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Mummy's Cryptic Box is LIVE in Capybobo 2! Bandodo has returned. Not as a dream. Not as a whisper. But as a legendary full-set skin collection waiting to be claimed. How to summon him back: Complete daily missions or grab Value Packs to earn Scarab Keys Use those keys...

595,790 views • 6 months ago •via X (Twitter)

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Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

FNAssist

178,290 views • 2 years ago

Adelaide's Dice Adventure is now LIVE 🎲 and the 10,000,000 $AVRK airdrop pool is calling your name! Play Now: Avarik Saga is launching Adelaide's Dice Adventure to provide a gamified experience for our community to participate in our ecosystem and earn rewards for four (4) weeks. With our flagship product, Red Covenant, currently in development, we are excited to build momentum towards the release of our flagship game on both Android and iOS platforms. You can find more details on our flagship product in Discord! 1. Earn Dice: Complete challenges to earn dice. The more challenges you conquer, the more dice you get! 2. Roll the Dice: Roll your dice to move around the maps. Each roll brings you closer to valuable rewards. 3. Accumulate Points: Earn points as you navigate through the maps. Higher points unlock even greater maps with bigger rewards and rank you on the leaderboard. 4. Unlock Maps: Explore new maps with higher stakes and more exciting treasures. Keep rolling to see what awaits! Partner NFT holders unlock exclusive maps with benefits. Bonus Tip: Be on the lookout for Avarik Arcane Packs! These $AVRK token bundles can be unlocked with UGC and other special tasks. Join the Discord to learn more about these $AVRK Arcane Packs! At Avarik Saga we are leading the charge in transforming anime mobile gaming by building an anime gaming ecosystem like no other. We’re combining blockchain technology and AI through Large Language Models (LLMs) to set a new standard for interaction and immersion. Our flagship game, Red Covenant, is slated for a 2024 release on both Android and iOS.

Avarik Saga

258,394 views • 2 years ago