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More experiments with WebGPU Advanced Glass Material for #threejs vanilla version. Added Independent Edge Dispersion for better results when morphing the glass shape. Live link coming soon⚡️ #creativecoding

33,814 Aufrufe • vor 1 Monat •via X (Twitter)

47 Kommentare

Profilbild von Shahin Azimov
Shahin Azimovvor 1 Monat

Perhaps, this is the best liquid glass effect on threejs that I've seen

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thank you 😊

Profilbild von ENPIXELMENT
ENPIXELMENTvor 1 Monat

👍

Profilbild von Agu Seguí
Agu Seguívor 1 Monat

oh man, gorgeous!

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thank you for your kind feedback 🤗

Profilbild von Joseph Azar
Joseph Azarvor 1 Monat

Beautiful

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thank you ;)

Profilbild von Internet Labs
Internet Labsvor 1 Monat

WebGPU shaders hit on a completely different level, and keeping that edge dispersion clean during a mesh morph is no small feat.

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thanks. The hardest part was to make it refractive without being too reflexive on the borders. And aos creating a secondary rim of internal refraction to get thos beautiful dispersion patterns.

Profilbild von 🇺🇾 Emilio Franceschini
🇺🇾 Emilio Franceschinivor 1 Monat

looking really nice! would love to see this with varied backgrounds and such

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thanks. Sure. I'll share it in many different backgrounds soon

Profilbild von Gabe | Designer
Gabe | Designervor 1 Monat

This is super cool, tried that a couple months ago and couldn’t even get closer, the only thing similar was the water 🤣

Profilbild von Alejandro Méndez
Alejandro Méndezvor 1 Monat

@threejs 🍷👷🏼‍♂️

Profilbild von Witchfell Game
Witchfell Gamevor 1 Monat

@threejs Gorgeous. The color diffraction works really well. What color space are you doing that in?

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

@threejs Thank you. That's is ACES tome mapping, The default on R3F

Profilbild von Witchfell Game
Witchfell Gamevor 1 Monat

@threejs Oh, not the whole image, I meant the diffraction component of the glass shader. Those aren’t just RGB shifts, right?

Profilbild von Nestor Rios Garcia
Nestor Rios Garciavor 1 Monat

You're crazy man 🔥🔥🔥🔥

Profilbild von Evert Junior
Evert Juniorvor 1 Monat

Anderson GPU-bender Mancini

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Hahaha. Pushing it to the limits 😬

Profilbild von Aishwary Gupta
Aishwary Guptavor 1 Monat

Check This 0ut 👇🏻

Profilbild von simm3rsive
simm3rsivevor 1 Monat

Mesmerising.

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thanks ☺️

Profilbild von Otano Studio
Otano Studiovor 1 Monat

awesome work. Are you calculating the normal using nearest neighbors?

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thanks. Yes. And I also use the normal to calculate adicional dispersion over those wrinkles

Profilbild von Otano Studio
Otano Studiovor 1 Monat

I wonder if the tsl creator could implement something that handles dynamic normals or maybe we create a node function

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

I'm sure he can. I will talk with him hehe. Maybe we already have it but he never shared.

Profilbild von Otano Studio
Otano Studiovor 1 Monat

If you can convince him to add utilities for UV too that’d be awesome and save time if we could apply uv().toPolar().scaleOffset()

Profilbild von vdmo
vdmovor 1 Monat

tiss naaaiice

Profilbild von Robert 🟠
Robert 🟠vor 1 Monat

are you going to add a water-like sound effect?

Profilbild von Ricardo | Hammy
Ricardo | Hammyvor 1 Monat

👀❤️

Profilbild von Refil
Refilvor 1 Monat

So cool WebGPU

Profilbild von Joao Melo Rodrigues
Joao Melo Rodriguesvor 1 Monat

Now that's Liquid Glass!

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Hahaha. Yeah. Never occurred to me that name. Would be very appropriate in this case 😁

Profilbild von jake downs
jake downsvor 1 Monat

lovely work as always

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thank you very much Jake 🙏🏻

Profilbild von viralchem
viralchemvor 1 Monat

wow looks great best till now

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thanks

Profilbild von Avetis
Avetisvor 1 Monat

wait why does it chromatic aberrate? o_O deliberately proper?

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Yes. It is a design choice.

Profilbild von Farhan Sadik
Farhan Sadikvor 1 Monat

Really impressive work. The glass treatment, depth, and WebGPU effects come together beautifully. 🔥

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thank you very much. This glass is really special and I'm making it to be the best glass possible on the web 😊

Profilbild von Bob Widlar's Middle Finger
Bob Widlar's Middle Fingervor 1 Monat

Very nice; I really like how you are using the geometry to direct the constant change needed to make glass properly visible---REALLY good job dude!

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Thank you very much Bob!

Profilbild von Bob Widlar's Middle Finger
Bob Widlar's Middle Fingervor 1 Monat

I'm just his middle finger =] It's a mystery if Bob would have appreciated GPU work: perhaps the enemy of his enemy could be a friend... & certainly the work we do emulating actual physics in shaders would have appealed to him. Hah: I wonder how well analog computing would map...

Profilbild von Bob Widlar's Middle Finger
Bob Widlar's Middle Fingervor 1 Monat

I don't know why one would do this, but one could design a resistor .comp and a capacitor .comp &c... then iterate them through time--maybe for modeling a circuit or something. I OTOH use them for mobile UI components. Wait...WebGPU runs on Vulkan/Metal? That is fantastic news.

Profilbild von Nishit Barbhaya
Nishit Barbhayavor 1 Monat

Looks awesome. Imagine if this would be like audio reactive and pulsate and move with diff amplitudes and frequencies of sound. Kind of like a 3d audio visualizer.

Profilbild von Anderson Mancini
Anderson Mancinivor 1 Monat

Can be done for sure. This is a constant noise, but attaching a reactive audio to deive that noise is super easy

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