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More internal optimizations on my #Dreamcast and #Gamecube game engine: • 2D Perlin noise generation is now 67% faster (59 cycles per sample) • 3D Perlin noise generation is now 40% faster (97 cycles per sample) • Further optimized worst-case heap allocations, bringing the total improvement to 40x since...

23,084 views • 1 year ago •via X (Twitter)

11 Comments

Steampunk's profile picture
Steampunk1 year ago

How exactly is the "ambient occlusion" handled in this engine? does it intelligently swap out textures based on surrounding blocks? it's so clean it almost looks per pixel but I imagine you don't have the overhead to do that in software, right?

A Flock of Meese's profile picture
A Flock of Meese1 year ago

Ambient occlusion is handled with vertex colors.

Byte Wise's profile picture
Byte Wise1 year ago

Is this fucking Minecraft on GameCube? You're a mad man, I love it

A Flock of Meese's profile picture
A Flock of Meese1 year ago

This is the Dreamcast version. Here’s how it looks on the GameCube:

Melody's profile picture
Melody1 year ago

2 questions Do you plan to add like greedy meshing or smth if u havent And are you changing the color of the sides of grass (Im also making a mc clone in turbowarp :3)

Pablo M.'s profile picture
Pablo M.1 year ago

I love your work. Little by little you are pushing the Dreamcast capabilities to the limit. How many polygons do you reach in this post?

A Flock of Meese's profile picture
A Flock of Meese1 year ago

130,000 vertices, right up to the VRAM limit.

SlingerGames's profile picture
SlingerGames1 year ago

This continues to impress! Amazing stuff!

thecraftsgt's profile picture
thecraftsgt1 year ago

Man this runs better than my settup 😮

Pixel Art's profile picture
Pixel Art1 year ago

Is this video on DC or GC? Either way, it's impressive.

A Flock of Meese's profile picture
A Flock of Meese1 year ago

This video is on Dreamcast. Here's how it looks ont he Gamecube:

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39,683 views • 1 year ago