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More experiments with WebGPU Advanced Glass Material for #threejs vanilla version. Added Independent Edge Dispersion for better results when morphing the glass shape. Live link coming soon⚡️ #creativecoding

33,814 görüntüleme • 1 ay önce •via X (Twitter)

47 Yorum

Shahin Azimov profil fotoğrafı
Shahin Azimov1 ay önce

Perhaps, this is the best liquid glass effect on threejs that I've seen

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thank you 😊

ENPIXELMENT profil fotoğrafı
ENPIXELMENT1 ay önce

👍

Agu Seguí profil fotoğrafı
Agu Seguí1 ay önce

oh man, gorgeous!

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thank you for your kind feedback 🤗

Joseph Azar profil fotoğrafı
Joseph Azar1 ay önce

Beautiful

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thank you ;)

Internet Labs profil fotoğrafı
Internet Labs1 ay önce

WebGPU shaders hit on a completely different level, and keeping that edge dispersion clean during a mesh morph is no small feat.

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thanks. The hardest part was to make it refractive without being too reflexive on the borders. And aos creating a secondary rim of internal refraction to get thos beautiful dispersion patterns.

🇺🇾 Emilio Franceschini profil fotoğrafı
🇺🇾 Emilio Franceschini1 ay önce

looking really nice! would love to see this with varied backgrounds and such

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thanks. Sure. I'll share it in many different backgrounds soon

Gabe | Designer profil fotoğrafı
Gabe | Designer1 ay önce

This is super cool, tried that a couple months ago and couldn’t even get closer, the only thing similar was the water 🤣

Alejandro Méndez profil fotoğrafı
Alejandro Méndez1 ay önce

@threejs 🍷👷🏼‍♂️

Witchfell Game profil fotoğrafı
Witchfell Game1 ay önce

@threejs Gorgeous. The color diffraction works really well. What color space are you doing that in?

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

@threejs Thank you. That's is ACES tome mapping, The default on R3F

Witchfell Game profil fotoğrafı
Witchfell Game1 ay önce

@threejs Oh, not the whole image, I meant the diffraction component of the glass shader. Those aren’t just RGB shifts, right?

Nestor Rios Garcia profil fotoğrafı
Nestor Rios Garcia1 ay önce

You're crazy man 🔥🔥🔥🔥

Evert Junior profil fotoğrafı
Evert Junior1 ay önce

Anderson GPU-bender Mancini

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Hahaha. Pushing it to the limits 😬

Aishwary Gupta profil fotoğrafı
Aishwary Gupta1 ay önce

Check This 0ut 👇🏻

simm3rsive profil fotoğrafı
simm3rsive1 ay önce

Mesmerising.

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thanks ☺️

Otano Studio profil fotoğrafı
Otano Studio1 ay önce

awesome work. Are you calculating the normal using nearest neighbors?

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thanks. Yes. And I also use the normal to calculate adicional dispersion over those wrinkles

Otano Studio profil fotoğrafı
Otano Studio1 ay önce

I wonder if the tsl creator could implement something that handles dynamic normals or maybe we create a node function

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

I'm sure he can. I will talk with him hehe. Maybe we already have it but he never shared.

Otano Studio profil fotoğrafı
Otano Studio1 ay önce

If you can convince him to add utilities for UV too that’d be awesome and save time if we could apply uv().toPolar().scaleOffset()

vdmo profil fotoğrafı
vdmo1 ay önce

tiss naaaiice

Robert 🟠 profil fotoğrafı
Robert 🟠1 ay önce

are you going to add a water-like sound effect?

Ricardo | Hammy profil fotoğrafı
Ricardo | Hammy1 ay önce

👀❤️

Refil profil fotoğrafı
Refil1 ay önce

So cool WebGPU

Joao Melo Rodrigues profil fotoğrafı
Joao Melo Rodrigues1 ay önce

Now that's Liquid Glass!

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Hahaha. Yeah. Never occurred to me that name. Would be very appropriate in this case 😁

jake downs profil fotoğrafı
jake downs1 ay önce

lovely work as always

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thank you very much Jake 🙏🏻

viralchem profil fotoğrafı
viralchem1 ay önce

wow looks great best till now

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thanks

Avetis profil fotoğrafı
Avetis1 ay önce

wait why does it chromatic aberrate? o_O deliberately proper?

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Yes. It is a design choice.

Farhan Sadik profil fotoğrafı
Farhan Sadik1 ay önce

Really impressive work. The glass treatment, depth, and WebGPU effects come together beautifully. 🔥

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thank you very much. This glass is really special and I'm making it to be the best glass possible on the web 😊

Bob Widlar's Middle Finger profil fotoğrafı
Bob Widlar's Middle Finger1 ay önce

Very nice; I really like how you are using the geometry to direct the constant change needed to make glass properly visible---REALLY good job dude!

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Thank you very much Bob!

Bob Widlar's Middle Finger profil fotoğrafı
Bob Widlar's Middle Finger1 ay önce

I'm just his middle finger =] It's a mystery if Bob would have appreciated GPU work: perhaps the enemy of his enemy could be a friend... & certainly the work we do emulating actual physics in shaders would have appealed to him. Hah: I wonder how well analog computing would map...

Bob Widlar's Middle Finger profil fotoğrafı
Bob Widlar's Middle Finger1 ay önce

I don't know why one would do this, but one could design a resistor .comp and a capacitor .comp &c... then iterate them through time--maybe for modeling a circuit or something. I OTOH use them for mobile UI components. Wait...WebGPU runs on Vulkan/Metal? That is fantastic news.

Nishit Barbhaya profil fotoğrafı
Nishit Barbhaya1 ay önce

Looks awesome. Imagine if this would be like audio reactive and pulsate and move with diff amplitudes and frequencies of sound. Kind of like a 3d audio visualizer.

Anderson Mancini profil fotoğrafı
Anderson Mancini1 ay önce

Can be done for sure. This is a constant noise, but attaching a reactive audio to deive that noise is super easy

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