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More W.I.P. (subject to change)
30,304 görüntüleme • 12 gün önce •via X (Twitter)
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i feel like the avarage joe wouldnt really understand the fact that both dice do different stuff and that both players are using them, maybe having 4 dice would work?? idk

I feel like this a massive power creep between them like with the fire ability is wayyy more likely to hit

I’ve watched through both this and the original, and I only now got that the red dice indicates the attack strength. I get it says P1 and P2, but I read that as movement (black dice). Maybe not the best way to convey that info tho since these are meant to be quick and casual

Maybe the dice could be moved to somewhere better, or they could be following the character that is using them so the association is faster and dont confuse people

I just think the gameplay goes too fast, most people can't follow this. it taking a second or two for dice rolls would alleviate it but I understand that would make it very very long

Haz que las animaciones de ataque no sean instantaneas, sino que se preparen un poco antes de iniciar el golpe, para asi crear espectativa en el espectador (por ejemplo, haz que las casillas que se van a prender fuego, parpaden de color rojo rapidamente antes de incendiarse) +

They need damage sprites

Okay i get it now! Blue you're so ass 🥴

i think its better if you just make their attacks the same regardless of dice roll or just remove the red die also the blue guys ability sucks it cant even hit the other side whats the point of it being a projectile if it cant attack from that far away

I like the concept! The activation rate of the powers is a little confusing, I couldn’t figure out why the fire was a full line sometimes and only one square on others. Maybe add a power bar or have the strength of the ability tied to the die roll?

I think slowing it down and maybe shrinking the board to compensate would make it more understandable. keep the dice sounds tho they do good things to my brain

a range buff for P1 would be nice

This guy fucking sucks at unnamed square game.

Bro this blue guy fucking sucks

Move the dice on top of each pawn. ONE dice on top of them. First black rolls. They move. Next the dice rolls again and turns red. They attack. Attack animation lasts a little more so the user processes and reads the number rolled. Roll sound replaced by a normal thump you-

Aaaand we already have a crossbow

could you change the stupid ugly dumb scratch synth sounds please. i hate them very much

too many sound effects!!

for a full 20 seconds i figured this was an "aqua and Seth" where the hell are we variant

can you give them little hats

Splurter try to hit pink CHALLENGE: Impossible

scraaaaaatch

crossbows strongest solider

Super Duper Cool.

i can make midi music Let me in

It's a bit loud

No idea what's happening at all

You are cooking

maybe add some text under each die to indicate what they do to make things more intuitive maybe

can i suggest moving the dice to the center of the screen to retain attention?

i didnt quite work out how the dice worked until reading the comments but i really like this concept!!! also blue needs a buff oh my god

this rocks I can watch this while sober

maybe remove the range limit of p1
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