

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