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more physics simulation from the paper

104,000 views • 1 year ago •via X (Twitter)

12 Comments

teknosaur's profile picture
teknosaur1 year ago

the line between simulation and reality is dissolving. this new research paper shows how to simulate millions of collisions with zero intersections. just pure physics.

Andrew Hundt 😷💉x6's profile picture
Andrew Hundt 😷💉x61 year ago

Very cool research results, but notice the time steps for those calculations are minutes per frame, sometimes 5 minutes per frame.

-.-'s profile picture
-.-1 year ago

Gonna need a quantum computer to run it at normal speed

even constant's profile picture
even constant1 year ago

10^80! possible positions of atoms at any given instant in this universe, apparently.

ArtisanTony's profile picture
ArtisanTony1 year ago

So it's a rope making simulation. Nice lol

old-fashion's profile picture
old-fashion1 year ago

@grok what is the point to simulate

KingFromTekken's profile picture
KingFromTekken1 year ago

@CorridorDigital

Jorge Caldeira's profile picture
Jorge Caldeira1 year ago

So nice

Chaosi's profile picture
Chaosi1 year ago

Can this fix dragon dogma 2’s grainy broke graphics…..

Hugo's profile picture
Hugo1 year ago

@hectorVFX @LluisMontoliu

tino tibaldo's profile picture
tino tibaldo1 year ago

Can you add this to threejs?

Nomad's profile picture
Nomad1 year ago

I love having experience with Physics and Collision on 3D because it just makes me appreciate how insane this truly is.

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