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My lil procedural damage system c:

2,087,353 views • 2 years ago •via X (Twitter)

10 Comments

Lew Turbo's profile picture
Lew Turbo2 years ago

This pretty simple to make. I might just make a quick video showing how it's done sometime

Lew Turbo's profile picture
Lew Turbo2 years ago

I need to clarify something. This is an effect for Substance Painter to quickly add damage materials, not to allow games to have real time damage in them. I have no clue how to do that part because I'm not a Technical Artist

Lew Turbo's profile picture
Lew Turbo2 years ago

Actually, here! This is the video I used to learn Anchors from and that teaches the basics for this exact kind of effect! I just noticed my post has almost a million views, yet this dude should be the one getting the credits! Go give him a view and sub!

YoG's profile picture
YoG2 years ago

Should call this brush cat claws 😂

KiyoXVR's profile picture
KiyoXVR2 years ago

is this substance painter?

Lew Turbo's profile picture
Lew Turbo2 years ago

Yeah :)

Lew Turbo's profile picture
Lew Turbo2 years ago

Wow this went viral somehow

akai's profile picture
akai2 years ago

could this be applied into a game 3D model as a function? like if the player uses a sword on the using that material as armor then the armor would detect the weapon's hitbox and applie the torn effect?

Lew Turbo's profile picture
Lew Turbo2 years ago

@AstigmaArt Maybe in the future, I think . It's currently being done inside of substance painter, which is a one based texturing program.

Duh Ya's profile picture
Duh Ya2 years ago

making these kinda mask layer setups is so fun. looks great.

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