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“Modern Gfx API is too complex!” vkCmdDrawIndirect goes like… Sound: ON

32,584 Aufrufe • vor 2 Jahren •via X (Twitter)

9 Kommentare

Profilbild von nicebyte
nicebytevor 2 Jahren

But that's not an example of the API being more complex, that's the spec being good. All these VU clauses are automatically checked by VVL anyway, and I much prefer VU to be explicitly spelled out to finding out about it empirically like in gl days...

Profilbild von Florian Hoenig
Florian Hoenigvor 2 Jahren

this is still the most complex single function documentation in history of C function. must be :-) it scrolls like the GTA 5 credits!

Profilbild von Roman Sandu
Roman Sanduvor 2 Jahren

That's the EULA of vkCmdDrawIndirect by the way, you legally cannot use it unless you read it from start to finish and agree to the terms.

Profilbild von Steve
Stevevor 2 Jahren

The Vulkan docs are so big, it has its own loading screen.

Profilbild von anton mikhailov
anton mikhailovvor 2 Jahren

I'm going back to OpenGL man :(

Profilbild von nero
nerovor 2 Jahren

really doesn't matter anymore, it's now an api only for losers

Profilbild von Erick Frederick
Erick Frederickvor 2 Jahren

Oh yeah I saw that on the vkCmdDraw IntelliSense and searched to see what thats about, IMMEDIATELY CLOSED THE PAGE

Profilbild von 🇺🇦 Ivan Kopytko
🇺🇦 Ivan Kopytkovor 2 Jahren

Well, what a handy procedure!

Profilbild von Origami Bulldoser
Origami Bulldoservor 2 Jahren

Good grief

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