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Music for the game "Commando" (1985) for Commodore 64. Sound card space was limited--only 3 voices!--so each voice performs multiple musical roles. For example, the top voice does both the melody and bass drum. Rob Hubbard composed and coded this!

25,240 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Eric Bailey profil fotoğrafı
Eric Bailey1 yıl önce

modifiable waveforms ftw (as opposed to the rigid NES presets)

Robert Komaniecki profil fotoğrafı
Robert Komaniecki1 yıl önce

Crazy what a difference it can make if the composer was willing to really dig in. I still like the NES setup just because I think simplicity can be nice too!

lofi Death Grips radio - beats to relax/study to profil fotoğrafı
lofi Death Grips radio - beats to relax/study to1 yıl önce

I’ve always found it interesting how the limited sound cards on earlier game consoles and PC’s made strong melodic writing practically a necessity.

Problemagic profil fotoğrafı
Problemagic1 yıl önce

Giggling at the idea of performing this as a trio: 1st part could easily be done by a Violinist sitting at a bass drum using the kick every now and then

Steven Poole profil fotoğrafı
Steven Poole1 yıl önce

that guy was a genius

thomas mckean thompson mckennan profil fotoğrafı
thomas mckean thompson mckennan1 yıl önce

wasn't it called the SID chip or something? very advanced audio for its day

Andy Scott profil fotoğrafı
Andy Scott1 yıl önce

Limitations can breed creativity!

Jen G 🇺🇸🦅🌈🎶 profil fotoğrafı
Jen G 🇺🇸🦅🌈🎶1 yıl önce

@bassoonist7513

fried shart profil fotoğrafı
fried shart1 yıl önce

…the Scientologist?

Fake Gyllenhaal profil fotoğrafı
Fake Gyllenhaal1 yıl önce

Very cool

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