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More experiments with WebGPU Advanced Glass Material for #threejs vanilla version. Added Independent Edge Dispersion for better results when morphing the glass shape. Live link coming soon⚡️ #creativecoding

33,814 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 47

Фото профиля Shahin Azimov
Shahin Azimov1 месяц назад

Perhaps, this is the best liquid glass effect on threejs that I've seen

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thank you 😊

Фото профиля ENPIXELMENT
ENPIXELMENT1 месяц назад

👍

Фото профиля Agu Seguí
Agu Seguí1 месяц назад

oh man, gorgeous!

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thank you for your kind feedback 🤗

Фото профиля Joseph Azar
Joseph Azar1 месяц назад

Beautiful

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thank you ;)

Фото профиля Internet Labs
Internet Labs1 месяц назад

WebGPU shaders hit on a completely different level, and keeping that edge dispersion clean during a mesh morph is no small feat.

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thanks. The hardest part was to make it refractive without being too reflexive on the borders. And aos creating a secondary rim of internal refraction to get thos beautiful dispersion patterns.

Фото профиля 🇺🇾 Emilio Franceschini
🇺🇾 Emilio Franceschini1 месяц назад

looking really nice! would love to see this with varied backgrounds and such

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thanks. Sure. I'll share it in many different backgrounds soon

Фото профиля Gabe | Designer
Gabe | Designer1 месяц назад

This is super cool, tried that a couple months ago and couldn’t even get closer, the only thing similar was the water 🤣

Фото профиля Alejandro Méndez
Alejandro Méndez1 месяц назад

@threejs 🍷👷🏼‍♂️

Фото профиля Witchfell Game
Witchfell Game1 месяц назад

@threejs Gorgeous. The color diffraction works really well. What color space are you doing that in?

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

@threejs Thank you. That's is ACES tome mapping, The default on R3F

Фото профиля Witchfell Game
Witchfell Game1 месяц назад

@threejs Oh, not the whole image, I meant the diffraction component of the glass shader. Those aren’t just RGB shifts, right?

Фото профиля Nestor Rios Garcia
Nestor Rios Garcia1 месяц назад

You're crazy man 🔥🔥🔥🔥

Фото профиля Evert Junior
Evert Junior1 месяц назад

Anderson GPU-bender Mancini

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Hahaha. Pushing it to the limits 😬

Фото профиля Aishwary Gupta
Aishwary Gupta1 месяц назад

Check This 0ut 👇🏻

Фото профиля simm3rsive
simm3rsive1 месяц назад

Mesmerising.

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thanks ☺️

Фото профиля Otano Studio
Otano Studio1 месяц назад

awesome work. Are you calculating the normal using nearest neighbors?

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thanks. Yes. And I also use the normal to calculate adicional dispersion over those wrinkles

Фото профиля Otano Studio
Otano Studio1 месяц назад

I wonder if the tsl creator could implement something that handles dynamic normals or maybe we create a node function

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

I'm sure he can. I will talk with him hehe. Maybe we already have it but he never shared.

Фото профиля Otano Studio
Otano Studio1 месяц назад

If you can convince him to add utilities for UV too that’d be awesome and save time if we could apply uv().toPolar().scaleOffset()

Фото профиля vdmo
vdmo1 месяц назад

tiss naaaiice

Фото профиля Robert 🟠
Robert 🟠1 месяц назад

are you going to add a water-like sound effect?

Фото профиля Ricardo | Hammy
Ricardo | Hammy1 месяц назад

👀❤️

Фото профиля Refil
Refil1 месяц назад

So cool WebGPU

Фото профиля Joao Melo Rodrigues
Joao Melo Rodrigues1 месяц назад

Now that's Liquid Glass!

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Hahaha. Yeah. Never occurred to me that name. Would be very appropriate in this case 😁

Фото профиля jake downs
jake downs1 месяц назад

lovely work as always

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thank you very much Jake 🙏🏻

Фото профиля viralchem
viralchem1 месяц назад

wow looks great best till now

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thanks

Фото профиля Avetis
Avetis1 месяц назад

wait why does it chromatic aberrate? o_O deliberately proper?

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Yes. It is a design choice.

Фото профиля Farhan Sadik
Farhan Sadik1 месяц назад

Really impressive work. The glass treatment, depth, and WebGPU effects come together beautifully. 🔥

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thank you very much. This glass is really special and I'm making it to be the best glass possible on the web 😊

Фото профиля Bob Widlar's Middle Finger
Bob Widlar's Middle Finger1 месяц назад

Very nice; I really like how you are using the geometry to direct the constant change needed to make glass properly visible---REALLY good job dude!

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Thank you very much Bob!

Фото профиля Bob Widlar's Middle Finger
Bob Widlar's Middle Finger1 месяц назад

I'm just his middle finger =] It's a mystery if Bob would have appreciated GPU work: perhaps the enemy of his enemy could be a friend... & certainly the work we do emulating actual physics in shaders would have appealed to him. Hah: I wonder how well analog computing would map...

Фото профиля Bob Widlar's Middle Finger
Bob Widlar's Middle Finger1 месяц назад

I don't know why one would do this, but one could design a resistor .comp and a capacitor .comp &c... then iterate them through time--maybe for modeling a circuit or something. I OTOH use them for mobile UI components. Wait...WebGPU runs on Vulkan/Metal? That is fantastic news.

Фото профиля Nishit Barbhaya
Nishit Barbhaya1 месяц назад

Looks awesome. Imagine if this would be like audio reactive and pulsate and move with diff amplitudes and frequencies of sound. Kind of like a 3d audio visualizer.

Фото профиля Anderson Mancini
Anderson Mancini1 месяц назад

Can be done for sure. This is a constant noise, but attaching a reactive audio to deive that noise is super easy

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