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Most games: Let's make sure the player has a nice safe intro area to learn the controls - we don't want to overwhelm them. Dead Space 2:

460,200 Aufrufe • vor 3 Jahren •via X (Twitter)

29 Kommentare

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Dillon Rogersvor 3 Jahren

"Okay team, we need some new necromorphs for our sequel. What we got?" "How about one that just pukes on everyone and everything. The... Puker!" "Done. It's perfect, it's in the game - ship it."

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Dillon Rogersvor 3 Jahren

Getting out of that stray jacket and getting me some Engineering drip.

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Dillon Rogersvor 3 Jahren

Ah yes, the first tripod fight. I just have to stay far away from him as he can destroy me on survivalist/zealot if he gets too close. I've got this! ...

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Dillon Rogersvor 3 Jahren

I've always been more a Dead Space 1 person because naturally it leans more on the survival horror side (esp with the remake's additions), but I also like how mechanical the Ishimura feels/sounds. Dead Space 2 is not that. The tone of the Sprawl is a bit wacky to behold.

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Dillon Rogersvor 3 Jahren

The Pack, or "well, there goes all my ammo!"

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Dillon Rogersvor 3 Jahren

"perfect sleep"

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Dillon Rogersvor 3 Jahren

mmmm dat light cookie

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Dillon Rogersvor 3 Jahren

Ah yes, the Unitology apartments. Lots of good things happening here!

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Dillon Rogersvor 3 Jahren

Church of Unitology entrance hall

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Dillon Rogersvor 3 Jahren

Easily the best enemy addition in Dead Space 2: the Stalkers.

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Dillon Rogersvor 3 Jahren

Got that Titan Security Suit drip

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Dillon Rogersvor 3 Jahren

Unitology Church aesthetic going hard

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Dillon Rogersvor 3 Jahren

Ah, the Event Horizon room: a staple of any space ship or station!

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Dillon Rogersvor 3 Jahren

Ripper, my beloved.

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Dillon Rogersvor 3 Jahren

They knew everyone would be too busy ogling how rad this room looks

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Dillon Rogersvor 3 Jahren

Not the most ammo efficient for this encounter, but I just got my Ripper and I'm going to use it, damn it! Also that unitology necromorph was real late to the party pfft

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Dillon Rogersvor 3 Jahren

This room is probably my favorite visually in the whole game, though.

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Dillon Rogersvor 3 Jahren

Light cookie appreciation post #2 (the stain glass windows baked into the carpet/floor)

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Dillon Rogersvor 3 Jahren

Now that I've finished my NG run of Dead Space, back to playing Dead Space 2 while waiting for performance patches for my Impossible/NG+ runs 😔 Sorry for everyone who has to watch Franco die another 500 times.

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Dillon Rogersvor 3 Jahren

Handsome guy

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Dillon Rogersvor 3 Jahren

Dillon very quickly gets bodied because he's used to Dead Space 1 combat pacing and has to re-adjust back to how incredibly fast everything moves in Dead Space 2 😔 Goddamn Leapers are *murder* in the second game lol

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Dillon Rogersvor 3 Jahren

I totally forgot these zit monsters existed

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Dillon Rogersvor 3 Jahren

Ladies - he's 0'9'', full of tiny angry sounds and available!

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Dillon Rogersvor 3 Jahren

Ah, the elementary school - a fairly common locale of horror games. Silent Hill, FEAR 2, Dead Space 2, Condemned, Outlast 2. Not quite up there with Asylums, but not far behind, either.

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Dillon Rogersvor 3 Jahren

lmao. god. This shit is so funny. I remember this being a big deal in 2011. People going "oh my god, they have zombie babies and children! So disturbing" and now it's just like - pfffft. Now this doesn't even register on the "shocking" scale.

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Dillon Rogersvor 3 Jahren

I remember playing Dead Space 2 in early 2011, starting college that fall, and then playing Skyrim that winter in my dorm, and the big controversy with Skyrim was that “killable kids” mod. Pete Hines had a big fight on Twitter about it. 2011 games industry was so quaint.

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Dillon Rogersvor 3 Jahren

Doom 3 “am I joke to you?”

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Dillon Rogersvor 3 Jahren

Even though this is just a key/door puzzle, the presentation makes it way more memorable. It's morbidly funny, which suits this game well.

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Dillon Rogersvor 3 Jahren

The next room requires a verbal access code, which I always had hoped would be solvable by playing one of the station keeper's audio logs, but unfortunately not. The answer is to just throw stuff into these beams. Can't always turn the imsim brain off hah

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