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More weapon forms. More supernatural abilities. More fun. With CONTROL Resonant we're pushing the Remedy RPG experience further than ever before. Join us behind the scenes of CONTROL Resonant with Creative Director Mikael Kasurinen and key members of the team for our second development diary episode, available in full... show more
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12 Kommentare

The 2nd episode of the CONTROL Resonant development diary is out now: #CONTROLResonant

Add CONTROL Resonant to your wishlist now! PlayStation 5: Xbox Series X|S: Steam: Epic Games Store: #CONTROLResonant

@MikaelKasurinen @KimberPLS I think we have another perfect sequel on the way

@MikaelKasurinen Picture of new Remedy CEO Jean-Charles Guadechon in Q3 2026 after buying Remedy shares on 31.03.2026 at approx. €11 (5 year low) and seeing Control Resonant launch figures.

@MikaelKasurinen Essa arvore de habilidades tá promissora dms

@MikaelKasurinen liked shum challenges but dead line one, enemies spawn where you cant see them and finding them wasted time clock ran down and you would lose also those big chunky guys were sponges way too much health and you had to grind for absolute mods and shaded facet for the surge gun

@MikaelKasurinen We dont get Alan Wake2 on steam after years… we dont support other games from remedy 🫵👎

@MikaelKasurinen SHUM AND SAVE SLOTS YAYYY

@MikaelKasurinen control resonant when?

@MikaelKasurinen So excited

@MikaelKasurinen Will we be able to change the camera view? I really enjoyed the first Control camera angle. This feels too high up and far out. Also, will there be accessibility features for larger UI/dialogue/menu/text font size?

@MikaelKasurinen Isn't it ironic, that originally studio known for great writing, makes their "remedy rpg" but all the "rpg" about it are skill points or something and Sam isn't even writing for the project 🤨










