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more physics simulation from the paper
104,000 views • 1 year ago •via X (Twitter)
12 Comments

the line between simulation and reality is dissolving. this new research paper shows how to simulate millions of collisions with zero intersections. just pure physics.

Very cool research results, but notice the time steps for those calculations are minutes per frame, sometimes 5 minutes per frame.

Gonna need a quantum computer to run it at normal speed

10^80! possible positions of atoms at any given instant in this universe, apparently.

So it's a rope making simulation. Nice lol

@grok what is the point to simulate

@CorridorDigital

So nice

Can this fix dragon dogma 2’s grainy broke graphics…..

@hectorVFX @LluisMontoliu

Can you add this to threejs?

I love having experience with Physics and Collision on 3D because it just makes me appreciate how insane this truly is.




