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My #SundayShare : 🔥HIGH-INTENSITY PRE-SEASON ATTACKING SESSION. Looking to build a relentless, forward-thinking threat? Try this fast-paced 6v6 (+6) transition game designed to push quick decision-making under pressure. 📋 THE SETUP ✔️Format: 6 Yellow vs 6 Red + 2 GKs ✔️Neutrals: 6 Green players (Strict 2-touch limit; cannot shoot)...

13,819 次观看 • 21 天前 •via X (Twitter)

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#SundayShare 7v5 plus 4: transition from defense into attack. (via Simon Jennings & FIFA Training Centre) A dynamic 3-zone session designed to train fast counter-attacking and intelligent defensive pressing. 📐 Organization • Pitch: 70x40m with 2 full-sized goals + GKs. • Central Area: 30x16m split into 3 zones (larger middle zone). ⚽ Explanation • Possession Phase: Orange looks to play through the central zone to their teammates at the opposite end. • Defending Phase: Green (middle) & active inside Yellow press to block lanes and win the ball. • Transition Phase: When Green/Yellow win possession, they instantly attack main goal. Wide Yellows activate immediately to join the counterattack, while Orange can break out of their zones to defend. 💡 Coaching Points • Attacking Transition: Look forward immediately—exploit space before the defense recovers. Wide neutrals must stay sharp on the shoulder of the defensive line. • Defensive Structure: Identify when to press vs. delay. Nearest player presses the ball carrier while supporting defenders offer depth to prevent overhead passes. • Rest Defense: Maintain balance and cover during transition so you aren't caught open on turnovers. A dynamic 3-zone session designed to train fast counter-attacking and intelligent defensive pressing. #SoccerCoaching #FootballTraining #Tactics #SoccerCoaching #TrainingDrills #PreSeason #Tactics #FootballCoach Ray Power The Coaching Family SessionShare 𝗙𝗖𝗖 𝗛𝘂𝗯 | 𝗙𝗼𝗼𝘁𝗯𝗮𝗹𝗹 𝗖𝗼𝗮𝗰𝗵 AFC Ajax UU™ Rob Porter Osku Partonen 205 Academy Breakthrough Soccer The Sporting Resource The Exchange Coach Jamie Birch Lee Cosgrove Kevin Middleton Peter Prickett | TheBeardedCoach The Coaching Family JUST COACH

Mo Hicham Souisse 🇺🇸 🇲🇦 🏴󠁧󠁢󠁷󠁬󠁳󠁿

18,742 次观看 • 7 天前

⚽️ 8v6 Phase of Play | Attacking Wide Areas| Cutbacks + Crosses Created on: TacticalPad® ☑️ Aim: ✔️ Combine in wide areas and create scoring chances using crosses or cutbacks. ☑️ Space and Set Up: ✔️ Half pitch: Funnel pitch toward mini goals. ✔️ 3 Mini Goals in a line centrally 🥅. Approx 5-8 yards from centre circle ⭕️. ✔️ Attacks are alternate ⚽️1️⃣: ⚫️s try to combine and score in large goal. ⚽️2️⃣: 🔴s build up and score in mini goals. ☑️ Play the Game: ✔️🔴s defend the large goal and score in any of the 3 x mini goals 🥅. They line up in a 1-4-3. ✔️ ⚫️s score in the large goal and defend the 3x mini goals 🥅. ✔️ ⚫️s line up in a 3-3 but they have 2xFB operate on the diagonal lines of the pitch. The FBs are behind the attack to recycle the ball ⚽️ for the ⚫️s. ☑️ Notes: ✔️ Encourage ⚫️s to use 2 and 3 player combinations to get behind the 🔴s defence. ✔️ Playing wide is a preference but if the 🔴s offer a clear central route to goal then use it. ✔️ Wall passing, Set passes, Overlaps and Underlaps are great moves to help players create chances. 🔁 Flip the roles of the players to allow them to practice attacking and defending. Temisan Williams @TheCoachesArea Lloyd Owers @FootballTrnng Brett Godwin The Sporting Resource Felix Lehmann @ExchangeCoaches The Coaching Family @RJPcoach TheBeardedCoach 205 Academy Tom Skeath Breakthrough Soccer 𝗙𝗖𝗖 𝗛𝘂𝗯 | 𝗙𝗼𝗼𝘁𝗯𝗮𝗹𝗹 𝗖𝗼𝗮𝗰𝗵 goTeam! Sports 🇬🇧 🇺🇸

JUST COACH

22,868 次观看 • 2 年前

Hexagons and Octagons Those who follow football and coaching will be well aware that there are trends that emerge and become the great break through in coaching, only to vanish quite quickly. A few stick around and become a staple. Such as the rondo, or the 4v4+4 Guardiola rondo variation. One that did not stick around in the coaching collective consciousness that possible should have was Thomas Tuchel’s use of hexagonal and octagonal playing areas in training sessions. Tuchel explained that cutting off the corners and angling the pitch forced “sharp diagonal” passes that would help break the press. The positioning of players outside the hexagon/octagon or players close to the edges will be manipulated into an open body shape by the angles of the pitch. Players are impacted by environmental constraints and embodied cognition, where the geography of the playing area influences their actions. This influence spreads to the creation of triangles and diamonds within the playing area due to the “funnel” like nature of the playing area. We can use the cut outside angles by placing bounce or target players on the exterior, influencing the movement and organisation internally. The inside players will not have to move wide as those areas are occupied. The internal players will seek to create passing angles using the positioning of the outside players and their internal team mates. The diamonds and triangles will appear. If we leave the spaces on the outside empty players can move to fill the spaces. These act as free spaces to receive from the goalkeeper or open spaces for attackers to overlap into, encouraging attacking combination play and crosses. A different way of using the space is to remove goals and goalkeepers from the ends and place bounce/target players on the outside. Players now can combine with the outside players, when they do so they are then free to finish into the outside goals. The condition can be extended to combining with the target player in the opposite side of the pitch before scoring, adding an element of switching play. The hexagon and octagon are versatile spaces that help to replicate aspects of the game. By funneling the spaces we impact players body shape, ability to play forward quickly, team shape (or small group shapes), players cutting in, defending centrally, the types of combination used and the angles of line breaking pass (diagonals). The angles are hugely significant for teams that value combinations and possession football, Straight passes and receiving angles are much easier to intercept and carry high risks for being counter attacked. Short diagonals can bypass players and attacking shapes, creating angled connections. If an angles pass is given away there is still a risk of being counter attacked but there is more chance of having players around the ball to regain possession. To counter press. The question that emerges is should we then be using hexagons and octagons more? If they are of greater benefit than squares and rectangles, why use them? Should all pitches, including those of a small sided nature be hexagonal? Can the rondo square be replaced by the rondo octagon?

TheBeardedCoach

13,461 次观看 • 5 个月前

Conceptually Thinking Basketball Elite 10 (Iowa 2025) Journey Houston (Journey Houston ) | 5’11” Combo Guard | Davenport North/ All Iowa Attack Girls Quick Stats •National Rank: #85 (ESPN), Potential Top 50 talent •Iowa Rank: #5 •Class: 2025 •Commitment: Iowa (Iowa Women's Basketball) •Team Record (Last 2 Years): 43-5 in 5A basketball •Accolades: One of the most productive careers in Iowa Performance Metrics Houston’s all-around game shines through in her stat line: she averages 19 points, 9 rebounds (4 offensive), 5 assists, and 5 steals per game. This versatile and high-level production highlights her ability to impact every facet of the game, from scoring and rebounding to playmaking and defensive disruption. Skill Breakdown •Scoring: Elite downhill threat with excellent finishing ability. •Rebounding: Outstanding positional rebounder, especially on the offensive glass. •Defense: Versatile defender capable of guarding positions 1-4, with elite defensive instincts. •Playmaking: Exceptional vision and passing ability, elevating team offense. •Athleticism: Physical, athletic player with the size and strength to impose her will on the game. •Competitiveness: High motor and relentless drive to compete at the highest level. Conceptual Analysis Positional Versatility Journey Houston epitomizes the modern combo guard. She blends scoring ability, playmaking, and defensive versatility, allowing her to excel in multiple roles. At 5’11”, her size and athleticism enable her to defend multiple positions while maintaining the skills to lead an offense. This versatility aligns with the trend toward positionless basketball, where players are valued for their ability to contribute in various facets of the game. Offensive Impact 1.Scoring Threat: Houston’s 19 points per game underscore her ability to create offense, particularly through attacking the rim. Her strength and finishing ability make her a constant threat in transition and half-court sets. 2.Playmaking: Averaging 5 assists per game, Houston’s ability to create for her teammates is a testament to her court vision and high basketball IQ. Her ability to score and facilitate makes her a dual offensive threat. Defensive Excellence Houston’s ability to guard positions 1 through 4 makes her a highly valuable defensive asset. Her 5 steals per game highlight her disruptiveness, turning defense into offense and generating transition opportunities. Her physicality and basketball IQ allow her to stifle opposing offenses, making her a game-changer on the defensive end. Physicality and Competitiveness Houston’s physicality and relentless competitiveness set her apart. Her aggressive play style allows her to dominate in rebounding, defend multiple positions, and attack the basket with force. These traits are often what separate good players from great ones, and Houston’s combination of size, skill, and drive gives her a competitive edge in every matchup. Potential and Projection Despite her #85 ranking, Houston is considered a top 50 talent nationally. Her ranking is likely impacted by missing the AAU season due to off-season surgery, suggesting that her true potential is undervalued. As she returns to full health, Houston is expected to rise in national rankings and showcase her top-tier talent. Team Success Houston’s influence on her team is undeniable, with a 43-5 record in 5A basketball over the last two seasons. Her ability to lead and impact games in a variety of ways has directly contributed to her team’s success, reinforcing her status as a winner and a high-level performer. Future Projection •College Impact: Houston projects as an immediate impact player at Iowa, offering versatility that allows her to contribute in numerous ways. Her ability to score, rebound, assist, and defend makes her a perfect fit for the Hawkeyes, and her defensive prowess will be particularly valuable in Big Ten play.

Derrick Beechum

32,008 次观看 • 1 年前

Incline Smith Machine Press Tips: 1) Set the bench to roughly 15-30°….steeper angles generally increase front delt involvement and reduce pec involvement 2) Position yourself so the bar tracks toward the upper chest / lower clavicle region at the bottom of each rep 3) Retract and depress the shoulder blades (“chest up, shoulders down and back”) before unracking to set your base but allow scapula to move freely during the set 4) Keep feet planted firmly on the floor and maintain a stable base 5) Lower the bar under control until you come into contact with your chest (if you cannot do this without pain, just shy of chest is fine) 6) Allow the elbows to travel roughly 45-60° away from the torso…neither excessively tucked nor excessively flared 7) Keep wrists stacked directly over elbows throughout the rep 8) Avoid excessively bouncing the bar off the chest or relaxing at the bottom position 9) Use a grip width that allows the forearms to remain approximately vertical from the front view near the bottom of the rep 10) Full lockout is optional for hypertrophy…stopping just short of lockout can sometimes help maintain continuous tension 11) Control the eccentric and perform the concentric with intent and aggression while maintaining technique 12) If shoulder discomfort occurs, experiment with: - A lower incline angle - A slightly narrower grip - Bringing the touch point slightly lower on the chest - Reduced ROM The Smith machine’s fixed bar path will improve stability and allow greater focus on loading the target musculature close to failure safely….making it a strong hypertrophy option As always, ensure progressive overload is occurring on a regular basis!

Dean Turner

44,032 次观看 • 2 个月前

OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1. Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discord

COD: Zombies News

81,870 次观看 • 3 个月前

Season 2 of Valiants: Tap-Tap is here!🌟 It’s time to dive into the new and exciting world of Valoria! Here’s everything you need to know: Now available here! 🔥 New Points Store Your efforts in Season 1 have paid off. Now, you can use your store points to redeem amazing rewards. What will you find? Surprise boxes containing exclusive items in Valiants: Tap-Tap and Valiants: Arena, NFTs that you can trade in the future, and a portion of the $VGN Airdrop allocation. Important: For now, the boxes can only be purchased, but soon you’ll be able to open them to discover what’s inside. Stay tuned for updates so you don’t miss anything! 🕒 🎁 Wild Spin - Spin and Win Introducing the new **Wild Spin**, where each spin could change your fate. Spins will be awarded based on the activity and performance of your friends with a good User Score. So, stay active and keep connecting with your teammates to maximize your chances! What can you win? Experience, unlocks, and even USDT prizes that you can withdraw directly to your airdrop wallet. Tip: Use your USDT winnings to purchase additional spins and keep the wheel turning. How far will your luck take you? 🎰 💥New Valiants and Items The battle in Valoria heats up with the arrival of new Valiants and accessories. These exclusive items will allow you to explore new strategies and challenge your opponents like never before. 📋 Patch Notes Not only are we introducing new features, but we’ve also made several improvements and adjustments to provide you with a smoother and more satisfying gaming experience. Here are all the details: - Daily Combo Changes: The combo is now linear, meaning the challenge has increased. Can you keep up the streak? This change is designed to reward the most skilled and dedicated players. - Daily Login Update: Starting from day 10, the rewards get even better. Don’t miss a single day to maximize your benefits! We’ve also adjusted the progression so that each login brings you closer to more significant rewards. - Complete UI Redesign: We’ve revamped the entire user interface to make it more intuitive and visually appealing. Additionally, you can now choose between two visual themes: the serenity of Kai or the energy of Mimi. We’ve even added some music to accompany your adventure! These improvements are designed to make your time in Valoria even more enjoyable. We hope you love them as much as we do! ✨Don’t miss out on this new adventure! Explore all the new features in Season 2 and discover how to dominate the new world of Valoria. Remember, every decision can bring you one step closer to victory. See you in the game!🔥

Valiants

81,648 次观看 • 2 年前

PREVIEW: I was invited to a press preview of Assassin’s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours🚀 Here are my impressions: 🎞️Visuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere ✅Stunning environment ✅Dreamy natural beauty & grounded world ✅Photorealistic character models ✅Smooth animations ✅Sharp resolution ✅Runs at 60fps 🕹️Gameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula ✅New gameplay systems ✅Faithfulness is the main priority ✅Enhanced parkour (still faithful) ✅Manual jumps and side ejects ✅Seamless exploration of cities ✅Zip-lines added ✅Dynamic weather ✅Brand new content expanding narrative ✅Quests with new secrets ✅Original modern day replace with rifts ✅Rifts explore “what if” scenarios ✅6 hours of extra gameplay ✅3 new recruitable officers ✅New storylines for the new officers ✅New chapter to play as Robert Mena ✅Extended endings for iconic characters ✅Hideout side quests ✅New collectibles ✅Forts modernized with new content ✅New voice lines for activities ✅New islands with rewarding secrets ✅New world moments ✅New content for the hideout ✅History of the villa explored ✅Heated shots new naval weapon in seq 3 ✅Explosive fire barrels w/wider effect ✅Swivel gun can now be manually aimed ✅Rebuilt combat system rewarding to skill ✅No skill trees, all unlocks from the start ✅Enemies now have defense meter ✅Meter is depleted with a perfect parry ✅New perfect parry depends on weapon ✅Heavy strike (high damage/wide area) ✅Shove to wall/ground > new take downs ✅Stealth inspired by Shadows ✅Crouch option added ✅Visibility affected by day/night & weather ✅Whistle/breaking things blow your cover ✅Rope dart unlocks in sequence 3 ✅Ambient dialogue leads to new quests ✅Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined 🧬Changes: with this remake comes a few elements that were removed from the original, which may upset some players ✅Menus have been revamped and they don’t feature the DNA sequence tracker ✅Difficulty can be tailored with much more detail from the menu ✅Switch between and choose your favorite Sea Shanties to be performed by your crew ✅No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs ✅No present day segments. I was informed that it will be replaced with new moments that explore Edward’s past with his wife, along with some “what if” scenarios like Edward siding with the Templars, for example, likely related to Juno’s involvement in the original narrative 📜Thoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenway’s story I also wasn’t able to experience any of Rifts that replace the modern day, so for me, as a fan of the series’ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements😎

Rino🚀

21,098 次观看 • 2 个月前

Self organisation is for LAZY coaches! Elite coaches should verbalise all of the nuances of detail to maximise the performance of their athletes. Video analysis should provide you with all of the granular data so that you can make minute analysis and provide the most specific cues for each step in the sprint. 🤥🤥🤥🤥🤥🤥🤥🤥🤥🤥🤥🤥 At the end of last the summer I reached to Frans Bosch to bug him on all things sprinting. It’s been 3/4 years since we had spoken last so it was very refreshing to talk about what I had been witnessing whilst analysing footballers. Somethings that I learnt from him over a decade ago and have consistently used to maximise speed skills. 1) “take the arms out of the running cycle and the body will need to self organise in order to avoid over rotation and thus keep the abdominals in the sweet spot” 2) “Run bouncy with excellent co contractions between hip, knee and ankle will keep the hamstring in the sweet spot, reducing strain” 3) “Stabilise running technique by clarifying how to PROJECT , SWITCH AND REACT (PSR) over increasing amounts of velocity, vectors and variations of instability” 🔬🔬🔬🔬🔬🔬🔬🔬🔬🔬🔬 I took the concept of PSR directly from the heuristics of dpfaff 15 years ago. A man who gives and gives and gives and gives some more. Dan let me bug him for months, write my thesis on him, then I got to stalk him daily for 3 years in the build up to the 2012 Olympics. Coaching the PSR pillers became a very helpful way of reducing the clutter of technical jargon and degrees of freedom. It focused my coaching eye and created a shared language for athletes, therapists and non technical coaches. ⚽️🏉🏈🏟️🥅🎾🏏🏐🏃🏼‍♀️🏃🏾🏃🏽‍♂️ 3 years ago I started working with Ryan Grubbs before he joined the NFL. Ryan and I put our heads together to create a system that would reduce the friction for coaches wanting to coach more efficient movement . We downloaded our brains in to a range of decision trees and algorithms and then began to support teams through our joint venture Speed Solutions We provide a unique macroscopic analysis of intense game actions (acceleration, deceleration , change of direction and max velocity). All data is visualised and compared athletes of a similar level within our data base. We have stood on the shoulders of great academic work of Ryu Nagahara Helen Bayne James Wild and Ken Clark, PhD and then layered in our experiences coaching the best athletes and players from around the world. 🤳🎥👾💻🖥️🧑‍💻📉📊📈 vuemotion provide us with the data and Speed Solutions provides us with the insight. Self organisation is a concept built for lazy coaches like me. Measure what matters. Coach the PSR PILLERS Design a training environment that challenges skill stability. Then Measure again. 🫠🫠🫠🫠🫠🫠🤕🤕🤕🤕🤕🤕🤕 This was longer than I planned (I am sick stuck in bed) , so well done if you made it this far. Drop me a question video analysis using, lazy coaching or building Olympic level Speed Skills.

Jonas Dodoo

75,626 次观看 • 2 年前

On the second day of recruiting myths… Myth #2: “The name on the front of your jersey doesn’t matter.” There is some truth here. But people usually say this to make you feel better if you’re not on a team in the “recruiting bubble.” And yes of course there are always outliers. If you’re Montana Fouts, you could show up playing for the Butterflies and coaches would still be lined up drooling at the fence. But for most of us? The jersey does matter. Especially if you don’t have true 5-star size or can’t blow people away with elite metrics. I know this because I’ve been on both sides of it. Same player. Same work ethic. Completely different response from coaches. Why does the jersey matter more than people admit? First impressions. If a coach doesn’t recognize your club as one that consistently produces players at their level, you have to overwhelm them with performance and numbers just to get the same look. What matters even more than the jersey name is the coach attached to it. My last club, Rising, was brand new. But my coach, Steve Appel, had a lot of successful former players at top 25 programs. Coaches knew him. Trusted him. We were at the best fields and no one cared what was on the front of our jerseys. At my first tournament with that team, I saw more college coaches than I had in my entire recruiting journey before that. It’s true. College coaches aren’t recruiting a jersey. They’re recruiting you. But your jersey affects: •what fields you play on •who stops to watch •how risky you look on paper A well-known club with proven coaches comes with built-in credibility. Can you get recruited without that? Yes. I did. But if you’ve read my book, you know how many things had to line up for that to happen. So is there truth to this myth? Yes. But most of the time, when people say it, they’re trying to protect you from a harder truth: Recruiting isn’t just about how good you are. It’s also about who’s willing to vouch for you. And your jersey is a powerful indicator of that before a coach sees you even pick up a ball. #RecruitingRules Rule #6: The lifeblood of recruiting is relationships. And whether you like it or not, the front of your jersey is part of that. Photo Caption: Top image my OG team, AZ Steel after winning the Colorado Sparkler Supplemental Power Pool. Bottom image with steve appel after winning PGF Nationals. My original team eventually made it into the “recruiting bubble” the summer after I committed. We were a solid competitive team at the national club level, but having played for both, no one will ever convince me that my recruiting opportunities would have been the same regardless of which jersey I was wearing. Completely different worlds. I wouldn’t change my path. I ended up exactly where I always dreamed to be, and my path made me who I am, but in my case believing this myth for so long cost me time and my family money.

Amelia Streuber 2025 🦫

15,056 次观看 • 7 个月前

Here's your blueprint for building in GTA 6 ecosystem before it goes mainstream: the ideas on what to build in GTA 6 ecosystem went crazy, now let me show you HOW first, understand the size of what's coming: 1: GTA 5 generated over $8 billion in lifetime revenue 2: GTA Online alone pulls in $800 million per year just from in-game purchases analysts predict GTA 6 will hit $3.2B in YEAR ONE and one firm says $7.6B in the first 60 days this will be the biggest entertainment launch in history. not gaming. entertainment and do you know what happens in GTA 6 now??? no dominant servers. no established tools. no go-to creators. no infrastructure. NOTHING the people who build now will own categories for the next decade Steps which you can do RIGHT NOW: Step 1: Pick your lane there are 4 and you only need one: - Builder: tools, bots, dashboards for server owners - Operator: run a server, community, or paid service - Creator: clips, guides, streams, newsletters - Seller: digital assets (scripts, lore packs, voice packs, skins) if you code or use n8n → Builder if you're good with people → Operator if you already make content → Creator if you can write or design → Seller --------- Step 2: Learn the stack while nobody's watching - Lua basics (the language behind GTA mod frameworks) - how FiveM servers work (the architecture transfers to GTA 6) - Discord bot development (every server needs one) - AI tools you can plug in (Claude API, ElevenLabs, n8n) you don't need to master any of this you need to be 2 months ahead of everyone else that is the ADVANTAGE --------- Step 3: Join the communities forming right now the Discord servers and X accounts building for GTA 6 are tiny today join now. contribute. help server owners for free the people who show up early become the trusted names when 100M players flood in, those names become the gatekeepers in potential it's yours 6-7 figs + successful own community as the game will be launched lol, I know even the guys who buy PS5 to play in GTA in 6 months... the biggest gaming launch which EVER existed --------- Step 4: Ship ONE thing before launch Builder → Discord bot kit for RP servers Operator → niche RP server (racing league, police sim, business world) Creator → daily GTA 6 newsletter or TikTok clip page Seller → AI character backstory packs or NPC voice packs one product. shipped. before anyone else has one --------- Step 5: Build in public for 90 days post weekly progress on X, Tiktok, Youtube the person documenting the ecosystem for 3 months before launch will look like a veteran on day one by release you will have: - one shipped product - a small audience that trusts you - relationships with 10-20 other builders - enough knowledge to move fast while everyone else is still googling basics --------- CONCLUSION every platform shift follows the same pattern Roblox made devs millionaires. Fortnite paid creators $700M+. FiveM turned one Australian dev into Rockstar's official partner GTA 6 is the next one and it's BIGGER than all of them the difference? right now you're reading this before 99.9% of the world even thinks about it most people will download the game, play for 2 weeks, and go back to scrolling a small number will build inside the ecosystem while it's empty and own their lane for years nobody is talking about this not on youtube. not on linkedin. not in any newsletter this is one of the biggest builder opportunities of the decade hiding behind a video game i'm writing a full article on this right now: "How to build and monetize in GTA 6 ecosystem using AI (RESOURCES)" if this post gets 1,000 LIKES ❤️ i'll publish it next week follow so you don't miss it gl

Ronin

93,272 次观看 • 3 个月前

Hills I will die on as someone who has coached high school football for over 29 years: 1. If you are not PASSIONATE about blessing, serving, and empowering those you are blessed to coach, this profession is not for you. 2. As much as we need to know our trade, getting to know (and to love), our players is far more important. 3. This is an INTENSE game, and it’ll never be “just a game”, but it IS a game. Remember that when you’re with your team, and more importantly, remember that when you’re with your family. 4. Just as we teach our athletes to “leave things better than they found them”, we need to leave our athletes better than they were when they first entered into our program. Never let a day pass without pouring into each and every individual. 5. Life is complicated enough, let’s not complicate the game in such a way that we take the joy of it away from others. In other words… Keep it simple. 6. Our words carry little (or NO), value, if we don’t practice what we preach. WE as coaches should be learning and growing each and every day, just as we expect our athletes to. 7. As much as we all want to win those championship rings for our athletes, make sure you don’t lose your wedding ring in the process. 8. The athlete that may be “difficult to reach/teach” (the one who may get on your last nerve more than you could ever imagine), is someone’s EVERYTHING. Get to know them as human beings, find out what motivates them, and do everything you can to help them to thrive. 9. Be where your feet are. Don’t fall into the trap of chasing logos and thinking that a higher division, a bigger school, or going from HS to college, or even college to the pros, is going to be more rewarding or fulfilling. 10. The legacy you leave as a coach will never be determined by your wins and losses, but by the lives you were able to change for the better!

Coach Hines 🇺🇸

61,424 次观看 • 2 个月前

🔊Church: We just entered a MASSIVE PROPHETIC SHIFT! This is the reason why the U.S. does not appear in end-times prophecy! The official White House document titled “National Security Strategy 2025” announces a dramatic change in global direction — as the U.S. STEPS BACK from the Middle East as the top focus! This basically ends America’s role in the “old world order” making room for the “New World Order” to rise!! THE STAGE IS SET FOR THE TRIBULATION! WE ARE AT THE END! KEEP LOOKING UP!!! 👉🏼The United States’ official National Security Strategy (NSS 2025), released on December 4, 2025, explains how America plans to protect itself, manage relationships with other countries, handle national defense, strengthen the economy, and — most importantly — shape its foreign policy for the coming years! 🛎️The United States is taking a HUGE SHIFT! Instead of trying to lead and manage the whole world like before, the U.S. is moving toward a more nationalist, “America First” approach — focusing on its own interests above global responsibilities. ⏩I’m going to explain very quickly what’s in this document so we can fast-forward to the part that is extremely important prophetically speaking. 1️⃣Stronger Borders & Homeland Security Major emphasis on stopping illegal immigration, tightening border protection, and strengthening homeland defense. 2️⃣New Stance Toward Europe Europe is warned about demographic and immigration crises. The U.S. wants Europe to take responsibility for its own defense and rely less on American military power. 3️⃣ Economic Power = National Security The strategy says America must rebuild its economy to stay secure by restoring manufacturing, protecting supply chains from China, expanding energy production, and strengthening key industries and technology. 4️⃣ Less Dependence on Global Institutions Instead of spreading democracy everywhere, the U.S. will rely more on direct country-to-country deals and act only when its own interests are at stake. 5️⃣Re-establish Control of the Western Hemisphere (PRETTY IMPORTANT KEEP THIS IN MIND) The U.S. plans to strengthen influence over North, Central, and South America — focusing on immigration control, stopping drug trafficking, and preventing rival nations from gaining power in the region. 6️⃣Pulling Back Overseas (PRETTY IMPORTANT KEEP THIS IN MIND) The U.S. is stepping away from being the “world’s police.” It will reduce military commitments abroad and focus mainly on threats that directly affect American interests. 7️⃣Prophetically Significant: Stepping Back from the Middle East (MAJOR WOW!!!) This is the major prophetic shift. The Middle East is no longer America’s top priority. The U.S. is redirecting its focus to the Western Hemisphere, economic competition, rebuilding industry, and securing strategic resources. 💡This strategic step-back allows the prophetic alignments of Ezekiel 38, Daniel 2, 7, 11, and end-times alliances to rise exactly as Scripture forewarned — with the U.S. no longer at the center of the story. WHY THE U.S. STEPPING BACK FROM THE MIDDLE EAST IS SO PROPHETICALLY CRITICAL? 👉🏼We all know that end-times prophecy is centered on Israel, the Middle East, and the coalitions of nations that come against her. America is not part of that picture. 💡For almost 75 years, the only thing preventing those prophetic alliances from forming has been U.S. military power and political influence in the region. 👉🏼So when the official White House document National Security Strategy 2025 states that the U.S. is no longer prioritizing the Middle East, it becomes prophetically MASSIVE — because it removes the one barrier that has kept Ezekiel’s prophecy from unfolding. 1️⃣Ezekiel 38–39 Requires a Weak or Absent America. Ezekiel describes a coalition led by Gog (understood as Russia), with Iran, Turkey, and several nations forming a military alliance against Israel. And in the entire prophecy, notice what’s missing: 👉🏼No United States. 👉🏼 No Western superpower defending Israel. For decades: 👉🏼the U.S. military presence deterred Russia and Iran. 👉🏼American sanctions crippled Iran’s expansion. 👉🏼U.S. bases surrounded hostile nations. 👉🏼America acted as Israel’s diplomatic shield. 📈For Gog’s coalition to rise exactly as Scripture describes, the United States must step back — politically, militarily, and strategically and the NSS 2025 is the clearest step in that direction. BUT THE BIG QUESTION IS: "HOW CAN ISRAEL BE LIVING ‘SECURELY’ IF AMERICA PULLS AWAY?” Ezekiel 38 says Israel will be: 👉🏼“living securely” 👉🏼“at rest” 👉🏼“in unwalled villages” 👉🏼confident and unthreatened We often assumed this security came from America — but that is NOT what the Hebrew text means. Israel’s “security” in Ezekiel 38 is not true safety; it is false confidence. The Hebrew word used for “securely” is batach (בֶּטַח), which means: 👉🏼to feel safe 👉🏼to be confident 👉🏼to be at ease 👉🏼even if danger is actually present It does not describe: ❌peace from God ❌protection from an ally ❌or a world guaranteed safe It describes self-confidence, this matches Israel today exactly: ✅They trust their own military strength. ✅Their defense systems (Iron Dome, Arrow-3, David’s Sling) are among the strongest in the world. ✅Their economy is booming. ✅Their intelligence agencies are unmatched. ✅Their normalization with Arab states (Abraham Accords) creates a sense of regional stability. ✅They publicly stated this year that they are ready to act even without U.S. help. 💪🏼In other words, Israel feels secure because Israel believes it is strong. Not because the U.S. protects them. Not because enemies disappeared. But because they think they can handle anything. That is precisely the kind of confidence Ezekiel describes. With America stepping back, Israel must: 👉🏼depend on its own strength 👉🏼expand its own military capabilities 👉🏼form regional alliances 👉🏼appear strong, independent, and untouchable This creates the exact scenario Ezekiel saw: 📖“I will go up against a land of unwalled villages… whose people dwell securely…” Ezekiel 👉🏼A nation living confidently, not because someone protects them, but because they believe they don’t need protection. The U.S. withdrawal creates the exact prophetic vacuum needed for Gog/Magog. If the U.S. stayed heavily involved, Ezekiel 38 could not unfold. But when the U.S. steps back: ✅Russia sees an opening ✅Iran feels emboldened ✅Turkey realigns ✅Arab nations shift ✅Israel appears isolated 💣Gog attacks a nation that seems confident and prosperous — but with no superpower covering them, no America involved. This is precisely the scenario required for God to intervene supernaturally. 2️⃣DANIEL 2 & 7: HOW THE U.S. PULLING BACK SETS THE STAGE FOR DANIEL’S TEN-REGION STRUCTURE 📖“ Whereas you saw the feet and toes, partly of potter’s clay and partly of iron, the kingdom shall be divided; yet the strength of the iron shall be in it, just as you saw the iron mixed with ceramic clay. And as the toes of the feet were partly of iron and partly of clay, so the kingdom shall be partly strong and partly fragile. As you saw iron mixed with ceramic clay, they will mingle with the seed of men; but they will not adhere to one another, just as iron does not mix with clay.” Daniel 2:41–43 🦶🏼When Daniel saw the final world empire, he described it as feet and ten toes made of iron and clay. This wasn’t a single united superpower — it was a fractured, divided, multi-regional structure: 👉🏼partly strong (iron) 👉🏼partly weak (clay) 👉🏼not fully unified 👉🏼ten-part configuration (ten “toes” matching the ten “horns” in Daniel 7 and Revelation 17) 💡To get to that kind of global system, the world must move away from what we’ve had since WWII. From one dominant global superpower (the U.S.) to a fractured, multipolar world of regions, coalitions, and blocs. And this is exactly where America’s pull-back becomes prophetically massive. For the last 80 years, the United States has acted as: 👉🏼the world’s stabilizer, 👉🏼the enforcer of the “old world order,” 👉🏼the deterrent that kept regional powers in check, 👉🏼the protector that prevented many conflicts — especially in the Middle East. But Daniel’s final empire is NOT a stable, unified, U.S.-dominated world. It is: 👉🏼divided 👉🏼global but fractured 👉🏼made of multiple powers 👉🏼iron + clay — strong parts mixed with weak parts 👉🏼ten centers of authority (ten regions / ten horns/ ten kings who will rule before the Antichrist rises.) 💡For that system to arise, the current one has to collapse or step aside. The U.S. stepping back removes the glue. The U.S. plan to “re-establish control of the Western Hemisphere” — North, Central, and South America — is securing its formation as a bloc of the ten toes. After the U.S. takes the first step: ✅ The world will begin reorganizing into regions instead of one superpower-led system. ✅ Nations will become free to form their own blocs, alliances, and power centers — exactly like the ten-region prophetic model. Without America dominating global security, the world naturally shifts into: ✅ regional coalitions ✅ shared power structures ✅ ten blocs or spheres of influence This shift is already happening, both Russia and China have explicitly argued for a world less dominated by a single superpower (a.k.a. U.S.), and more decentralized or multipolar. 3️⃣ Zechariah 12: The nations surrounding Israel, the nations around Jerusalem will grow hostile, and global pressure will isolate Israel. As long as the U.S. acts as Israel’s shield, that isolation cannot fully happen. A strategic withdrawal allows: ✅Middle Eastern alliances to shift, ✅Arab blocs to reorganize, ✅Israel to stand alone just as Scripture says. 🔊Church: NSS 2025 is the FIRST official U.S. government document openly declaring the strategic pullback that end-times prophecy requires. THE OLD WORLD ORDER IS ENDING — READY FOR THE NEW WORLD ORDER TO BEGIN. The United States is stepping aside exactly in the way Scripture describes the world rearranging itself before the rise of the final empire. This is not random — the stage is fully set for the 7-Year-Tribulation! BUT BEFORE THAT, THE RAPTURE OF THE CHURCH!! KEEP PRAYING, KEEP PREACHING THE GOSPEL, AND KEEP LOOKING UP!!! JESUS IS COMING!!!! Maranatha, Come. Lord Jesus, Come!! 🤍

Maranatha777

52,279 次观看 • 8 个月前

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,891 次观看 • 2 年前

THE CLIMAX EVERYONE REMEMBERS IS BUILT FROM THE SECOND WHERE NOTHING HAPPENS A ronin. An army. One continuous shot. The frame most people miss is the one that makes everything land: a beat of pure black right before the explosion. Here’s what that sequence actually teaches: 1. Contrast is something you spend, not a setting you turn on. Stay bright the whole time and you’ve got nowhere left to go when it counts. Hold the darkness long enough and a single bright frame feels blinding. 2. One accent color in a monochrome world hits harder than a full palette. Charcoal, ash, pewter… and exactly one slash of violet neon. Your eye goes straight to it every time. Add a second accent and you halve the power of both. 3. The blackout isn’t just a transition — it’s the turning point. Everything before it is descent. Everything after is release. The structure is disguised as lighting. 4. Flat, faceless enemies aren’t lazy. They’re deliberate hierarchy. Identical grey soldiers and helmets make the ronin pop. Give them personality and you split the audience’s attention for nothing. 5. One continuous shot forces every decision to matter. No cuts to hide behind. Framing, movement, and light have to carry the whole thing — and that’s exactly why it holds up. 6. Quiet frames buy the loud ones. There’s a moment with zero neon — just black and white, hair streaming across the frame like spilled ink. It gives you nothing… which is why the next frame hits so hard. 7. End by taking the light away. Katana lowered, tip toward the ground, no glow left on the steel. The brightest thing in the entire piece disappears. That’s what makes it feel like an ending instead of just a stop. Why this matters: Most people build climaxes by adding more — more light, more motion, more color. This one does it by subtracting first. A dead beat costs nothing and pays off everything that follows. Restraint reads as confidence. Overloading reads as insecurity. Audiences feel it before they can explain it. You don’t need a bigger budget or a better model. You just need the discipline to hold back. The real lesson isn’t “make it dark.” It’s that impact is relative. You can’t have a true peak without spending time in the valley first — and most creators rush straight to the peak, then wonder why nothing lands. This version keeps all your original insights, tightens the flow, and sounds like a thoughtful filmmaker or editor sharing something they noticed — not like generated content. Ready to post.

Nexlow

12,519 次观看 • 23 天前

We found a flaw in Polymarket that can’t be patched. Then we built the most powerful bot of the World Cup around it. Here’s the flaw: their orderbook will always be slower than the pitch. When a goal, red card, or penalty hits, pro feeds (Sportradar, Opta, ScoutingFeed) register it in 200-500ms. Polymarket takes 2 to 8 seconds to reprice. For those few seconds the book is quoting a score that no longer exists. No amount of engineering closes that gap the event happens in the physical world before any oracle can confirm it on-chain. The engine detects the event, recalculates fair value, and fires via Jito bundles before the book catches up. In at the old price, out at the new. The match outcome is irrelevant we don’t bet on who wins. We capture the lag every event creates. We’ve been building Polymarket bots since 2025. This is the most powerful machine we’ve shipped yet. Two months ago we posted the architecture for this. It hit 1M views one of our most popular posts ever on X. That told us everything: this was the engine to build. First 7 days, - Starting balance: $5,000 - 22 matches scanned, 19 captured - Total profit: +$1,946.86 - ROI: +38.94% in 7 days Why it prints harder than anything we’ve built: the World Cup is the deepest liquidity event prediction markets have ever seen. Tens of millions in volume per match. Dozens of probability-shifting events per game. And an orderbook that physically can’t keep pace with the pitch. How to plug in: 1.Sign up at PolyArbiter (link in bio) 2.Generate PolyArbiter RPC URL 3.Paste it into Jupiter Predict (Polymarket but native on Solana) 4.Set your parameters, activate the World Cup module It’s free to use. We take a share of the profit the engine makes for you. You never deposit anything with us everything runs from your wallet. One honest note: the $1,946 above is our engine at our size and settings. Your numbers depend on your capital, your parameters, and how many matches you’re live for. We’re not promising you’ll match it we’re showing you the machine works, and handing you the same one. These numbers are from the engine running solo. Closed test, just us, before any public access wanted to confirm the whole loop held up end to end before handing it to anyone. That changes the second this goes public. Edge per capture is going to compress. When an event fires the mispriced liquidity is thin and gone in a few seconds more wallets hitting the same window, less left for each. Nothing we can do about it, that’s just how latency arb works. So if the edge thins out past the point where it’s still worth running, we cap access. Hard ceiling on how many engines can hit the same liquidity before it’s gone. Not gonna promise the machine stays this sharp in a few days it might not. But right now it’s live and free. Enjoy 🪄

PolyArbiter

100,534 次观看 • 1 个月前

Wow. WOW. WOOOOOOOW. So um, that first Wildcard+Thousands stream was... *amazing* and also... a *lot* 😅 In the end, it was *exactly* what we were hoping for - a true stress test of ALL these systems coming together for the first time. We are SO grateful for the thousands of people who showed up today to play, attend, tune-in and help us PLAYTEST all this new stuff. We can't wait to see you all again at NEXT WEEK'S EX2 EVENT! So, now let's talk about how it went... Stuff that worked: - Our community SHOWED UP. Oh boy did you show up 😅. Our servers were straining under the load... which is good actually, in fact it's the whole point. Even more importantly, we have already received insanely valuable feedback, bug reports, stuff people loved/hated - and it's only been a few hours since the stream ended. I can't even explain to y'all how valuable this process is. Yes it's stressful, it reminds me of trying to keep Words With Friends online during that first insane year, but it's EXACTLY what we were hoping for (NEED) to turn this into the polished, top-notch game and streaming experience we are on a mission to deliver. I truly can't thank y'all enough, and hope to see you again when we run it all back again next week 🥹 - The stream itself stayed up and was mostly stable! Phew 😅. For context, ThousandsTV is not a twitch wrapper, it's a web3-native streaming tech stack built we built specifically to connect game, web/mobile, and blockchain together all at the same time. There are a LOT of moving pieces going on behind the scenes. - We brought viewers INTO THE GAME! Viewers showed up in the stands of the arena, with connected wallets/assets, triggered actions/rallies from chat, and were seen and heard during the whole stream. - The brand new 2v2 build of Wildcard was (mostly) stable and our players and viewers seemed to be having a blast down on the field and up in the stands. It was thrilling to watch Team Blue dominate, even though Team Red held their own in game 3! - Our production crew did an insanely good job running the stream, managing the players, shoutcasters, and talent, and producing a top-notch show. Of course we will work hard to make every stream better than the last, but I was super proud of how our team "rolled with the punches" during today's event. Stuff that didn't work (and/or needs to be dramatically improved): - Although it's fun to see chat going crazy, chat spam is actually something we are passionate to FIX. As you can see from the attached video, chat spam dominated today's stream and made it impossible for anyone to even see anyone else's messages. We have some GREAT ideas for how to fix this and actually turn chat spam into a FUN and exciting and not annoying thing - but those improvements didn't get shipped in time for this event. - Credits purchasing flow needs a LOT of work. As I'm sure y'all know, bringing money on chain is pretty complicated, and although we've been working hard to make this as seamless as possible, it still needs a TON of improvements. Many users who WANTED to spend money today weren't able to and/or ran into frustrating bugs in the credit purchase flow. Fixing this is obviously a top priority for our team. - Rallies need a LOT of work. Spectator-interactive features like rallies are at the heart of our vision for Wildcard. These "stream apps", as we call them, are the UNLOCK for how spectators, viewers and fans directly connect and interact with their favorite competitors, content creators, and communities. The current rally feature HINTS at this potential, but it needs to be WAY easier to understand, use, and have fun with. Improvements are ON THE WAY. - Referees were only partially working. Referees are a key innovation of the Thousands platform. They are AI-driven "personalities" (NPCs) that pay attention to everything that's happening in the arena, both on the field and especially in the stands (i.e. in chat, during rallies, etc.) The referees then make "calls" at the end of every match, rewarding users for their engagement and participation. Unfortunately, the referees weren't fully functional and seemed to drop the ball on recognizing everyone's contributions (especially people who showed up holding valuable assets such as Wildpasses in their wallets, and people who boosted those rallies with credits.) What's happening next: 1. We are combing through ALL the logs from the event right now, to make sure we don't miss a SINGLE action that our viewers and fans took during the event, including what they brought in their wallets (i.e. Wildpass holders!), any credits that were purchased, rallies that users engaged with, etc. This information is normally processed by our referees, who then determine dynamically how they're going to distribute $WC awards. We were originally hoping to complete this process and the subsequent airdrops within a few hours after the event, but given the amount of data, we need a bit more time to run these scripts (and airdrops) in batches instead of all at once, and make sure ALL of the data is being included. IMPORTANT: I will keep y'all updated in real-time here on twitter/X as this process is ongoing, and let you know the moment it's complete and all the awards have been distributed (i.e. when to go check your wallets 😎) 2. PLEASE keep sending us your feedback and bug reports. Open a ticket on our Discord and let us know what you loved, what you hated, and especially what we need to FIX. Given the overwhelming response to this event, it will likely take us several days to process everyone's feedback and fix all the bugs, but we WILL NOT REST until every ticket is closed/resolved. Thank you in advance for your patience. 3. We turn it up another notch next week. As our dear friends Wolves DAO just announced, the Wildcard Exhibition Event #2 is streaming LIVE from the WOLVES DEN AT GDC next Friday! If you missed out on all the action today, DON'T WORRY, because as I keep saying: we are just getting warmed up (and there is a LOT more b that needs to be distributed, get what I'm sayin??? 😎) Finally: Just wanted to say THANK YOU, again. Truly, from the bottom of my (our) hearts. Your excitement and enthusiasm for what we're building is why we do this. Even (especially, in fact) when you tell us all the things you want us to improve. We thrive off this feedback, it's how this game and this platform go from good to GREAT. I am so grateful for those of you who are taking this journey with us. SEE YA NEXT WEEK!!!

WildPaul - BEAST MODE

26,851 次观看 • 1 年前