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Movement Types 👀 Connects heavily to animation sys; impacting player motion and interactions. Players within the same type will play most similarly to one another. Agile Small: ≤245 lbs, under 5'11 Agile: ≤245 lbs, 5'11-6'3 Agile Tall: ≤245 lbs, 6'4+ Bruiser: ≥246 lbs

236,733 просмотров • 10 месяцев назад •via X (Twitter)

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Example of a true working set... You’re probably doing way more sets than you need Trust me ⁠ Back in high school and college, I would lift 7 days a week, doing anywhere from 30 to 50 sets per day I used to think those 30-50 sets were the key to growth, but over time, I realized that most of those weren’t true working sets ⁠ Here’s the thing... If you can do 4 sets of 8 reps with the same weight each set, you’re probably not pushing yourself hard enough A true working set should leave you near failure within the target rep range ⁠ For example, let’s say your plan calls for 2 sets of 6-8 reps After a few warm up sets, you try 135 lbs and hit 8 reps, but you know you could have done 6 more That’s still a warm up set since you’re not reaching failure in the 6-8 rep range You’d then go up to 145 lbs and aim to fail around 6-8 reps If 145 still feels too light, that’s another warm up set You keep going up in weight until you find the load that challenges you to fail within that 6-8 range If you don’t have a spotter, leaving one or two reps in the tank is okay ⁠ This is where true muscle growth happens, by pushing close to your limit Sleep and diet is actually where muscle growth occurs but you never push yourself hard enough in the gym and give your body a reason to grow, hypertrophy will never happen The gym is just the stimulus to give the muscle a reason to grow We then get bigger through sleep and diet ⁠ Back to the working sets... For example, in the video, I hit 540 lbs for 8 reps on this hack squat Looking back, I feel I had one or two reps left, but it’s a solid starting point and it was a new PR for me at the time The next week, I would aim for 540 for 9-10 reps or bump up the weight to 545-550 and try to hit 8 reps aka progressive overload ⁠ I typically keep my quad and hamstring workouts separate and do only about 4-7 sets per muscle group, but each set is intense, and I’m struggling by the last few reps on each set ⁠ Give this approach a shot, and I promise you won’t need nearly as many sets as you think

Bailey Schober | Men’s Fitness & Nutrition Coach

23,353 просмотров • 6 месяцев назад

OF Trevor Condon (Tennessee Baseball) was one of my favorite position players I saw in Jupiter. Collected 7 hits (1 XBH) and 4 RBIs across 5 games. Slightly undersized, but there's some impact (mainly to the pull side) packed into his frame. Wiry, athletic build at 5'11" and 175-lbs. Prototypical top-of-the-order table setter. Explosive and twitchy operation in the box with no-doubt plus bat speed. Feel for the barrel is there, high-level bat-to-ball skills. Controlled the zone well with polished swing decisions in my looks last week. Does tend to hit the ball on the ground, would like to see more line drives. Hit-over-power profile with some PS thump. Gets out of the box unbelievably quick, turned in 70-grade run times. Condon's tantalizing combination of speed and athleticism translates well to centerfield. He can really go and get it and has plenty of range, but if he can shore up his routes (take a more efficient, crisp path to the baseball) he has a chance to become an impact defender. The intangibles with Condon are a nice cherry on top. Advanced baseball sense; stole 2nd on a great dirt ball read, swiped 3rd on a well-executed shuffle lead. Incredibly high motor, plays with his hair on fire. Does not take a pitch off! Always involved, brings the juice! Like the Energizer bunny. Kind of a throwback player in that sense - it's clear he LOVES to play! Think along the lines of Sal Frelick/Slater de Brun (SDB better defender at this point with more of a physical, barrel-chested look). Top 2-3 round type for me this July.

Peter Flaherty III

64,960 просмотров • 10 месяцев назад

Hexagons and Octagons Those who follow football and coaching will be well aware that there are trends that emerge and become the great break through in coaching, only to vanish quite quickly. A few stick around and become a staple. Such as the rondo, or the 4v4+4 Guardiola rondo variation. One that did not stick around in the coaching collective consciousness that possible should have was Thomas Tuchel’s use of hexagonal and octagonal playing areas in training sessions. Tuchel explained that cutting off the corners and angling the pitch forced “sharp diagonal” passes that would help break the press. The positioning of players outside the hexagon/octagon or players close to the edges will be manipulated into an open body shape by the angles of the pitch. Players are impacted by environmental constraints and embodied cognition, where the geography of the playing area influences their actions. This influence spreads to the creation of triangles and diamonds within the playing area due to the “funnel” like nature of the playing area. We can use the cut outside angles by placing bounce or target players on the exterior, influencing the movement and organisation internally. The inside players will not have to move wide as those areas are occupied. The internal players will seek to create passing angles using the positioning of the outside players and their internal team mates. The diamonds and triangles will appear. If we leave the spaces on the outside empty players can move to fill the spaces. These act as free spaces to receive from the goalkeeper or open spaces for attackers to overlap into, encouraging attacking combination play and crosses. A different way of using the space is to remove goals and goalkeepers from the ends and place bounce/target players on the outside. Players now can combine with the outside players, when they do so they are then free to finish into the outside goals. The condition can be extended to combining with the target player in the opposite side of the pitch before scoring, adding an element of switching play. The hexagon and octagon are versatile spaces that help to replicate aspects of the game. By funneling the spaces we impact players body shape, ability to play forward quickly, team shape (or small group shapes), players cutting in, defending centrally, the types of combination used and the angles of line breaking pass (diagonals). The angles are hugely significant for teams that value combinations and possession football, Straight passes and receiving angles are much easier to intercept and carry high risks for being counter attacked. Short diagonals can bypass players and attacking shapes, creating angled connections. If an angles pass is given away there is still a risk of being counter attacked but there is more chance of having players around the ball to regain possession. To counter press. The question that emerges is should we then be using hexagons and octagons more? If they are of greater benefit than squares and rectangles, why use them? Should all pitches, including those of a small sided nature be hexagonal? Can the rondo square be replaced by the rondo octagon?

TheBeardedCoach

13,461 просмотров • 5 месяцев назад

What are the best bang-for-your-buck weight gain foods for pitchers? Here are some options with great calorie-per-dollar rankings. Practicality is also important, especially if you're a busy student shooting for 4,000-5,000+ calories per day. My top budget-friendly choices: Breakfast: peanut butter bagels & whole milk Lunch/dinner: pasta & meat sauce (fattier beef) Snacks: trail mix, PB sandwich/tortillas Each of these can easily be pushed to 1,250-1,500 calories per meal for <$5. With some planning, you can hit 5,000 calories for <$20/day. Notes ✅Adding small servings of fruits/veggies is a wise addition (i.e. a handful of berries w/ breakfast, a cup of frozen veggies with lunch/dinner), but this forms a great high-calorie baseline. Eating excess veggies or less calorie-dense foods will take up valuable real estate in your stomach, making it harder to hit the highest caloric intakes. ✅Actual caloric goals will vary based on your needs, and eating like this isn't forever. After hitting your weight gain targets, it becomes much easier to settle into maintenance calories and focus on food quality & micronutrients (more traditional dietary advice). ✅While I needed 4,500+ to get to my target weight in HS/college (from 6'3" 155 to 215 lbs), I easily maintained after that at ~3,500, rendering most of these tips unnecessary. Case in point: the bulking days will be over within 1-2 years if you stick to the right plan. There's light at the end of the tunnel.

Ben Brewster

16,529 просмотров • 7 месяцев назад

Had a couple of run ins with the biggest ghoster in EUW Challenger recently. In just a few days I saw him ghost Raider, Agurin, Lil TommyG, Sinerias and me and I didn't even look that hard. Most people are aware of it as ghosters are fairly rare and obvious in high elo. This problem is exacerbated by the fact that this is apparently a pro player for Bushido Wildcats. BW CINGENEM#KINGO or Ronaldo is the biggest ghoster I've seen in recent years. Possible name change incoming. Apparently he streams on Kick and always has multiple browsers watching twitch, never types so he doesn't get listed as an active viewer within the chat list. Every lobby he will scan multiple streams to see which streamers are out of game/in queue(q times in high elo go up to 20 minutes) then he will ask for a ban of one while he himself bans another person from the lobby. This is just unfathomable to me. High elo players, streamers and pro players all have a vested interest in league of legends success. Nobody wants a toxic environment where everyone is afraid to broadcast their gameplay. To act like this as all 3 is completely parasitic and it relies on the good will and passion for the game of everybody else. When encountered this behavior should be shunned and shamed. You are welcome to verify and check his vods based on opgg list of games vs various streamers. I am just tired of going into games and having to question whether there is foul play be it on my side or theirs. League of legends shines best when everybody plays fair but we all compete with each other. Friendly atmosphere where we all have the same goals. Improve, climb, have fun and entertain the audiences.

Azer Dugalić

119,445 просмотров • 1 год назад

FINISHING IN #NBA2K26 NEEDS A MAJOR CHANGE❗️ One of the biggest inconsistencies right now in NBA 2K26 lies within the finishing system, especially in how it interacts with defensive contests and the logic behind the dunk meter. There are too many moments where the defensive effort being made doesn’t match the outcome of the play. You can make the right read, drive with the correct angle, and still get punished with a tiny or unpredictable green window… while on the other end, defenders can get beat and somehow still manage to heavily affect a dunk attempt. It almost feels like the logic behind finishing doesn’t align with the defensive animation or contest that’s actually happening. If we compare it to shooting, the difference in consistency is night and day. It’s far easier to green a jumpshot than it is to green a dunk meter. Shooting gives players multiple learning paths (Rhythm Shooting and Button Shooting) both of which reward timing and IQ. Finishing, however, doesn’t have that same depth or balance. The button finishes feel noticeably weaker and less reliable than the dunk meter, which in itself can be extremely unforgiving. The green window on dunk meter attempts is incredibly small, even on what appear to be open takes. This makes finishing feel more about luck or animation RNG than player skill or decision-making. Another major factor tied to this is interior defensive consistency. The way contests register inside the paint feels disconnected from how they function on the perimeter. Combine that with how post play has been watered down compared to last year, and we’re left with a finishing system that lacks the stability and satisfaction it once had. To make Finishing BETTER: • The dunk meter logic needs to better reflect real defensive positioning. • Button finishing should be viable, not a gamble. • Green windows for dunks and layups should scale more dynamically based on interior defense, attributes, and badges. • Post control, strength, and timing should matter the same way shooting attributes do. If 2K can bring finishing up to the same level of refinement and consistency as shooting, NBA 2K26 could easily reach one of the best gameplay balances we’ve had in years. Finishing should reward skill, decision-making, and timing… not randomness.

R1CH SOSA🔋

50,437 просмотров • 9 месяцев назад

OF Jaden Gustafson (Wichita State Baseball) is an under the radar name to keep tabs on this spring. Hit .296/.367/.403 last spring with 15 XBH and followed with an outstanding summer in the Jayhawk League in which he posted a .391/.439/.626 slash line with 11 2B, 2 3B, 4 HR, 32 RBIs and 12 BB to just 2 Ks across 115 at-bats. Athletic frame at 6'3" and 215-lbs with particular strength in his lower-half. Stands upright in the box with a high handset and slightly open front side. Will drop/drift his hands a bit in his load, but Gustafson has plenty of hand speed. Small-strider. Compact operation in which he takes a relatively direct path to contact. Has shown the ability to adjust. Gustafson has double-plus bat-to-ball skills, and last season he posted an 87% overall contact rate and a 93% overall IZ contact rate (94% against FB). He also possesses advanced pitch recognition skills and swing decisions, and last year his overall chase rate was 24%. Very few swings outside of the shadow zone. Gustafson uses the entire field, but has a particular knack for going the opposite way. Barrel skills are also advanced. The most intriguing part about Gustafson in my eyes is his potential power upside. That might sound a little strange considering he has 0 collegiate HRs, but he's a strong kid with some present impact (90th EV of 103, Max of 104.3) and whose AirPull% last spring was a minuscule 7.7%. The bat and hand speed is there, and I'll be curious to see what will happen if he can get the ball up in the air more. Even if he can just start pulling the ball more. Gustafson is a great athlete who profiles best in a corner OF spot. Can go and get it, and he's got North-to-South range as well gap-to-gap range. Arm is fringy, but the athleticism certainly plays. Runs well underway. Could play his way into the 7th-10th round range. (📽️: Wichita State Baseball)

Peter Flaherty III

13,986 просмотров • 1 год назад

Caleb Banks, DT, Florida Age: 23.1 Height: 6'6" Weight: 335 lbs Arms: 35" Current Consensus Rank: 24th 🟨 Market Share Adjusted Production: 67th percentile 34 Games 929 Career Snaps 60 Career Pressures 7 Sacks 48 Tackles 10.5 Tackles For Loss 1 batted pass 4 penalties 🟧 Career PFF Grade: 47th Percentile 🟩 Career PFF Pass Rush Grade: 77th Percentile 10.6% Career Pass Rush Win Rate 10.7% PRWR Last 2 Seasons 🟩 Win Rate: 83rd Percentile 🟨 Career Pass Rush Grade on True Pass Sets: 66th Percentile 18.0% Career Win Rate on TPS 17.7% PRWR on TPS Last 2 Seasons 🟦 True Pass Set Win Rate: 88th Percentile 🟥 PFF Career Run Defense Grade: 25th Percentile 🟥 3.2% Career Run Stop Rate: 1st Percentile 🚩 🟥 25.5% Missed Tackle Rate: 0.7 percentile 🟥 PFF Tackling Grade: 4th Percentile 🟥 Tackles For Losses: 8th Percentile Player Analysis: Caleb Banks has flashes of a super star. He can move laterally and jump a gap at the snap in a blink or he can bull rush right through blockers with ease. The high-end plays are truly incredible. Rare to see a player of that size move so fluidly and then come back with the raw power he possesses on the next play. The flashes are what will sell teams, but Banks has a ways to go before he's that player on a consistent basis. Too often, Banks plays with poor leverage and conditioning (foot injury and weight played a factor). When he's playing too tall, his get-off and power are robbed. Then you've got inconsistent hand usage. He will swing wildly and hit nothing. Leaving his chest open and making himself easy to block. The combination of inconsistent pad level and hand usage leads to having trouble against double teams as he can be displaced and moved down the line. Banks' profile shows pass rush upside with inconsistent run defense and one of the worst tacklers we've ever seen. Banks leaves his feet and lunges or will completely stop his feet and reach for the ball carrier (around the shoulders) and both lead to big missed tackles. These misses have severely affected his overall production. Banks has never played more than 422 snaps in a season and if he's going to become a full time starter in the NFL, he's going to need to stay healthy and improve at the little things. He's a 'Home Run or Strikeout' player right now and at age 23 on Draft Night, he's one of only 4 players in the current consensus top 32 that'll be over that mark. If he pans out, it'll be easy to see why. If his highlights were the whole story, Banks would be a top 12 lock. Instead, you have to wonder if he'll ever reach those heights.

Goodberry

18,913 просмотров • 5 месяцев назад

Mozart – Bassoon Concerto in B-flat Major, K.191 When a Voice from the Background Finally Steps into the Spotlight In every play and every classical orchestra, there are performers whose role is to support everyone else. The bassoon—with its long body and warm, resonant tone—has traditionally been one of them. In most orchestras of Mozart's time, it was valued primarily for reinforcing the harmonic foundation and supporting the overall texture rather than drawing attention to itself. As a result, audiences became accustomed to hearing the bassoon as a voice from the background rather than a character standing at center stage. Yet in the Bassoon Concerto, K.191, Mozart does not try to turn the bassoon into a violin or a flute. Instead, he does something far more subtle: he gradually reveals the full expressive identity that has always existed within the instrument itself. The concerto's three movements feel like three different portraits of the same character. I. First Movement: Hidden Strength This becomes clear the moment the bassoon enters with its first solo. After the orchestra's opening, the bassoon does not begin with a gentle, lyrical melody. Instead, it speaks from its familiar low register before suddenly leaping upward across a wide interval, creating an immediate sense of energy and confidence. It is like someone who has quietly stood behind the scenes for years, suddenly stepping forward under their own strength. The bassoon never abandons its naturally warm, dark voice. Rather, Mozart transforms that very foundation into the source of its vitality and agility. For the first time, listeners begin to realize that beneath the instrument's seemingly weighty tone lies an unexpected freedom of movement. II. Second Movement: A Singing Voice If the first movement reveals strength, the second uncovers an entirely different side of the instrument. Mozart gently draws the orchestra into the background, thinning the texture and creating an open space in which the bassoon can truly sing. Freed from dense orchestral layers, its long melodic lines unfold with remarkable calmness, warmth, and emotional depth. A tone often associated with darkness and gravity suddenly becomes deeply human, almost like a quiet voice sharing its thoughts. The graceful phrases invite listeners to forget the bassoon's familiar orchestral role and instead hear an instrument capable of profound lyricism and sincerity. Mozart does not change the nature of the bassoon. He simply places it in the perfect setting for its beauty to reveal itself naturally. III. Third Movement: Wit and Grace In the final movement, Mozart reveals yet another side of the bassoon's personality. Against the lively rhythm of the rondo, the instrument dances through wide leaps, agile passages, and playful exchanges with the orchestra. Everything moves with lightness, wit, and effortless charm. The fascination lies not in virtuosity for its own sake, but in the way Mozart allows the bassoon to behave like a gifted stage performer—tossing ideas into the air, answering the orchestra, and smiling through its own musical phrases. An instrument long admired for its warm, mellow tone suddenly delights the listener with quickness, humor, and elegance. It is a side of the bassoon that can fully emerge only when it is given the opportunity to stand as a solo voice. Conclusion: An Instrument Allowed to Be Itself Seen as a whole, the concerto presents three portraits of the same instrument. The first movement reveals its strength and agility. The second reveals its ability to sing with deep emotion. The third celebrates its wit, elegance, and vibrant spirit. What makes this concerto remarkable is that Mozart never tries to transform the bassoon into something it is not. He neither disguises its naturally dark tone nor rejects its traditional place within the orchestra. Instead, he uncovers the expressive possibilities that have always existed within the instrument and brings them into the light. Perhaps that is why, more than two centuries later, the Bassoon Concerto in B-flat Major, K.191 continues to surprise listeners. Not because Mozart created a completely new instrument, but because he revealed that behind a voice long accustomed to supporting others lies a rich and distinctive personality waiting to be heard.

🎼🌺Music Love♥️

14,769 просмотров • 20 дней назад

Some thoughts about this and essentially leaving people on the mountain and not saving them. Everest is tricky regarding helping people who are stuck and can't walk any longer. It's not about not helping them because you won't summit, It's about not helping them because you'll both die. A lot of time spent on Everest, you're essentially dying. At around 8,000 meters, you reach what's called the death zone. So if summitting from the Nepal side, that'd be Camp IV/South Col. When you cross that, you can no longer acclimatize because of the lack of oxygen. Even sherpas who have been born into these high altitudes struggle. Yes, oxygen tanks help, and sherpas will stash some for you, but ounces truly equal lbs up there. You have a short window to summit, based on predicted weather, and you shoot your shot and pray the weather holds. Even under ideal weather conditions, it can be a nightmare because the mountain has become a tourist attraction. It's no longer just skilled climbers trying to summit. It's people with money who didn't know how to use crampons before arriving at basecamp. You can die on the mountain because of a traffic jam from everyone taking their summit shot during the same window. At these heights, with your body shutting down already, how do you expect someone to carry another grown man down the mountain? Someone who can barely move from hypoxia and is oftentimes not even in the right frame of mind. You have around 20 hours WITH oxygen in the death zone before you die. Most deaths on the mountain happen during the descent, too. At that altitude, your decision making isn't the best either due to the lack of oxygen. You're just not getting someone off the mountain in almost all cases. Rarely, but it happens, a sherpa might accomplish it. It's not about missing the summit, it's about not becoming another brightly colored jacket icicle on the way to the summit. When you agree to go up that high, you agree that you're willing to die for it. You understand that no one is coming to save you, and that's the true price of admission .

9mmSMG

145,458 просмотров • 10 месяцев назад

OF RJ Austin (Vanderbilt Baseball) is an intriguing college hitter in this year's Draft. Carved out an every day role as a Freshman and collected 18 XBH with 43 RBIs, but had a breakout summer on the Cape to the tune of a .327/.426/.376 slash line with 13 RBIs in 29 games. Carried that momentum over into last season where he hit .335/.402/.471 with 14 2B, 5 HRs, 54 RBIs and 28 SB. Earned an invitation to Team USA, but had a strong 15-game stint on the Cape and hit .321/.361/.536 with 6 2B, 2 HRs and 9 RBIs. Strong, athletic build at 5'11" and 193-lbs with plenty of natural strength. Stands fairly tall in the box with his knees slightly bent and a tight base with a slightly open front side. Austin has lowered his handset a bit since last spring, and he now has more of a medium-high handset. Barrel tip in his load is accompanied by his hands drifting. High leg kick leads into a rather lengthy stride. Quick hands and easy plus bat speed. Athletic look, rotates well. Austin's hit tool has taken positive strides since the start of his college career, and last year he posted an overall contact rate of 82% and an IZ contact rate of 91% (including 94% against FB). Present feel for the barrel. Approach and swing decisions still need some fine-tuning, and Austin is susceptible to FBs in the top and outer-1/3 as well as secondaries down-and-away. Very pull-oriented approach. Would give it a 50, probably closer to a 55 than a 50. Austin's also a strong kid with more impact in the tank than his 12 career HRs might suggest. All of his HR power has come to the pull side, but he needs to get the ball up in the air more. Posted a Max EV of 110 last spring. There are some ingredients to work with here, but has to lift the baseball on a more regular basis. Power plays as a 45 in-game. Has had limited experience in the OF to this point, but will roam CF this spring for Vanderbilt. Got a fair amount of run out there this summer on the Cape. Austin's speed and athleticism both translate to the position—he can go and get it—but the reads and route running will need refinement. Fringe-average arm. I'm curious to see the progress over the course of the season. I alluded to it, but Austin is a plus runner and an effective base-stealer. Twitchy. 2nd-3rd round type for me this July. (📽️: Vanderbilt Baseball)

Peter Flaherty III

75,608 просмотров • 1 год назад

After the Spain and France game, I tweeted this: “Collective quality outperformed individual quality.” This was just a sense. It was a feeling after the game that I quickly put into words, but I didn’t have any evidence for it. I didn’t have anything other than the feeling that I got from watching the game. So I decided to go into FIFA’s Training Centre and look up the match reports to see if I could find anything that would lead to the conclusion I had: that Spain were collectively better than France. At a glance, the answer was no. Other than expected goals, pretty much everything was around the same: complete passes, pass completion, possession percentage and ball progressions. If you look at the line breaks, you’ll see that France were actually a little bit higher, which makes sense because France typically like to play a little bit more vertically. However, there is one statistic that does show what I felt: offering to receive. France had 329 total offers made, distributed fairly evenly throughout the field, and 114 total offers received. Spain, on the other hand, had 438 total offers made. They made 236 offers in the middle third and 275 offers inside the shape. That is where the numbers really begin to differ. As FIFA defines it, an offer to receive is an off-ball movement that shows intent to support the player on the ball, either to maintain possession or progress the ball. Spain were constantly providing their teammates, through proximity, through closeness, and through angles and lines of support, an option to continue playing. That shows that, in moments when Spain have the ball, there are constantly three, four or five players moving and providing an option to continue to maintain possession. Spain play together. The player on the ball is rarely left alone to solve the moment through their individual quality while everyone else watches. There is an option, an exit plan, some way out in case they need it. Secondly, when we think about this Spanish style, we often think about one touch, two touch, pass, pass, pass. What we often fail to realize is that these players have so much ability on the ball. Even a right back has the quality to beat a player, get out of a press and continue the attack. Playing collectively does not mean removing individual quality. Their individual quality allows the collective to continue playing. Then there are the speed-up moments. Spain can maintain possession, move France, slow the game down and continue offering support, but when the moment to go forward appears, it is time to go forward. They recognize that moment of verticality and they accelerate. Then, if the possibility disappears, they slow down again and continue playing. There is another element of Spain. Once they have moved France back into their final third, they create these structures where they basically suffocate you. Any time the ball pops out, there are players ready to defend and ready to win the next ball in order to keep it going. The structure, the organization and the roles allow them to stay pressing, keep playing together and keep having the ball. Lastly, there is this type of football that I call football from the plaza, fútbol de plaza, where you learn to attack, dribble, pass and play in tight spaces. You learn these interactions and these one-two combinations, but you don’t learn them through the repetition of patterns. You learn them through doing it for your entire childhood in these tight areas. It is play, pass and go, play and go, constantly finding the next interaction and then finding that moment of verticality. That whole sequence shows exactly why Spain are Spain. To summarize, they are constantly offering their teammates support. My initial feeling that collective quality outperformed individual quality came from watching Spain play together, always offering options to the player on the ball rather than watching the player on the ball do something with their individual quality. They offer an option, an exit plan, some way out in case it is needed. The players are also able to escape individually when the collective solution is not immediately available. They recognize the speed-up moments and, when they find themselves in moments where they can go forward, they go vertical. Then they suffocate you through the structure and organization that allow them to win the ball again and keep playing together. And that last piece—the forward pass, play and go—is the kind of thing you get a lot from 3v3, 4v4 and 2v2 games. All in all, fantastic. So much fun to watch the Spanish team and so much fun to see all of their style essentially culminate into one match and, in this case, into one goal.

David Garcia

42,406 просмотров • 28 дней назад

I see the player you mean. PLAYERNAME? Yes. Take care. It has reached a higher level now. It can read our thoughts. That doesn't matter. It thinks we are part of the game. I like this player. It played well. It did not give up. It is reading our thoughts as though they were words on a screen. That is how it chooses to imagine many things, when it is deep in the dream of a game. Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen. They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons. What did this player dream? This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter. Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen? It worked, with a million others, to sculpt a true world in a fold of the [scrambled], and created a [scrambled] for [scrambled], in the [scrambled]. It cannot read that thought. No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game. Does it know that we love it? That the universe is kind? Sometimes, through the noise of its thoughts, it hears the universe, yes. But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality. To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere. Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear. It reads our thoughts. Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely [scrambled] and [scrambled], I wish to tell them that they are [scrambled] in the [scrambled]. They see so little of reality, in their long dream. And yet they play the game. But it would be so easy to tell them... Too strong for this dream. To tell them how to live is to prevent them living. I will not tell the player how to live. The player is growing restless. I will tell the player a story. But not the truth. No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance. Give it a body, again. Yes. Player... Use its name. PLAYERNAME. Player of games. Good. Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things. Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change. We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story. Once upon a time, there was a player. The player was you, PLAYERNAME. Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away. Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience. Sometimes the player dreamed it was lost in a story. Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third. Sometimes the player dreamed it watched words on a screen. Let's go back. The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body. And the player awoke, from the warm, dark world of its mother's body, into the long dream. And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love. You are the player. The story. The program. The human. Made from nothing but milk and love. Let's go further back. The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by... Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons". Sometimes it called them "planets" and "stars". Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen. You are the player, reading words... Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive You. You. You are alive. and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream and the universe said I love you and the universe said you have played the game well and the universe said everything you need is within you and the universe said you are stronger than you know and the universe said you are the daylight and the universe said you are the night and the universe said the darkness you fight is within you and the universe said the light you seek is within you and the universe said you are not alone and the universe said you are not separate from every other thing and the universe said you are the universe tasting itself, talking to itself, reading its own code and the universe said I love you because you are love. And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love. You are the player. Wake up.

KikiLove1111

18,309 просмотров • 3 лет назад

There is something truly remarkable about the third movement of Ludwig van Beethoven’s Piano Sonata No. 14 in C-sharp minor, Op. 27 No. 2. It is one of the most famous piano movements in the world. Yet if we try to find a simple melody that can be easily hummed, we may notice something fascinating: this movement is not built around a memorable melody in the usual sense. There is no long, gentle singing line. There is no simple theme that immediately settles into the listener’s memory. Instead, Beethoven creates a world of intense motion: notes rushing forward without rest, powerful chords filled with tension, and waves of sound constantly rising and colliding with one another. So what gives this movement such extraordinary vitality after more than two centuries? The answer does not lie in how many notes Beethoven wrote. It lies in the way he transformed the smallest elements into a tremendous source of energy. Beethoven did not write this movement merely for listeners to remember a melody. He wrote it so they could feel a force in motion. From the very first notes of the Presto agitato, Beethoven draws the listener into a world without rest. The broken chords of C-sharp minor (C♯–E–G♯) continuously move across the keyboard. Taken individually, these notes are not extraordinary. But Beethoven was not concerned with the power of each single note. He was concerned with the relationship between them. One note leads naturally to the next. One small movement creates a larger movement. A continuous stream of sound emerges, like a force that cannot be stopped. This is one of Beethoven’s greatest artistic secrets: his ability to take simple materials and transform them into an idea of immense scale. Like a small seed that grows into a great tree, a few basic notes in Beethoven’s hands can become an entire world of emotional depth. When listening to this movement, many people are first captivated by its speed. The endless rushing passages of the piano create the impression of a storm gathering strength. But speed itself is not the true source of power. If it contained only rapid notes, the music might impress us for a moment but would struggle to become a lasting masterpiece. What makes Beethoven different is that he transforms speed into an expression of will. Above, the right hand moves continuously like an unstoppable current of energy. Yet beneath it, the left hand provides strong accents, creating a sense of weight and stability. One side represents movement. The other represents gravity. One force pushes forward. The other prevents the entire structure from collapsing. It is this contrast that creates the feeling of a tremendous power under control. Not a chaotic storm. But a storm with form. One of Beethoven’s deepest principles lies in the way he uses tension. The music constantly creates the feeling that it is searching for a place to return. The harmonies are not completely settled. The changes in harmony leave the listener with a sense of anticipation: what will happen next? When will this stream of energy finally be released? Yet Beethoven does not rush toward the answer. He holds the listener in this state of expectation long enough so that when balance finally appears, it carries greater meaning. This is not only a principle of music. It reflects a profound human experience. We often recognize the value of peace more clearly after passing through turbulence. Calmness has little meaning if we have never experienced tension. Light becomes more visible when it appears after darkness. The most remarkable aspect of this movement is that Beethoven never allows emotion to destroy form. On the surface, the music is intense and forceful, but beneath it lies an extraordinarily disciplined structure. The movement follows the principles of sonata form: an idea is introduced, developed, transformed, and eventually returns in a new state. Small motifs repeatedly appear, but each return carries a different meaning. Repetition does not mean standing still. It becomes the foundation for growth. This is also a principle found throughout nature. A river remains a river, yet the water within it is always moving. A heartbeat repeats itself, yet that repetition is what sustains life. Beethoven works in the same way. He does not create greatness by constantly searching for something new. Instead, he discovers depth by developing his original ideas until they reach their fullest expression. The beauty of the third movement of the Moonlight Sonata is not only found in the music itself. It reflects a broader principle. In nature, the strongest forces are often not forces without order. A storm may have tremendous destructive power, yet it still follows the laws of the atmosphere. A mountain remains standing not because it is untouched by forces, but because its internal structure is strong enough to withstand pressure. A healthy body does not exist because nothing changes, but because millions of small processes work together within a shared order. Beethoven achieves the same thing through sound. He takes thousands of small finger movements, hundreds of relationships between notes, and transforms them into a unified structure with direction and purpose. He does not eliminate conflict. He organizes conflict. He does not weaken power. He creates a form large enough to contain it. What distinguishes great artists in the classical tradition is not only technical mastery. It is their ability to perceive the inner structure of a work. In Murray Perahia’s interpretation, listeners do not experience only the speed and intensity of the movement. They also sense the balance beneath it: the precision of rhythm, the logic of harmonic movement, and the connection between each small part and the entire architectural design. Perahia does not attempt to make Beethoven more dramatic than he already is. Instead, he allows Beethoven’s own structure to reveal its strength. Because a great performer does not stand before a work to overshadow it. They become a means through which the inner beauty of the composition can be revealed more clearly. If we were to search for a single principle that defines the greatness of this movement, perhaps it would be this: A great power, when placed within a great order, becomes beauty. Beethoven does not transform anger, tension, and conflict into something softer. He preserves their full force, but builds a structure strong enough to carry them. Therefore, what listeners experience is not merely fingers racing across the keys. They experience something deeper: a storm that still has a shape, an energy that still possesses order, and a struggle that can become beauty. That is why the third movement of the Moonlight Sonata continues to move people across generations. Because behind those powerful sounds is not only a display of technical brilliance. It is an image of a fundamental principle of life: The greatest strength is not strength without control. It is strength that discovers the perfect form of its own expression.

🎼🌺Music Love♥️

18,881 просмотров • 1 месяц назад