Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Milled Shapes 101 A little beginner tutorial on how to model basic hard surface. How 90% of stuff is just very primitive cuts.

29,935 görüntüleme • 1 yıl önce •via X (Twitter)

9 Yorum

Purp | Former child profil fotoğrafı
Purp | Former child1 yıl önce

this is essentially stuff i was taught for practical CAD modeling, very cool!

Arnold profil fotoğrafı
Arnold1 yıl önce

I've done nearly 20,000 workouts in my life, and I've seen what works for all levels. I created a free workout guide to show you what works, whether you're a beginner or advanced.

Luca Boechat profil fotoğrafı
Luca Boechat1 yıl önce

Question, how do you deal with topology later? I haven't messed with CAD yet, but I assume that when you turn this into polygons, it's gonna be a bit of a mess at first, right? Do you retopologize or do something else?

munsplit 🇺🇦 profil fotoğrafı
munsplit 🇺🇦1 yıl önce

A good way to start would be to either use pixyz, or use unreal engine datasmith to import .step files (unreal variant is free). or you can just use the default exporter but the result will require a bit more manual work. Btw plasticity has a free trial.

Shel Inanis profil fotoğrafı
Shel Inanis1 yıl önce

How you get all view picture of a gun 0.o ?

munsplit 🇺🇦 profil fotoğrafı
munsplit 🇺🇦1 yıl önce

official beretta website

Rion_47 profil fotoğrafı
Rion_471 yıl önce

🔥🔥🔥

Robert Bylyk profil fotoğrafı
Robert Bylyk1 yıl önce

Modeling is fun

Zsky profil fotoğrafı
Zsky1 yıl önce

Topology will suffer later but still there ways to get better results.

Benzer Videolar