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My difficulty with masking weather effects inside bases was the reason I didn’t include them in #Archrebel’s demo, since I wanted proper feathered masks. That obstacle has finally been overcome. 🥳 #gamedev #indiegamedev
11,250 Aufrufe • vor 8 Monaten •via X (Twitter)
19 Kommentare

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Thanks, Pete! 🫡

Thanks to you! It's a real pleasure to watch you develop your own game 🫡

Looks great, Badler!

Thanks, mate! 🫡

Making progress! Good stuff... Real eye candy feature! It does make for a nice addition.

Thanks, João. Yeah, I've developed the weather visual effects a few years ago, but never implemented them into gameplay for the reason stated in the video. It's a relief to have pulled through it! Cheers.

Dedicating full time is playing off! Keep it up!

Absolutely, mate! Living the dream!🙏

wow ! loving the weather effect and the audio voice too ;-)

Daaamn this looks soo good 😍

Hey! Thanks for the fierce praise! Cheers. 🍻

nicely done!

What happens if some very large explosion takes place indoors? Does it destroy the ceiling allowing weather effects to happen in an indoor area or are ceilings invincible? Either way, the game is looking great and I can't wait to play it :D

Haha. Fortunately, no damage to the ceiling. Check out the demo if you haven’t yet, it’s pretty outdated at this point, but it still gives you a solid sense of what it’s aiming for. Cheers.

Yeah nice, looks bloody awesome!!

Thanks, mate! 🍻

Is it supposed to be kinda blurry or is that just an artifact of the video capture?

Yeah, that blur is just the video compression doing its thing. If you compare it with the other clips and screenshots, you’ll see the details are much clearer there; The video on YouTube does a better job:
