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Music for the game "Commando" (1985) for Commodore 64. Sound card space was limited--only 3 voices!--so each voice performs multiple musical roles. For example, the top voice does both the melody and bass drum. Rob Hubbard composed and coded this!

25,240 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Eric Bailey
Eric Bailey1 год назад

modifiable waveforms ftw (as opposed to the rigid NES presets)

Фото профиля Robert Komaniecki
Robert Komaniecki1 год назад

Crazy what a difference it can make if the composer was willing to really dig in. I still like the NES setup just because I think simplicity can be nice too!

Фото профиля lofi Death Grips radio - beats to relax/study to
lofi Death Grips radio - beats to relax/study to1 год назад

I’ve always found it interesting how the limited sound cards on earlier game consoles and PC’s made strong melodic writing practically a necessity.

Фото профиля Problemagic
Problemagic1 год назад

Giggling at the idea of performing this as a trio: 1st part could easily be done by a Violinist sitting at a bass drum using the kick every now and then

Фото профиля Steven Poole
Steven Poole1 год назад

that guy was a genius

Фото профиля thomas mckean thompson mckennan
thomas mckean thompson mckennan1 год назад

wasn't it called the SID chip or something? very advanced audio for its day

Фото профиля Andy Scott
Andy Scott1 год назад

Limitations can breed creativity!

Фото профиля Jen G 🇺🇸🦅🌈🎶
Jen G 🇺🇸🦅🌈🎶1 год назад

@bassoonist7513

Фото профиля fried shart
fried shart1 год назад

…the Scientologist?

Фото профиля Fake Gyllenhaal
Fake Gyllenhaal1 год назад

Very cool

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41,404 просмотров • 2 лет назад