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My vtuber website progress ๐Ÿ˜Š Added/refine some interpolation and imported VRMA pose from VRMPosingDesktop. Also added sway + IK bones! Texts are slop placeholders though lol #VRM #b3d #ThreeJS #DaisyUI #Tailwind

22,218 views โ€ข 1 month ago โ€ขvia X (Twitter)

21 Comments

Frostyfrog โ„๏ธ๐ŸŒจ๏ธ Artistใƒ•ใƒญใ‚นใƒ†ใ‚ฃ ๐ŸŽจ's profile picture
Frostyfrog โ„๏ธ๐ŸŒจ๏ธ Artistใƒ•ใƒญใ‚นใƒ†ใ‚ฃ ๐ŸŽจ1 month ago

I've wanted to make something like this for a very long time

ToastyNuki ๐Ÿณ๏ธโ€โšง๏ธ The RacoonThing Vtuber's profile picture
ToastyNuki ๐Ÿณ๏ธโ€โšง๏ธ The RacoonThing Vtuber1 month ago

My god i need to do something this. Thats so cool.

โ€ข Zent โ€ข's profile picture
โ€ข Zent โ€ข1 month ago

HOLY.. looks so sick! I like it 0.o

Keii๊จ„'s profile picture
Keii๊จ„1 month ago

so cool!!!! it kinda reminds me of the persona menu screens

Ares's profile picture
Ares1 month ago

ill subscribe to Cursor next week, any tips for me to stretch usage?

Mira Luna ๐ŸŒ™โœจ's profile picture
Mira Luna ๐ŸŒ™โœจ1 month ago

I use plan mode a lot. Never do one shots. Just follow regular dev patterns and write plan first so you can review implementations prior to building. I never use anything else other than Composer/Grok and it's been working fine for me. You get extra limits for these models.

Alex Neri / Crosse A's profile picture
Alex Neri / Crosse A1 month ago

@neko23423 This is the way, basically AI-SDLC ๐Ÿ˜Ž

Mira Luna ๐ŸŒ™โœจ's profile picture
Mira Luna ๐ŸŒ™โœจ1 month ago

@neko23423 ๐’ฎ๐“…๐‘’๐’ธ ๐’Ÿ๐“‡๐’พ๐“‹๐‘’๐“ƒ ๐’Ÿ๐‘’๐“‹๐‘’๐“๐‘œ๐“…๐“‚๐‘’๐“ƒ๐“‰ ๐Ÿ˜Ž Or whatever buzz word people uses nowadays. Personally I don't like the term vibecoding because it sounds like I'm just rolling the dice to get the outcome I want without streering lol

Alex Neri / Crosse A's profile picture
Alex Neri / Crosse A1 month ago

Heheh no worries, its the wild west stage of things at this point and everyone's still figuring things out what to call things and what works for them ๐Ÿ˜… I think the term will stick tho, as Anthropic released an AI-SDLC playbook, my guess it will pick up in the vernacular soon Where I work we kinda built and adapted our own playbook, beginning with AI-Product DLC and up to the SDLC.. we also named it as such ๐Ÿ˜ Anyways I digress, all I mean to say is that you're doing well, and that you'll see more consistency and stability in your codebase ๐Ÿ‘

Mira Luna ๐ŸŒ™โœจ's profile picture
Mira Luna ๐ŸŒ™โœจ1 month ago

At my irl work we have Cursor rules (CLAUDE.MD? I don't use Claude lol) defining code patterns and architecture, basically SWE standards. AI is good with following patterns so that keeps our codebase consistent. We still need to review code/architecture though, I don't trust AI enough to do loop engineering ๐Ÿ˜‚

Alex Neri / Crosse A's profile picture
Alex Neri / Crosse A1 month ago

Yah true, loop engineering is still something not easy to do... If you're token-rich you can just give Claude Opus 4.8 a rubric to critique PRs and you're set For enterprise where you're paying API rates it's atrociously tough to balance quality vs cost ๐Ÿซ  Tbf, it took us almost an entire year of experimenting to get it to a useable degree, and building an "inner harness" inside of Cursor made it easier to scale PR reviews But yep, final human review an approval still is needed, we made it a point that the person still is accountable for their agent's output ๐Ÿคทโ€โ™‚๏ธ

Mira Luna ๐ŸŒ™โœจ's profile picture
Mira Luna ๐ŸŒ™โœจ1 month ago

We used to look at Cursor analytic page to see who used the most token. Now being on top is like a symbol of shame. ๐Ÿ˜‚ I don't work in a SAAS company but our work is systems critical that we have to go back and forth to get so many feedback/validation prior to release and there are a lot of gotchas with how our legacy systems are setup. Loop engineering is good with Fast Waterfall/product releases but I don't think it will ever work for me. ๐Ÿซ 

SPGamers's profile picture
SPGamers1 month ago

impressive for not opening a single file of code

Ares's profile picture
Ares1 month ago

slop

makkaByte โš ๏ธ๐Ÿ‘๏ธ spyware vtuber's profile picture
makkaByte โš ๏ธ๐Ÿ‘๏ธ spyware vtuber1 month ago

Love this!

Bal (Maidbot Dev) ๐Ÿฉธ's profile picture
Bal (Maidbot Dev) ๐Ÿฉธ1 month ago

That looks sick!

Ares's profile picture
Ares1 month ago

reminds me of @TensorAlice waifu

x_panik4's profile picture
x_panik41 month ago

Did you model the character yourself?

Mihail Relby's profile picture
Mihail Relby1 month ago

What application interface is this?

Mira Luna ๐ŸŒ™โœจ's profile picture
Mira Luna ๐ŸŒ™โœจ1 month ago

It's Cursor IDE!

Lล‘rinc Bauer's profile picture
Lล‘rinc Bauer1 month ago

๐Ÿ˜๐Ÿ˜

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aVersionOfReality

14,904 views โ€ข 1 year ago

Sigh. I just had the credits roll in Pokemon Legends ZA, after 41 hours (i did a lot of side quests) You guys KNOW I am a HUGE Pokemon fan, always been. I grew up with the franchise and it was one of my biggest escapes growing up. I loved Scarlet and Violet, I LOVED Legend Arceus. Pokemon Legends ZA is.. so bad though. The story? Could have been a post main game storyline, barely any substance, barely anything of value. The main story is just the aftermath of X&Y. Some of the side characters stories is nice, otherโ€˜s is just annoying or forgettable. Character designs: Mixed opinion, some designs are peak (corbeaue), some are just blatantly awful and an eyesore (jacinthe). Map: ehhh, the map LOOKS small, doesnโ€˜t feel small though. BUT if you take Legend Arceus in comparison, itโ€˜s like 1/4th of the size if even? The parkour is done SO POORLY. Itโ€˜s boring and tedious. Looking back at Legend Arceus where you could literally climb mountains, swim and fly, the map traversal is just done poorly and boring. I get that they removed ridable pokemon because then the map would have instantly felt even smaller, but thatโ€˜s just an issue the pokemon/gamefreak created for themselves. They decided to have the game ONLY in the capital of Kalos. They also could have simply made the map bigger lol. Gameplay: PERSONALLY I donโ€˜t see why people are praising the gameplay that much, maybe because itโ€˜s finally something different? Itโ€˜s alright in normal 1v1 battles, easily becomes unreadable if thereโ€˜s multiple parties partaking (think mega battles before the final boss) The rogue mega battles LOOKED good, and they had a good idea, but WHY is the dash button on B, which is tied to the battle commands. Same for dodge being on the Y button. Bear with me, the rogue mega battles are done in a giant arena, and you have to DODGE and RUN a lot, while also ATTACKING the rogue mon. You you can only do ONE, attack, by holding down the left trigger and your A B X Y buttons transform into your moveset, or run and dodge. Just from a game design aspect, this is awful. And donโ€˜t get me started on how buggy the gameplay is at times. Sometimes the trigger button does not even give me the attack moveset? (No its not my switch 2, tested on both switch 1 and 2 with both versions of the game) Right before the final part, my team is around lvl 65-70 and I more or less one shot everything. Now (and spoiler warning) multiple megas attack you, you fight alonsgide NPC trainers and the screen becomes so unreadable and my pokemon just get knocked out one after another? Idk if this is a skill issue, but the sudden spike of difficulty and the cluttered screen made that part really unfun. Final boss was justโ€ฆ awful. Two giant flowers appear, you have to knock them both out, but their damage is ridiculous, and they are super tanky. Then scene switch to Zygarde attacks Ange Floette, and repeat this for like 3 times. The rest of the fight also is just bad and boring. At least the cinematic looked pretty. The alpha pokemon that randomly appear are nice, but nothing of value was added by adding them. (Alphas were a HUGE story part in legend arceus, here it seems they are just throwing players a pity bone) The pokedex quest seems like it wants to be legend arceus so bad but it just misses the point. Legend arceus pokedex felt fun and enjoyable, legend za feels tedious and annoying. Shiny Hunting in this game is SO BORING. No sandwiches, no mass outbreaks, you just reload the area by fast traveling or resting at a bench. Canโ€˜t talk about competitive. yet cuz I havenโ€˜t gotten to it. Finally, this game is a 3,5/10 to me. If anything it made me wanna play Legend Arceus again

Kitsu ๐ŸฆŠ๐Ÿ’Š

97,580 views โ€ข 11 months ago

1/2 Today I completed my second Plasma Adsorption session at Edogawa Hospital in Tokyo under Dr. Kato. ๅŠ ่—ค ใ—ใ‚‡ใ˜ใ‚ ๐Ÿ’ฏ๐Ÿซถ๐Ÿ™Œ๐Ÿ‡ฏ๐Ÿ‡ต I want to explain exactly what this treatment is, why it is the most targeted blood filtration available for vax and long COVID injury, and why the options currently available in the United States. While helpful for some, these do not reach the same depth of selective removal and cannot produce the same results. Here is how it works. My blood is drawn out through a catheter in my neck. The plasma is separated from my blood cells and run through a column called the IMMUSORBA TR-350, made by Asahi Kasei Medical in Japan. Inside that column, the pathological antibodies and immune complexes circulating in my blood bind directly to the column material and are captured. My own cleaned plasma is then returned to my body. No donor fluids. No foreign proteins. Just my own blood cleaned and returned. This is not new. This device has been used in Japan since the 1980s with published clinical studies dating to 1984. It is an approved medical device used to treat myasthenia gravis, Guillain-Barrรฉ syndrome, multiple sclerosis, chronic inflammatory demyelinating polyneuropathy, neuromyelitis optica, and NMDA receptor antibody encephalitis. Every single one of those conditions is driven by the same mechanism destroying vax and long COVID patients โ€” pathological antibodies and immune complexes attacking the nervous system and vascular system. Now here is how it compares to what is available elsewhere. TPE โ€” Therapeutic Plasma Exchang is the closest option available in US hospitals. Your plasma is removed and thrown away, then replaced with albumin solution or donor fresh frozen plasma. The problem is it removes everything indiscriminately โ€” the bad and the good. Your own clotting factors, your beneficial proteins, your healthy antibodies all go out with the pathological ones. It also requires large volumes of donor substitution fluid which carries infection risk and protein allergy risk. DFPP โ€” Double Filtration Plasmapheresis โ€” is widely used in Japan and Asia and is now being offered in Europe for long COVID and vax injury patients under the name INUSpheresis. It uses two filters and is more selective than TPE. It returns your own purified plasma to you and requires minimal substitution fluid. However the manufacturer's own documentation states it is still semi-selective, meaning some beneficial components of similar molecular size to the pathogens may also be lost in the process. INUSpheresis is not yet available as standard clinical practice in the United States, though one clinic is currently participating in an early clinical trial toward FDA approval. H.E.L.P. Apheresis โ€” Heparin-induced Extracorporeal LDL Precipitation โ€” is available in Germany and Cyprus and has been proposed for long COVID. Here is how it works. Blood cells are separated from plasma, heparin is added, and the pH is lowered using an acetate buffer. This causes LDL cholesterol, lipoprotein(a), and fibrinogen to precipitate out and be captured in a filter. The excess heparin is removed, pH is normalized, and the cleaned plasma is returned. It reduces LDL, Lp(a), and fibrinogen by approximately 50-60% per session and has shown benefit for improving microcirculation and dissolving forming microthrombi. It is not available in the United States. The important distinction from PA is that H.E.L.P. works by chemical precipitation and primarily targets lipoproteins and fibrinogen. PA works by molecular affinity bonding and specifically targets pathological antibodies and immune complexes. They are removing different things through completely different mechanisms. For vax injury driven by pathological antibodies and immune complexes, PA is the more directly targeted tool.

Heather C

75,670 views โ€ข 3 months ago