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Modern AAA studios making trees: "Just slap some computer generated, 3 million tri sandwich, rendered constantly, GPU murdering, UE5 slop into the world environment." World of Warcraft devs circa 2004:

180,142 次观看 • 8 个月前 •via X (Twitter)

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It’s Israel’s Independence Day! Israel is turning 75, and to celebrate that, here are 10 fun facts you might not have known about the tiny Jewish state in the Middle East. Israel has the world’s highest concentration of tech companies outside of Silicon Valley and the world’s highest number of startup companies per capita. Some of the most innovative companies in the world are Israeli such as Mobeleye Wix and Waze. Israel is the only country in the world that has more trees today than it did 50 years ago. Israel is the only country in the world that has more water than it did 50 years ago, due to super advanced desalination technology. How does a country have more trees and more water? Israel has the highest number of museums per capita in the world. It has more museums than McDonald’s. Abortion is not just legal in Israel, it is actually paid for by the government under the universal national healthcare system. Israel has the highest percentage of vegans per capita in the world, with an estimated 5% of the population following a vegan diet. And they don’t feel the need to constantly tell you about it. Israel is the only country in the world that uses a language that has been dead for 2000 years! Hebrew! The one from the Bible. According to the World Health Organization Israel has one of the highest life expectancies in the world, with an average life expectancy of 84.7 years. Israel is the second country in the world to have a woman Prime Minister and Wonder Woman is Israeli too! According to the 2022 World Happiness Report, Israel is the fourth happiest country in the world. Despite being constantly under attack and surrounded by some countries who are not that into her, the people of Israel are amazing. They are patriotic, passionate and appreciative. Happy birthday Israel! 🇮🇱

Noa Tishby

1,143,807 次观看 • 3 年前

HoYoverse (the devs behind Genshin Impact, Honkai Star Rail and Zenless Zone Zero) are working on several very large Gacha games. Some open-world, some action combat, some turn-based, some aren't even confirmed to have Gacha in them. Let's break it down: ⚠️1. Petit Planet (Cozy Life Sim)⚠️ Relaxed, cozy cosmic life sim - honestly, pretty much a spin on Animal Crossing. ⚠️2. Varsapura (Open-World Action)⚠️ Open-world action RPG set in a supernatural, modern-ish metropolis infused with strange/paranormal elements. It has a darker, more grounded and stylish atmosphere compared to Genshin or Star Rail. ⚠️3. Honkai: Nexus Anima (Creature Collection Strategy)⚠️ Creature-collecting adventure strategy game (heavily compared to Pokémon-style mechanics) with auto-chess elements. ⚠️4. Photorealistic Fantasy Research Project (UE5)⚠️ Epic high-fantasy open-world game with realistic visuals (darker, more grounded tone than Genshin). Key features from job posts: massive boss battles, dynamic open world, co-op multiplayer, PvP, intelligent NPCs, ecological AI simulation, full-terrain combat. ⚠️5. Ghibli-style Sandbox Game (UE5)⚠️ Sandbox game heavily inspired by Studio Ghibli’s art style. Recruitment opened around October 2025. They’re specifically looking for people with dress-up game experience. Very early stage. ⚠️6. Western Cartoon-style Hero Shooter (Unity)⚠️ Multiplayer hero shooter in western cartoon/near-future fantasy style. PVE + PVP. Some people compare it to Splatoon vibes (unconfirmed). Early job-posting stage. ⚠️7. Social Sim (Unity)⚠️ City life / making friends / multiculturalism focused. Early stage. ⚠️8. Realistic Shooter (UE5)⚠️ Modern or near-modern city setting with PVP elements. Another recent job posting (December 2025). What are YOU most excited for?!

Stix

85,006 次观看 • 2 个月前

The last "modern" game I ever played was World of Warcraft, from 2004 to 2010, the end of Wrath of the Lich King. I know there were MMORPGs before (and after), but when the original World of Warcraft launched in 2004, it felt closer to "perfection" than any game before or since. Nothing has changed that feeling to this day. What changed was the game itself after the death of Arthas in Wrath of the Lich King. The original WoW felt so vast, so open, and so alive - it’s hard to put into words. There was no min-maxing yet, no speedruns, no parsing records, no gear score requirements. If you were really "pro," you connected with friends or guildies via Ventrilo. There was no WeakAuras, no threat meters, no Questie guiding you. You quickly learned that even the most expensive vendor gear was trash compared to quest rewards. You had to walk from Elwynn Forest to the Redridge Mountains - and if you dared peek across the river into Duskwood, the spiders there would one-shot you (I’m sure we all did that). The first time you equipped a green item! The first time you swapped it for a blue! And the envy of seeing someone with purple gear, omg! Saving up for a mount and the catharsis when you could finally afford one! The first time you entered the Deadmines, the foolish solo attempt on Hogger only to realize instantly it was a death sentence, stepping into Alterac Valley battlegrounds and being in awe of its size, wiping on Ragnaros again and again before finally killing him, and the sheer joy of celebrating together with your guild. The excitement and awe of entering Naxxramas for the first time, struggling to down Patchwerk, the teamwork, the slow progress, seeing Sapphiron dead on the frozen ground and being moments away from Kel’Thuzad… so close! It truly felt like a massive world - not just in size, but in stories. The announcement of The Burning Crusade and the Dark Portal appearing in the Blasted Lands; you couldn’t wait to walk through it. Then the ultimate climax when Wrath of the Lich King launched, eventually facing the most badass character in gaming history: Arthas. World of Warcraft was magic. Until it wasn’t. Just like Blizzard was once the greatest game studio of all - until they weren’t. Warcraft used to be tough, glorious and epic... now it's pink Disney fluff. Nothing has recaptured that feeling from 2004 to 2010. I wonder if anything ever will again. I sometimes watch the trailer of the original WoW. It still hits close to the (gamer) heart…

exQUIZitely 🕹️

417,618 次观看 • 6 个月前

EXCLUSIVE: ARE YOU AWAKE YET? - Max Igan Exposes The Epstein, Transhumanist & War Narratives! Josh Sigurdson talks with Max Igan of The Crowhouse (Max Igan) about the many false narratives plaguing the minds of the masses as we are overwhelmed with news daily of massive trafficking rings used by the "elites," World War 3, surveillance and more. The normalization process is clearly by design to demoralize people into a state of stupor. Beginning with an important question, "Who runs the world?" Of course there is something much larger than just some people in suits in a high tower telling people what to do. It's far darker than this. From there, we delve into the narrative surrounding Jeffrey Epstein and the trafficking ring which is essentially everywhere in media today. Stories about "jerky" among the 3 million latest emails. Are they putting this information out there strictly to demoralize the public? Epstein was also a huge fan of transhumanism. Transhumanism and technocracy are major examples of how humanity is being devolved into brainwashed tools of a much larger machine. Out of chaos comes the new technocratic order. Then there is of course the push for war throughout the world, a great example of the chaos meant to bring such order. From the Iran War to Venezuela, Cuba, Mexico, Colombia, Honduras, Greenland, Syria, Yemen, Lebanon, Palestine, Israel and more. In this video, Max Igan rips apart the false narratives and left-right paradigm plaguing discussion today. Stay tuned for more from WAM! See some links mentioned below! See ALL links mentioned at World Alternative Media on Rumble or BitChute! #news #politics #iran #iranwar #epstein #epsteinfiles #transhumanism #technocracy #psyop #joshsigurdson #WAM

World Alternative Media

27,018 次观看 • 5 个月前

Will the first solo founder to hit $100M ARR be an AI game creator?? Probably... @levelsio just built a flight sim in 3 hours that's now making $67K/month. using grok3, cursor and a cocktail of ai tools. History keeps compressing: 1) The web era gave us Million Dollar Homepage (1 guy, 1 month, $1M). 2) Mobile brought us Flappy Bird (1 guy, few days, $50K daily). 3) Now AI delivers Levels' flight sim (1 guy, 3 hours, $67K monthly and growing). The traditional game economics are brutal: AAA games cost $100M+, indie games need $100K+, and mobile hits demand teams of 10+ devs plus $250K to build and another $100K monthly in marketing. The barrier to entry was skill, capital, distribution, and time. No wonder 99% of them failed. Now, you just use Grok3, Cursor, Midjourney, Cling AI etc to build your games. And you just tweet it out when it's live. Don't need to get into BestBuy lol. "BuT PiEtEr'S GaMe iS so UglY and BugGy" Well, what if people prefer it that way? Like how amateur YouTube videos outperform polished productions, these games create genuine communities. Players suggest features and see them implemented in real-time. They're participants, not just consumers. Couldn't be more different than a Call of Duty and maybe thats what people are seeking. And what's cool is these AI game studios will operate at 80%+ margins whereas typical studios are in the 15-20% after costs. Sam Altman predicted the first billion-dollar solo founder. I'll go further: the first solo founder to hit $100M annual revenue will be an AI game creator who launches 50 concepts in the time it takes traditional studios to build one. The AI games gold rush has begun?

GREG ISENBERG

781,637 次观看 • 1 年前

Jensen Huang just called the exact top of the pharmaceutical industry. Not a pivot. Not a disruption. An extinction event. Huang: “Where do I think the next amazing revolution is going to come? And this is going to be flat out one of the biggest ones ever. There’s no question that digital biology is going to be it.” The medical establishment has spent centuries playing a chaotic game of trial and error. We’re about to mathematically engineer the human operating system. Huang: “For the very first time in human history, biology has the opportunity to be engineering, not science. When something becomes engineering, not science, it becomes less sporadic and exponentially improving.” Biology is no longer the dark art of random discovery. It’s a predictable, compounding execution loop. Translate the chaotic variables of chemistry into the laws of computer science and you stop waiting for accidental breakthroughs. You simply compute the cure. That line should terrify every pharmaceutical executive alive. Huang: “It can compound on the benefits of the previous years. And every researcher’s contributions compound on each other.” For decades, drug discovery has been an isolated, artisanal process. One lab. One team. One molecule. Years of blind iteration. The algorithm just shattered that entire bottleneck. Every failed protein fold, every successful synthetic molecule instantly trains the foundational model. Makes the next iteration mathematically smarter. Huang: “We’re going to have incredible tools that bring the world of biology, which is very chaotic and constantly changing and diverse and complex, into the world of computer science. And that is going to be profound.” Incumbent pharma looks at the human body and sees an unmanageable wall of variables. Engineers look at that exact same body and see raw data waiting to be compiled. No longer guessing how a molecule will react in the physical world. Running millions of zero-cost simulated iterations before a single test tube is ever touched. Rip the chaotic friction out of the physical lab and drop it directly into a massive GPU cluster? The timeline to map, edit, and optimize the biological machine doesn’t shrink. It collapses.

Dustin

780,920 次观看 • 6 个月前

Over the past two years, AI video models have been competing on realism, resolution, and duration. But no matter how impressive the results look, we remain passive viewers: we press play, watch the clip, and it ends. AlayaWorld Alaya Lab is attempting something fundamentally different. Instead of generating a fixed video, it generates a world that continues to unfold as you move through it. These three demos show the same journey toward a green village rendered in three distinct styles: photorealistic, oil painting, and line art. As the camera moves forward, the model continues generating the road, fences, trees, and distant village. This is not simply an existing video with different filters applied. The environment is generated continuously along the camera trajectory, allowing the scene to develop as the user explores it. AlayaWorld streams video at 720p and 24 FPS while supporting camera movement and viewpoint control. The real breakthrough is not just image quality. Once generation becomes fast enough to respond within an interactive loop, the user is no longer merely watching a video. They become a participant inside the generated world. The world can also respond to new instructions. During generation, users can introduce prompts that trigger spells, summon characters, create explosions, or transform the environment. Most video models follow an initial prompt and produce a predetermined clip. AlayaWorld can respond to changing intent while the world is still running, allowing subsequent events to evolve according to the user’s commands. Generating an attractive frame is relatively easy. Maintaining a coherent world over time is much harder. As a video model repeatedly predicts the next frame, small errors can accumulate until roads, buildings, and objects begin to distort or disappear. AlayaWorld combines spatial memory with compressed historical context, helping the model remember both where things are and what has already happened. This enables stable generation lasting more than one minute while improving consistency when the camera leaves an area and later returns. This may be the next step for AI video: not simply generating a longer movie, but generating a world that can be explored, changed, and interacted with. AlayaWorld is developed by Alaya Lab. The team is progressively releasing its inference code, training code, and datasets, with an online experience expected to launch near the end of the month. Project page:

Rachel🥥

78,293 次观看 • 1 个月前