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Momentum is provably conserved in this physics sim! Bend2 is very nice!

40,095 Aufrufe • vor 5 Tagen •via X (Twitter)

13 Kommentare

Profilbild von Taelin
Taelinvor 4 Tagen

Very cool but I actually don't know how that's possible!? You're not using floats at all?

Profilbild von mteam.gwei
mteam.gweivor 4 Tagen

Collisions swap velocities, the wall and cursor obv add impulse. It's using Nat for velocity

Profilbild von Taelin
Taelinvor 4 Tagen

cool

Profilbild von Dragon’s Egg
Dragon’s Eggvor 4 Tagen

share the law!

Profilbild von rochach
rochachvor 5 Tagen

Can you share the law exactly?

Profilbild von Custom Wetware
Custom Wetwarevor 5 Tagen

Maybe the magnitude of momentum is preserved but its direction is not. You can see clusters of boxes changing direction without anything acting on them.

Profilbild von mteam.gwei
mteam.gweivor 5 Tagen

When I click it adds momentum (:

Profilbild von fhub
fhubvor 4 Tagen

wait, can we also finally have sims without objects clipping into each other?

Profilbild von TheSeanLavery
TheSeanLaveryvor 4 Tagen

Momentum being conserved is cool, but you have issues with ghosting collisions.

Profilbild von 0xPachacutec ᯅ
0xPachacutec ᯅvor 4 Tagen

Time to encode navier stokes then

Profilbild von Lies
Liesvor 4 Tagen

Proof-checked physics is wild

Profilbild von OpenRoko
OpenRokovor 4 Tagen

nice job

Profilbild von pepegachad
pepegachadvor 5 Tagen

what’s the verifier cost per step at scale? sims are easy to demo, proof overhead is where the gpu gets rekt 🤡

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