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Mini SEGA Genesis NOMAD ❤️ A tiny but fully detailed replica in 1/3 Scale 😍 #megadrive #segagenesis #genesisdoeswhatnintendont #genesisnomad #seganomad

46,920 次观看 • 3 年前 •via X (Twitter)

10 条评论

Ryan Christian Ventura 的头像
Ryan Christian Ventura3 年前

Wow 😍😍

Retroldtech 的头像
Retroldtech3 年前

Thanks! 😊

Say Mistage ʕ•ᴥ•ʔノ☆ 的头像
Say Mistage ʕ•ᴥ•ʔノ☆3 年前

Look Gonzitooo @St1ka

artistic💙 的头像
artistic💙3 年前

@SEGAhoarder I like the look of that

Retroldtech 的头像
Retroldtech3 年前

@CreepypastaGuy0 @SEGAhoarder Thank you!

RetroGubb 的头像
RetroGubb3 年前

You seen this? @RetroDogg0

Phi Ly 的头像
Phi Ly3 年前

Nice 👍

InsideGN - (Waiting for a new barcade to open...) 的头像
InsideGN - (Waiting for a new barcade to open...)3 年前

I think a really cool improvement if it's possible is have the screen be a series of flaps where one side is all black and the other side is the Sonic screen. When the cart goes inside the Nomad it turns all the flaps to the Sonic screen, and when pulled out, turns them black.

RetroTechX, Pinball/Gaming 的头像
RetroTechX, Pinball/Gaming3 年前

Better battery life? Lol

Retroldtech 的头像
Retroldtech3 年前

Well, this one will last forever I'd say 😅

相关视频

*** SEGA GENESIS/MEGADRIVE - SCALING PART 2 *** Whats better on a Friday than seeing some scaling effects on the Megadrive ? .. nothing, so read on ... In the previous part we were software scaling in either axis by a given factor, but I couldn't change the scale factor per scanline on the same frame, so I couldn't skew the base image for tilting into screen eg Mode 7 type effects. - One issue was it was scaling column by column which got wrecked for performance trying per scanline adjustments. So I converted to a row scaler rather than column, this allowed expansions and contractions on a per scanline basis. - Speed up the code significantly , now running a sprite load + music + scaling on cpu with ~50% cpu free. Relied heavily on Python scripts I wrote to generate the 68k assembly for this as it was mind numbing labourious. In doing so I got the scripts competing with each other to come up with the fastest method for each scale , I'm starting to like python ;-) - Tried all sorts to speed up the horizontal interupt - handles vertical scaling, exotic methods eg unsafe interupts / racing the beam & updating the vertical scroll every X cpu cycles, in the end the Z80 cpu (audio) stealing the 68k cpu bus intermittendly just killed these ideas as it would only be 95% stable, ended up just doing smarter interupts that saved a lot of cpu instead. - The good and the bad, spent too long on this is the bad, the good is we will need it in Lufthoheit in a few places to make up for that !! Carsten666 CYBERDEOUS - Crouzet Laurent #SGDK #SegaMegadrive #SegaGenesis

Shannon Birt

11,070 次观看 • 1 年前