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Multiple options set play from Coach John Tharp 🔸Iverson Cuts ➡️ High Post Entry 🔸Back Screen 🔸Double Reverse 🔸Rip Screen 🔸Screen the Screener 🔸Roll & Replace Ball Screen

52,564 görüntüleme • 2 yıl önce •via X (Twitter)

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Getting closer to launching my #UE5 tool for finding bugs & optimisation opportunities in your levels! It features 92 different searches to help you quickly identify issues, here is a peek at the full list: Optimisation Searches ///////////////////////////////// Static Meshes: 🔸No LODs 🔸Nanite Disabled & No LODs 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Nanite Enabled/Disabled 🔸Simulate Physics Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Overridden Light Map Resolution 🔸Using Shadow 2 Sided 🔸Same Material In Multiple Slots 🔸Vertex Colours Added In Level Skeletal Meshes: 🔸No LODs 🔸No Max Draw Distance Set 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Same Material In Multiple Slots Audio: 🔸Auto Activate Enabled 🔸Audio Volume Priority Of X VFX: 🔸Auto Activate Enabled 🔸No Max Draw Distance 🔸Cast Shadow Enabled/Disabled Foliage: 🔸Missing LODs 🔸No Max Cull Distance 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Cast Shadows Enabled/Disabled 🔸Nanite Enabled/Disabled 🔸Two Sided Shadows Enabled/Disabled 🔸Same Material In Multiple Slots 🔸Overridden Light Map Resolution Decal: 🔸Low Fade ‘Screen Size’ Value Text Render: 🔸Cast Shadow Enabled Lights: 🔸No Max Draw Distance 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Mobility Mode 🔸Has Lighting Function Material 🔸Has IES Texture Applied Volumes: 🔸Mobility Mode 🔸Volume Priority Of X Blueprints: 🔸List All Blueprints 🔸Replicates Enabled/Disabled 🔸Default Net Update Frequency 🔸Default Net Cull Distance Squared Misc: 🔸Actors with Tags Applied 🔸Has Specific Tag Bug Searches //////////////////// Static Meshes: 🔸Missing Meshes 🔸Missing Materials 🔸Overridden Materials 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Cast Shadow Disabled/Enabled 🔸Hidden In Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Disabled/Enabled Skeletal Meshes: 🔸Missing Skeletal Mesh 🔸Missing Materials 🔸Overridden Materials 🔸No Anims Applied 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Hidden In-Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Enabled/Disabled Audio: 🔸Missing Audio Asset 🔸Has Sound Class Override 🔸Has Volume Override 🔸Attenuation Overrides 🔸Disabled / Missing Reverb Asset VFX: 🔸Missing Asset 🔸Not Default Scale Foliage: 🔸Missing Meshes 🔸Missing Materials 🔸Collision Enabled/Disabled Decals: 🔸Missing Materials 🔸Not Scaled By ‘Decal Size’ 🔸Is Hidden In-game 🔸Decals That Are Temporary / Permanent Text Render: 🔸Using Default / Empty Text 🔸Using Scale Not World Size 🔸Is Hidden In-Game Lights: 🔸Affects World Disabled 🔸Visibility Set To False Volumes: 🔸Collision Is Disabled 🔸Generate Overlap Events Disabled 🔸Set To Block Pawn 🔸Set To Overlap With Pawn 🔸Set To Block Camera 🔸Not Scaled By ‘Brush Size’ 🔸Post Process Blend Radius Less Than X Blueprints: 🔸Is Hidden In-Game If it sounds useful to you, sign up for my tool newsletter to be notified when I release it: #unrealengine | #gamedev | #indiedev

James Rowbotham

21,213 görüntüleme • 1 yıl önce

🌟 Fortnite Ecosystem v41.00 Update Summary 📅 June 5, 2026 🎮 Major Creator Updates: 1️⃣ Sidekicks as NPCs in UEFN Sidekicks are now available as scriptable NPCs in UEFN. Creators can customize how they look, animate them, script behavior with Verse, and even bring a player’s own Sidekick into an island experience. Important note: 🔹 Publishing islands with Sidekick NPCs opens July 23 🔹 Creature based islands may get new Discover opportunities 🔹 Great for monster battlers, cozy farming games, creature RPGs, companion adventures, and more 🔹 Epic plans to feature creature-based islands in a new creature-based Collection page 2️⃣ Custom Weapon Templates Creators can now use Scene Graph weapon templates for: 🔸 Pistol 🔸 SMG 🔸 Assault Rifle 🔸 Shotgun You can customize how weapons look, sound, and play, including mesh, VFX, audio, damage, fire rate, spread, and recoil. Important note: These Scene Graph entities are not compatible with older saving methods like the Save Point device. Epic says to use Verse persistence. 3️⃣ Mobile Controls Upgrade (Experimental) Big step for mobile friendly Fortnite games. 🔹 Touch Input Gestures 🔹 Custom touchscreen control layouts 🔹 Tappable custom HUD widgets 🔹 Verse API to detect touch enabled devices 🔹 New Designing for Mobile guide This should help genres like tycoons, puzzle games, menus, inventories, and mobile first UI feel way better. 4️⃣ Community Events Starting June 8, creators can create events in Fortnite Communities and share them in game. Events can show in: 🔸 Following tab 🔸 Creator Profile page 🔸 Island page 🔸 Island Lobby, if enabled Epic is also testing a Community Events row in Discover, but it will not show for all players and placement is not guaranteed. 🛠 UEFN Workflow Updates: 🔸 Push Changes now incrementally cooks only modified project parts 🔸 New Edit List Panel shows what is live and what still needs a push 🔸 Launch Session now combines multiple session actions 🔸 New Session Inspector gives better visibility into launch and Live Edit status 🔸 New Publishing Report helps catch issues before publishing 🔸 Improved Verse warning panel with direct VS Code links 🔸 New Editor Gizmo System 🔸 Physics setting moved into Island Settings 🔸 New Memory Snapshot tools help identify asset memory costs 🔸 Asset validation now warns when static meshes exceed 30k vertices at LOD0 Important Live Edit note: Live Edit is improved, but some changes can still require Push Changes. The new tools make it clearer what is already live and what still needs to be pushed. ⚠️ Important Publishing Change: Illegal Property Override warnings are now errors in v41.00. That means new or updated islands with these errors are blocked from publishing. Current published versions where the warning appeared will stay live. 👤 Follow a Developer Update: In v41.10, Epic will remove the Follow a Developer button from the Developer Profile Link device. The device itself will still be usable, and existing follower counts are not affected. If your island currently tells players to follow you through that device, update those callouts before v41.10. 🧑‍🚀 Hero Device Star Wars Update: More Star Wars characters have been added to the Hero device for Star Wars islands: 🔹 Luke Skywalker 🔹 Obi-Wan Kenobi 🔹 Mace Windu 🔹 Kylo Ren 🔹 IG-11 🔹 Moff Gideon 🔹 Boba Fett 🔹 Mandalorian (Pen & Ink), Clone Wars Anakin, and Clone Wars Ahsoka were also added to cosmetic-based devices 📦 New Content: 🌾 Cozy and Creature Tools 🔸 Plumpton Architecture Kit 🔸 Plumpton Farm Gallery 🔸 Pet Props Gallery 🔸 Updated foliage 🔸 Plumpton Feature Example ☕ New Prefabs and Galleries 🔹 Latte Landing Prop Gallery 🔹 Latte Landing Bun Store 🔹 Latte Landing Big Shots Cafe 🔹 Latte Landing Krunchy Krickets 🔹 Latte Landing Espresso Experiments 🔹 Latte Landing floors, walls, and roofs 🔹 More Plumpton props, plants, farm, pet shop, tavern, farmhouse, and more 🔫 New Weapons and Items: Weapons: 🔸 Vanguard Burst Rifle 🔸 The Voidblade’s Burst Rifle 🔸 Extending Focus Shotgun 🔸 Reacher Extending Shotgun 🔸 Chaos Exploder Rifle 🔸 Dark Voyager’s Chaos Rifle 🔸 Exotic Overdrive Pulse Rifle 🔸 Exotic Recon Bow 🔸 Exotic Leaping Lightning Gun Items: 🔹 Seven Sliders 🔹 Limitless Seven Sliders 🔹 Brick-a-Bunker 🏃 Player Movement Device Update: More movement settings are now available directly in the Player Movement device, giving creators better control over which players are affected. Includes: 🔸 Jump Fatigue 🔸 Slide Kick 🔸 Shoulder Bashing 🔸 Wall Kick 🔸 Roll Landing 🔸 Glider Redeploy 🔸 Player Flight 🔸 Flight Speed 🔸 Infinite Wall Kicks 🔸 Sprint and boosted jump energy costs 🧪 Experimental and Beta Updates: 🔹 Skeletal Animation in Scene Graph is now experimental 🔹 Physics remains Beta 🔹 Mobile touch controls and gesture support are experimental 🔹 Skeletal Animation in Scene Graph cannot be used in published islands yet 🛠 Community Bug Fixes: 🔸 Fixed server degradation from adding and removing entities 🔸 Fixed some Physics Materials not being exposed 🔸 Fixed some session launch cook errors 🔸 Fixed Fortnite not closing properly after launching a session through UEFN 🔸 Fixed crashes after repeated entity spawning and despawning 🔧 More Fixes: 🔹 Fixed quickbar and phone tool freezes 🔹 Fixed thumbnail capture preview actor issues 🔹 Fixed building on Instanced Static Meshes 🔹 Fixed Live Edit visual update issues 🔹 Fixed several editor crashes and performance issues 🔹 Fixed inventory UI not showing Fortnite item info correctly 🔹 Fixed multiple physics, movement, swimming, gliding, and launch pad issues 🔹 Fixed Scene Graph prefab and Verse path issues

Immature

14,823 görüntüleme • 1 ay önce

$IKA 🪂 Airdrop – 60-second brief - covering my first $SUI ecco drop 👇 ➡️Allocation 🔸 600 M $IKA (6 % of 10 B) allocated for a “community drop” at mainnet - May 8 tokenomics post. ➡️ What’s Ika Ika「🦑」 )? 🔸Sub-second parallel MPC network (~10 k sigs/s) that lets Sui dApps sign BTC / ETH / SOL txs natively - no bridges, no custodians. How to farm (core tasks visible in Ink Sack now) 1⃣Stake one MF Squid NFT → ~100 Droplets / day. 2⃣Lock iSUI (10 iSUI = 5 Droplets / day; 90 % withdrawable any time). 3⃣Use Squid Keys (earned by leveling the NFT) to unlock bonus Droplets - each key ≥ 1 Droplet, jackpot up to 10 M. 4⃣Pre-generate a dWallet (one-click, ~0.13 SUI gas) for an instant 50 Droplets. Tasks 5-8 = sign a msg + submit Sui, BTC & EVM addrs for extra crumbs. Everything lives at the official task list mirrors the above.  ➡️Why care? 🔸Allocation is public & fixed. 🔸Testnet is live; several Sui builders already integrating. 🔸Backers include Sui Foundation, DCG, FalconX — > $21 M in runway. ➡️Unknowns / risks 🔸Snapshot & TGE dates still unannounced 🔸Droplet-to-token curve & vesting schedule remain redacted. 🔸As hype grows, watch for fake “Ink Sack” URLs; the only legit one ends .wal.app. 🔸You have to use $SUI or real funds. NFA. DYOR. I'm not asking you, telling you to, or suggesting anything. Not Financial Advice. For entertainment purposes only. ➡️Why people spam GiveRep under Ika threads? GiveRep is a SocialFi bot on Sui; tagging it earns REP points for a separate airdrop. Farmers double-dip: Droplets for $IKA and REP for the future $REP drop. 🔸🔸Stake $SUI with our Sponsor Cosmos | Everstake and support Airdrops. 🔸🔸 Sources: 🔗Links ➡️Ink Sack task board: ➡️Swap SUI ↔ iSUI: ➡️MF Squid NFT marketplace: DYOR! NFA! Full content policy: 🫡

Airdrops

17,331 görüntüleme • 1 yıl önce

📢 EstateX: The Next Phase Begins This week, we're pulling back the curtain on what we've been building - and announcing the first wave of ecosystem activations. What's Coming This Week: ✅ Multiple Project updates ✅ Concrete dates for key launches ✅ Behind-the-scenes reveals Now that the launch is complete, it’s time for the REAL work and business building to begin. A series of exciting developments are scheduled for release in the near future, including but not limited to: 📊 The Ecosystem Overview: 👇 (All of which will have positive flow use cases and utilities for $ESX) 🔸 20-35% of Company Revenue Buybacks - this amount of revenue generated is used to buy the $ESX token off the market 🔸 Investment Platform Transaction Fees - all transaction fees on the EstateX investment platform are paid in $ESX or used to buy $ESX off the market 🔸 ESX Blockchain Gas Fees – Every transaction fuels the network, increasing $ESX usage and demand. 🔸 RWAPad / Unicorn Club Staking – Creating $ESX lockup and growth pressure. 🔸 Whitelabel Solutions – Platform adoption by other companies drives $ESX circulation and utility. 🔸 PropXChange – Trades in tokenized real estate generate fees that flow back to $ESX. 🔸 EstateX Pay – Card transactions generate revenue that supports $ESX growth. 🔸 CapitalX Lending – Loan and interest fees contribute to $ESX buybacks. 🔸 EstateX University – Access and education fees contribute to $ESX ecosystem growth. 🔸 $AIESX Utilization – Revenue drives $ESX buybacks. 🔸 Real Estate Rental Income – Passive rental flows create consistent $ESX circulation. 🔸 Expansion Into New RWAs – Future tokenized assets add more revenue streams, boosting $ESX demand. 🔸PLUS more surprises to be revealed! 💰 Financial Perspective: Consider just one of these components: real estate tokenization. A $100M AUM (Assets Under Management) portfolio in the first 6 months of operations could generate 10% in revenue from all pillars involved. That's $10M in total revenue. With up to 35% of that revenue allocated to buybacks, that's major buy pressure from a single revenue stream. Now multiply that across the entire ecosystem. But we're doing this RIGHT. That means rolling out strategically, testing thoroughly, and ensuring each piece is bulletproof before launch. 👉 Our new standard: Underpromise, overdeliver on EVERY deadline. This week, you'll see the first glimpses of what EstateX truly is. And this is just the beginning. First announcement drops very soon. The $ESX token is LIVE! Accumulate $ESX 👉 Watch the $ESX use case video now: Join our community 👇

EstateX

118,901 görüntüleme • 8 ay önce

A look back at our mission to do /more. 🔥🛠️ Months ago, we entered a new growth phase for xLaunchpad, driven by a simple commitment: to do more. More exciting startups, more platform improvements, and a deeper, more meaningful connection with our community. /new We’ve introduced multiple initiatives to make participation in xLaunchpad more accessible, while still keeping EGLD stakers at the core of the experience: 🔸 Challenges Portal – Built in partnership with ᕈulsar Money, this platform allows users to earn lottery tickets by completing simple tasks. 🔸 Creators Program – A reward system for users who create valuable content about xLaunchpad and its projects. 🔸 xLaunchpad Users – Loyal participants from previous launches now have a chance to earn lottery tickets. 🔸 Project Users – Projects launching on xLaunchpad can distribute lottery tickets to eligible users based on set criteria. 🔸 EGLD Holders – Tickets can now be earned simply by holding EGLD in a wallet. Beyond these initiatives, we’ve also strengthened relationships with key community members, empowering them to write educational content about upcoming startups with full creative control on their side. And of course, we’ve introduced more projects and focused on accelerating launch timelines. /better The platform and lottery system have undergone continuous improvements, such as making participation more accessible as detailed above: 🔸 Faster EGLD Reclaims - Users now get their EGLD back more quickly after participation. 🔸 Improved Communication – Blog & X Articles covering both general topics and project-specific updates. Increased community discussions and more structured feedback collection. 🔸 Website Enhancements - Various UI/UX tweaks, with /more to come 👀. 🔸 Integrating AshSwap - Users could buy lottery tickets for the last project with any tokens. 🔸 KYC Improvements - Streamlined processes, with /more to come 👀. Additionally, we’ve successfully co-launched projects with other launchpads and supported startups in securing partnerships, listings, business deals, and legal guidance. xLaunchpad remains one of the most compliant launchpads, ensuring projects align with MiCA regulations and broader industry standards. /next Looking ahead, our main focus remains on the product and the community. Every improvement is guided by real user interactions and feedback, ensuring xLaunchpad continues to evolve. At its core, our mission revolves around two key goals: 1️⃣ Bringing exciting startups to life 2️⃣ Providing users with investment opportunities on the best terms For xLaunchpad and its community to thrive together, it’s essential to recognize these two pillars while understanding the platform’s bigger purpose: making something possible that wasn’t before - allowing retail users to participate in the early launch of promising projects and benefit through multiple avenues. From investments to early adoption, and from unlocking key benefits to shaping young startups. We cannot stress enough how much effort the team puts into achieving these key goals, and we’re grateful to have you by our side on this mission. /more

xLaunchpad

22,919 görüntüleme • 1 yıl önce