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"More Doggo than Doggo" Motion scanned @ 60fps. Playing back @ 20fps. Meet our inhouse tech Doggo "Rolo". Since July we've been redesigning our scanning pipeline to work with the new 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria. GS has reignited our passion for 3D/4D...

48,329 görüntüleme • 2 yıl önce •via X (Twitter)

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Jonathan Stephens profil fotoğrafı
Jonathan Stephens2 yıl önce

This is one more impressive than the relighting!

Infinite-Realities profil fotoğrafı
Infinite-Realities2 yıl önce

Thanks Jonathan. Just to confirm what we're displaying on the RGB post and White light post are baked lighting scenes. However we have the hardware to be able to capture all the information for re-lighting using machine learning. We're just not there yet on the software side.

Yaco ✦ profil fotoğrafı
Yaco ✦2 yıl önce

Awesome results! you are using multiple cameras, right?

Infinite-Realities profil fotoğrafı
Infinite-Realities2 yıl önce

Thanks & yes.

Alex Volkov (Thursd/AI) profil fotoğrafı
Alex Volkov (Thursd/AI)2 yıl önce

Daamn @skalskip92 you seeing this? 3DGS is now being used for extrapolating multiple angles of recording, not only a frozen moment in time 😻 #thursdai

Mischa Winkler profil fotoğrafı
Mischa Winkler2 yıl önce

Wow, super impressive! Curious about file size 🤔. I guess all those nerf/3dGS are lighter weight than traditional formats of this kind, but heavy on the realtime processing?

Infinite-Realities profil fotoğrafı
Infinite-Realities2 yıl önce

Compared to Nvidia INGP they are larger. They can average between 20mb to 100mb (cropped) per frame. Uncropped they are can be upto 500mb. We plan to work on frame compression soon.

Classy Dog profil fotoğrafı
Classy Dog2 yıl önce

Wow, very impressive results! It's always exciting to see what new ideas you've been working on, IR. In terms of workload, how was this compared to capturing a 4D scan using the photogrammetric/photometric pipeline? Hopefully this approach is more efficient!

Infinite-Realities profil fotoğrafı
Infinite-Realities2 yıl önce

Thanks Classy Dog! It's much easier in that it's just content to play back and visualize. Record, process & playback. We're not doing re-lighting or anything here we're just switching between different captured lighting states that are baked. But we can record all the information required for relighting if clients require. Processing re-lighting is something we want to investigate for the future for machine learning purposes.

Maxym profil fotoğrafı
Maxym2 yıl önce

This looks so good, especially the eyes. When do you think Guassian splitting workflow will be available to the general public through apps like @LumaLabsAI ?

Infinite-Realities profil fotoğrafı
Infinite-Realities2 yıl önce

@maxym_me @LumaLabsAI I'm not sure. They have a lot of invetment funding so anything is possible.

Benzer Videolar

We're proud to showcase some recent real-time work with 3D / 4D Gaussian splatting. In January of 2024 we acquired a full 3DGS commercial license with Inria to allow us to offer 4DGS services to clients around the world. We've spent the last 10 months developing our custom 4DGS software pipeline, utilizing our own Nvidia GPU cluster to batch process 100,000's of 4DGS frames rapidly, combined with our state-of-the-art custom built volumetric capture system(s). We can capture anything from complex character interactions for visual effects shots, or dynamic fast fighting scenes, sports, acting, even capturing and storing memories of family and friends for the future! The possibilities are endless. Our focus is always on high-quality and high-fidelity. We don't cut corners and we're continually striving to learn and improve. The below video showcases some 6-dof spatial captures we took of Henry Pearce's family. These scenes are played back in real-time @ 30fps inside a 3rd party engine running in a 120fps virtual environment. This is a culmination of years of hard work and dedication and we are keen to commercialize this technology with you. Please do reach out if you're interested in our capture systems or our 3D/4DGS processing services. HQ YouTube Link: HQ Vimeo Link: #spatialcapture #vr #virtualmemories #inria #3dgs #4dgs #aeonx #ir #ximea Music "Vision" by megiddo music Special thanks to Aras Pranckevičius 🇺🇦🇱🇹

Infinite-Realities

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73,362 görüntüleme • 1 yıl önce