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More experiments with WebGPU Advanced Glass Material for #threejs vanilla version. Added Independent Edge Dispersion for better results when morphing the glass shape. Live link coming soon⚡️ #creativecoding

33,814 次观看 • 1 个月前 •via X (Twitter)

47 条评论

Shahin Azimov 的头像
Shahin Azimov1 个月前

Perhaps, this is the best liquid glass effect on threejs that I've seen

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thank you 😊

ENPIXELMENT 的头像
ENPIXELMENT1 个月前

👍

Agu Seguí 的头像
Agu Seguí1 个月前

oh man, gorgeous!

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thank you for your kind feedback 🤗

Joseph Azar 的头像
Joseph Azar1 个月前

Beautiful

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thank you ;)

Internet Labs 的头像
Internet Labs1 个月前

WebGPU shaders hit on a completely different level, and keeping that edge dispersion clean during a mesh morph is no small feat.

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thanks. The hardest part was to make it refractive without being too reflexive on the borders. And aos creating a secondary rim of internal refraction to get thos beautiful dispersion patterns.

🇺🇾 Emilio Franceschini 的头像
🇺🇾 Emilio Franceschini1 个月前

looking really nice! would love to see this with varied backgrounds and such

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thanks. Sure. I'll share it in many different backgrounds soon

Gabe | Designer 的头像
Gabe | Designer1 个月前

This is super cool, tried that a couple months ago and couldn’t even get closer, the only thing similar was the water 🤣

Alejandro Méndez 的头像
Alejandro Méndez1 个月前

@threejs 🍷👷🏼‍♂️

Witchfell Game 的头像
Witchfell Game1 个月前

@threejs Gorgeous. The color diffraction works really well. What color space are you doing that in?

Anderson Mancini 的头像
Anderson Mancini1 个月前

@threejs Thank you. That's is ACES tome mapping, The default on R3F

Witchfell Game 的头像
Witchfell Game1 个月前

@threejs Oh, not the whole image, I meant the diffraction component of the glass shader. Those aren’t just RGB shifts, right?

Nestor Rios Garcia 的头像
Nestor Rios Garcia1 个月前

You're crazy man 🔥🔥🔥🔥

Evert Junior 的头像
Evert Junior1 个月前

Anderson GPU-bender Mancini

Anderson Mancini 的头像
Anderson Mancini1 个月前

Hahaha. Pushing it to the limits 😬

Aishwary Gupta 的头像
Aishwary Gupta1 个月前

Check This 0ut 👇🏻

simm3rsive 的头像
simm3rsive1 个月前

Mesmerising.

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thanks ☺️

Otano Studio 的头像
Otano Studio1 个月前

awesome work. Are you calculating the normal using nearest neighbors?

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thanks. Yes. And I also use the normal to calculate adicional dispersion over those wrinkles

Otano Studio 的头像
Otano Studio1 个月前

I wonder if the tsl creator could implement something that handles dynamic normals or maybe we create a node function

Anderson Mancini 的头像
Anderson Mancini1 个月前

I'm sure he can. I will talk with him hehe. Maybe we already have it but he never shared.

Otano Studio 的头像
Otano Studio1 个月前

If you can convince him to add utilities for UV too that’d be awesome and save time if we could apply uv().toPolar().scaleOffset()

vdmo 的头像
vdmo1 个月前

tiss naaaiice

Robert 🟠 的头像
Robert 🟠1 个月前

are you going to add a water-like sound effect?

Ricardo | Hammy 的头像
Ricardo | Hammy1 个月前

👀❤️

Refil 的头像
Refil1 个月前

So cool WebGPU

Joao Melo Rodrigues 的头像
Joao Melo Rodrigues1 个月前

Now that's Liquid Glass!

Anderson Mancini 的头像
Anderson Mancini1 个月前

Hahaha. Yeah. Never occurred to me that name. Would be very appropriate in this case 😁

jake downs 的头像
jake downs1 个月前

lovely work as always

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thank you very much Jake 🙏🏻

viralchem 的头像
viralchem1 个月前

wow looks great best till now

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thanks

Avetis 的头像
Avetis1 个月前

wait why does it chromatic aberrate? o_O deliberately proper?

Anderson Mancini 的头像
Anderson Mancini1 个月前

Yes. It is a design choice.

Farhan Sadik 的头像
Farhan Sadik1 个月前

Really impressive work. The glass treatment, depth, and WebGPU effects come together beautifully. 🔥

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thank you very much. This glass is really special and I'm making it to be the best glass possible on the web 😊

Bob Widlar's Middle Finger 的头像
Bob Widlar's Middle Finger1 个月前

Very nice; I really like how you are using the geometry to direct the constant change needed to make glass properly visible---REALLY good job dude!

Anderson Mancini 的头像
Anderson Mancini1 个月前

Thank you very much Bob!

Bob Widlar's Middle Finger 的头像
Bob Widlar's Middle Finger1 个月前

I'm just his middle finger =] It's a mystery if Bob would have appreciated GPU work: perhaps the enemy of his enemy could be a friend... & certainly the work we do emulating actual physics in shaders would have appealed to him. Hah: I wonder how well analog computing would map...

Bob Widlar's Middle Finger 的头像
Bob Widlar's Middle Finger1 个月前

I don't know why one would do this, but one could design a resistor .comp and a capacitor .comp &c... then iterate them through time--maybe for modeling a circuit or something. I OTOH use them for mobile UI components. Wait...WebGPU runs on Vulkan/Metal? That is fantastic news.

Nishit Barbhaya 的头像
Nishit Barbhaya1 个月前

Looks awesome. Imagine if this would be like audio reactive and pulsate and move with diff amplitudes and frequencies of sound. Kind of like a 3d audio visualizer.

Anderson Mancini 的头像
Anderson Mancini1 个月前

Can be done for sure. This is a constant noise, but attaching a reactive audio to deive that noise is super easy

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