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MiniMax M3 just dropped — their first natively multimodal model. So I ran it through my form-filling test. (The model has to place each element at the right pixel position on a blank form image, not type into a field.) Verdict: it got everything on the paper. > Name,...

27,383 просмотров • 2 месяцев назад •via X (Twitter)

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Don't train the model, evolve the harness. I read a brilliant blog post from Hugging Face where they took a frozen open model scoring 0% on a hard legal agent benchmark, left its weights alone, and let an automated loop rewrite only the code around it. That code layer is the harness, the runtime wrapper that feeds the model context, runs its tool calls, and decides when a run ends. By the time the loop finished, the system had essentially matched Sonnet 4.6 on the benchmark's headline metric, at roughly 7x lower cost per task. Zero weights changed. The gain existed because of where the model was failing. The judge only grades files saved in the right place under the exact requested filename, and the model kept doing the legal analysis correctly, then saving it under the wrong name, dropping it in a scratch folder, or never writing it at all. So the 0% was never measuring legal reasoning. It was measuring the harness. Hand-tuning that layer is slow and model-specific, so they automated it. A Claude proposer adds exactly one mechanism per iteration, and an outer loop keeps it only if it clearly beats the current best, so accepted mechanisms compound. What the loop discovered says a lot about where agents actually fail. → The biggest single gain was file handling, not intelligence. An automatic step that lands the deliverable exactly where the judge expects it beat every prompt change, with zero extra model tokens. → Code fixes transferred across models, prompt playbooks did not. The same harness lifted a smaller model from the same family by 14 points, but the tuned prompts hurt a different model family on tasks it could already finish. → The harness mattered more than anything else. Same model, same judge, same tasks, and five different harnesses scored anywhere between 3.5% and 80.1%. The gains do eventually flatten, and the remaining misses look like real capability gaps. At some point the wrapper runs out of tricks and the model has to carry the work. But the lesson holds. A benchmark score measures the model and its harness together, and until the harness is fixed, it's impossible to know which one failed. I highly recommend reading this: I also wrote a deep dive on agent harness engineering a while back, covering the orchestration loop, tools, memory, context management, and everything that turns a stateless LLM into a capable agent. The article is quoted below.

Akshay 🚀

244,567 просмотров • 1 месяц назад

THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

84,925 просмотров • 25 дней назад

Alhamdulilah. Now this is what we call a huge web3 did What a wonderful journey it has been. Almost done with my first house. And honestly, it doesn’t feel like just a structure being completed… it feels like a reflection of everything that came before it. time, discipline, mistakes, exposure all quietly compounding. › 2023 The Beginning It started with no real direction. I was grinding, exploring, trying things without fully understanding where it all leads. There was no structure yet… just curiosity, repetition, and a lot of learning through trial and error. I was simply moving, even when I didn’t fully know what I was moving toward. › 2024 Things Start to Form Then things began to shift. Not overnight but gradually, through exposure and experience. I entered deeper into the space and connected with OGs in the TON ecosystem And slowly, one important lesson became clear: it’s not just effort that matters… it’s information, timing, and the people you learn from. › So I also started trading as well Trading became a major part of my learning curve. Forex & Perps showed me risk in its raw form mehnn 🙂‍↔️ taught me discipline and patience. Memecoins show me shege rugs up and down Along the way, I learned from different people PMO, not just strategies, but perspectives. Each one added something I didn’t have before. › Late 2024 Structure Appears Then came a different phase. I signed my first structured deal with sign a monthly arrangement that brought a new level of stability into my journey. For the first time, things were not just random wins and losses… there was structure, expectation, and consistency. Then came the TGE. Execution was clean. The ecosystem moved properly. And as early participants, we experienced meaningful upside not just financially, but in understanding how systems actually work when they’re built well. › Now The Reflection Almost done with something physical. But the deeper truth is this: the house is just the surface. what actually got built was the person. through risk, through losses, through discipline, through time. This is not a story about outcomes. It is a story about becoming. And I am still becoming. Grateful for the journey so far. Still building.

Tajudeen ♟️

37,936 просмотров • 3 месяцев назад

📖THE STEP MOST CREATORS SKIP IS WHY THEIR AI ANIMATION LOOKS INCONSISTENT Consistency across clips doesn't come from prompting — it comes from the reference image. The pipeline, step by step: ▪ Start with ChatGPT Image 2 — generate a full character design sheet first, not just a single frame. Multiple angles, expressions, and outfit variations in one image keeps the character consistent across every scene ▪ Build a storyboard inside ChatGPT Image 2 as well — define each shot, camera angle, action, and mood before touching Seedance at all. This is the step most people skip and it's the reason clips look disconnected ▪ Define a color palette and lighting mood early — golden afternoon light, soft warm tones, dramatic shadows. Lock those values and repeat them across every prompt ▪ Take each storyboard frame into Seedance 2.0 as the reference image — one frame becomes one clip ▪ Write the Seedance prompt around the character action, not the scene description. The scene is already in the image. The prompt handles motion, camera behavior, and timing ▪ Keep clip duration between 4-6 seconds per shot — shorter clips give more control over pacing and reduce motion drift on character faces ▪ Match camera movement type across consecutive clips — if one shot dollies in, the next should hold or pull back, not dolly again The consistency across these frames comes from the character design sheet, not from luck. Seedance reads the reference image and the prompt together — if the reference is detailed enough, the output stays on-model. This video was created by ALOKXMEHTA 📥 tomorrow: the exact ChatGPT Image 2 prompt structure used to generate a multi-angle character design sheet like this one 🔖One article covers the entire workflow — it is pinned below, do not scroll past it.

Zentrix⌚️

12,846 просмотров • 1 месяц назад

You don't understand... Higgsfield MCP + Claude just automated AI film making. Every single step you used to grind through to make an AI movie, you can now do 10x faster. Drop the script into Claude Opus 4.8 and say: "Here's my script. Break it into a full shotlist. Shot number, scene, shot type, camera move and the action in each frame." Now the whole film is mapped, shot by shot. - Pull your assets. Ask Claude: "From this shotlist, list every character, every location and every prop across the whole film." That's your build list. The stuff you would need to generate and give as references in next steps. - Build the character sheets. Higgsfield MCP is connected, so Claude has hands now to do stuff directly. It generates the images itself. Have the full body, back view and close up in the character sheet. One per character. Each sheet becomes the locked reference for that face. Same move for locations, generate the empty plate for each one before anyone steps into it. - Generate the frames. Feed Claude the references plus the shot and have it write and fire the Seedance 2.0 prompt. "Using the lead's character sheet and the alley plate, generate shot 4 in Seedance 2.0. Low angle, slow push-in, rain." Claude builds the prompt, calls Seedance 2.0 and the frame lands back in chat. Use a Seedance 2.0 skill to teach Claude how to prompt it properly. Now, there are 3 ways to make the shots. Pick one per scene. - Pure prompting. Fastest one. You describe the action in words and let Seedance interpret it. For consistency across a sequence, feed it a frame from the previous shot so the look carries. - Storyboarding. You hand it a panel and it matches that composition exactly. Way more control over how the shot is framed. The tradeoff is that it can introduce more cuts than you actually want. - Path Control System This is the latest technique Seedance 2.0 technique. Generate a still base plate of the scene. Draw a red line across it to mark the exact path of the movement, then describe what's happening. Seedance follows that line for the action. Also ask Claude to remove the red line when animating. This is the one for anything where motion has to land precisely. The output reads like real live action. - Lastly, generate every clip you need, then cut them together. Get it to Capcut for editing and audio design. And that's it. The pipeline that used to need a full crew and a studio can now run from one Claude chat. 2026 is gonna be wild

Rez Karim

10,951 просмотров • 2 месяцев назад