正在加载视频...

视频加载失败

“Modern Gfx API is too complex!” vkCmdDrawIndirect goes like… Sound: ON

32,584 次观看 • 2 年前 •via X (Twitter)

9 条评论

nicebyte 的头像
nicebyte2 年前

But that's not an example of the API being more complex, that's the spec being good. All these VU clauses are automatically checked by VVL anyway, and I much prefer VU to be explicitly spelled out to finding out about it empirically like in gl days...

Florian Hoenig 的头像
Florian Hoenig2 年前

this is still the most complex single function documentation in history of C function. must be :-) it scrolls like the GTA 5 credits!

Roman Sandu 的头像
Roman Sandu2 年前

That's the EULA of vkCmdDrawIndirect by the way, you legally cannot use it unless you read it from start to finish and agree to the terms.

Steve 的头像
Steve2 年前

The Vulkan docs are so big, it has its own loading screen.

anton mikhailov 的头像
anton mikhailov2 年前

I'm going back to OpenGL man :(

nero 的头像
nero2 年前

really doesn't matter anymore, it's now an api only for losers

Erick Frederick 的头像
Erick Frederick2 年前

Oh yeah I saw that on the vkCmdDraw IntelliSense and searched to see what thats about, IMMEDIATELY CLOSED THE PAGE

🇺🇦 Ivan Kopytko 的头像
🇺🇦 Ivan Kopytko2 年前

Well, what a handy procedure!

Origami Bulldoser 的头像
Origami Bulldoser2 年前

Good grief

相关视频